ExpeditionCraftingBenchAct1IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
勇士.布拉克斯
CategoryHumanoid人形
IconEnemyArmourStrong
地區: 巨坑, 崖壁
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Brakkus, the Juggernaut
Spectre
Area巨坑, 崖壁
Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
生命
288%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
傷害
250%
命中
100%
暴擊 Chance
5%
Attack Distance
6 ~ 17
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
150%
Type
TwilightOrderGuardBoss
Metadata
TwilightOrderGuardBossMap
等級
65
生命
18,878
傷害
531
法術傷害
531
命中
2,228
攻擊時間
1.5
經驗值
53,768
召喚物生命
18,092
召喚物傷害
2,072
召喚物護甲
6,878
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
DTTTwilightGuardBossLeap
法術, 位移, AttackInPlace
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [-30]
walk emerge extra distance [-15]
EASTwilightGuardBossBoulderToss
法術
施放時間: 1 秒
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
EASTwilightGuardBossAxeToss
法術
施放時間: 1 秒
冷卻時間: 5 秒
action attack or cast time uses animation length [1]
MPWTwilightGuardBossAxe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 8 秒
穿透所有目標
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1061]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile spread radius [0]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GATwilightGuardBossAxeTossImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
base is projectile [1]
is area damage [1]
GATwilightGuardBossAxeTossPillarExplode
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
is area damage [1]
MPWTwilightGuardBossBoulder
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 7.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1060]
projectile ballistic angle from reference event [1]
projectile spread radius [0]
projectile uses contact position [1]
use scaled contact offset [1]
GATwilightGuardBossBoulderImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GATwilightGuardBossLeapDelayedImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
is area damage [1]
GATwilightGuardBossLeapImpact
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
is area damage [1]
GTTwilightGuardBossAxeTossSpikes
法術, 可觸發, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
GATwilightGuardBossAxeTossMiniSpike
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
is area damage [1]
GATwilightGuardBossAxeTossMegaSpike
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
is area damage [1]
SSMTwilightOrderGuardBossSkyBeam
法術, 法術可重複, 可觸發, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
alternate minion [1113]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
ABTTTwilightOrderGuardBossSkyBeam
增益, 持續時間, 法術, 可觸發, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
每秒造成848.4 火焰傷害
is area damage [1]
MPWTwilightGuardBossAxeHoly
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.5 秒
冷卻時間: 15 秒
造成 30% 更多攻擊傷害
穿透所有目標
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1171]
projectile maximum range override [400]
projectile spread radius [0]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
SOTwilightOrderGuardBossHolyWall
可觸發, AttackInPlace, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
GATwilightOrderGuardBossComboAftershock
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 162%
攻擊時間: 1.5 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
DTTTwilightGuardBossLeapHoly
法術, 位移, AttackInPlace
施放時間: 1 秒
冷卻時間: 14 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [30]
spell maximum action distance +% [-30]
walk emerge extra distance [-15]
MPWTwilightGuardBossBoulderHoly
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 162%
攻擊時間: 1.5 秒
冷卻時間: 10 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1174]
projectile ballistic angle from reference event [1]
projectile spread radius [0]
projectile uses contact position [1]
use scaled contact offset [1]
MAASTwilightGuardBossCombo
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.5 秒
冷卻時間: 9 秒
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MAASTwilightGuardBossComboHoly
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.5 秒
冷卻時間: 9.125 秒
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
MPWTwilightGuardBossAxeHolyTriggered
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.5 秒
造成 30% 更多攻擊傷害
穿透所有目標
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1171]
projectile maximum range override [400]
projectile spread radius [0]
projectile uses contact position [1]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GATwilightOrderGuardBossHolyBoulderExplosion
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 162%
攻擊時間: 1.5 秒
造成 62% 更多攻擊傷害
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GATwilightOrderGuardBossAxeShockwave1
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 280%
攻擊時間: 1.5 秒
造成 180% 更多攻擊傷害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
GATwilightOrderGuardBossAxeShockwave2
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 280%
攻擊時間: 1.5 秒
造成 180% 更多攻擊傷害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
GATwilightOrderGuardBossAxeShockwave3
可觸發, 攻擊, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 280%
攻擊時間: 1.5 秒
造成 180% 更多攻擊傷害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or blocked [1]
is area damage [1]
MPWTwilightOrderGuardBossTwinAxe
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
Base Damage: 425637
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 19.125 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
monster projectile variation [1175]
number of projectiles override [1]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASTwilightOrderGuardBossSkybeam
法術
施放時間: 1 秒
冷卻時間: 40 秒
action attack or cast time uses animation length [1]
GTTwilightOrderGuardBossWallCreation
法術, 可觸發, AttackInPlace
施放時間: 1 秒
action attack or cast time uses animation length [1]
MAASTwilightOrderGuardBossCyclone
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 425637
暴擊率: 5%
攻擊傷害: 80%
攻擊時間: 1.5 秒
造成 20% 更少攻擊傷害
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/TwilightOrder/TwilightOrderSoldiers/TwilightOrderGuardBossNoQuest"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderGuardBossMap"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Brakkus, the Juggernaut",
    life = 2.88,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MAASTwilightOrderGuardBossCyclone",
        "MAASTwilightGuardBossCombo",
        "MAASTwilightGuardBossComboHoly",
        "SSMTwilightOrderGuardBossSkyBeam",
        "MPWTwilightGuardBossBoulder",
        "MPWTwilightGuardBossAxe",
        "MPWTwilightGuardBossAxeHoly",
        "MPWTwilightGuardBossAxeHolyTriggered",
        "MPWTwilightGuardBossBoulderHoly",
        "MPWTwilightOrderGuardBossTwinAxe",
        "ABTTTwilightOrderGuardBossSkyBeam",
        "GATwilightGuardBossAxeTossImpact",
        "GATwilightGuardBossAxeTossPillarExplode",
        "GATwilightGuardBossBoulderImpact",
        "GATwilightGuardBossLeapDelayedImpact",
        "GATwilightGuardBossLeapImpact",
        "GATwilightGuardBossAxeTossMiniSpike",
        "GATwilightGuardBossAxeTossMegaSpike",
        "GATwilightOrderGuardBossComboAftershock",
        "GATwilightOrderGuardBossHolyBoulderExplosion",
        "GATwilightOrderGuardBossAxeShockwave1",
        "GATwilightOrderGuardBossAxeShockwave2",
        "GATwilightOrderGuardBossAxeShockwave3",
        "EASTwilightGuardBossAxeToss",
        "EASTwilightGuardBossBoulderToss",
        "EASTwilightOrderGuardBossSkybeam",
        "SOTwilightOrderGuardBossHolyWall",
        "GTTwilightGuardBossAxeTossSpikes",
        "GTTwilightOrderGuardBossWallCreation",
        "DTTTwilightGuardBossLeap",
        "DTTTwilightGuardBossLeapHoly",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASTwilightOrderGuardBossCyclone"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, baseMultiplier = 0.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASTwilightGuardBossCombo"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASTwilightGuardBossComboHoly"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMTwilightOrderGuardBossSkyBeam"] = {
    name = "SSMTwilightOrderGuardBossSkyBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1113, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightGuardBossBoulder"] = {
    name = "MPWTwilightGuardBossBoulder",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1060, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightGuardBossAxe"] = {
    name = "MPWTwilightGuardBossAxe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectile_ballistic_angle_from_reference_event",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {1061, 0, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightGuardBossAxeHoly"] = {
    name = "MPWTwilightGuardBossAxeHoly",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectiles_travel_at_fixed_height",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1171, 0, 400, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightGuardBossAxeHolyTriggered"] = {
    name = "MPWTwilightGuardBossAxeHolyTriggered",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "projectile_maximum_range_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "always_pierce",
        "projectiles_travel_at_fixed_height",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1171, 0, 400, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightGuardBossBoulderHoly"] = {
    name = "MPWTwilightGuardBossBoulderHoly",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1174, 0, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWTwilightOrderGuardBossTwinAxe"] = {
    name = "MPWTwilightOrderGuardBossTwinAxe",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
        "projectile_ballistic_angle_from_reference_event",
    },
    levels = {
        [1] = {1175, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ABTTTwilightOrderGuardBossSkyBeam"] = {
    name = "ABTTTwilightOrderGuardBossSkyBeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "is_area_damage",
    },
    levels = {
        [1] = {1, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossAxeTossImpact"] = {
    name = "GATwilightGuardBossAxeTossImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossAxeTossPillarExplode"] = {
    name = "GATwilightGuardBossAxeTossPillarExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossBoulderImpact"] = {
    name = "GATwilightGuardBossBoulderImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossLeapDelayedImpact"] = {
    name = "GATwilightGuardBossLeapDelayedImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossLeapImpact"] = {
    name = "GATwilightGuardBossLeapImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossAxeTossMiniSpike"] = {
    name = "GATwilightGuardBossAxeTossMiniSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightGuardBossAxeTossMegaSpike"] = {
    name = "GATwilightGuardBossAxeTossMegaSpike",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderGuardBossComboAftershock"] = {
    name = "GATwilightOrderGuardBossComboAftershock",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderGuardBossHolyBoulderExplosion"] = {
    name = "GATwilightOrderGuardBossHolyBoulderExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderGuardBossAxeShockwave1"] = {
    name = "GATwilightOrderGuardBossAxeShockwave1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderGuardBossAxeShockwave2"] = {
    name = "GATwilightOrderGuardBossAxeShockwave2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GATwilightOrderGuardBossAxeShockwave3"] = {
    name = "GATwilightOrderGuardBossAxeShockwave3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
    },
    levels = {
        [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightGuardBossAxeToss"] = {
    name = "EASTwilightGuardBossAxeToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightGuardBossBoulderToss"] = {
    name = "EASTwilightGuardBossBoulderToss",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOrderGuardBossSkybeam"] = {
    name = "EASTwilightOrderGuardBossSkybeam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOTwilightOrderGuardBossHolyWall"] = {
    name = "SOTwilightOrderGuardBossHolyWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightGuardBossAxeTossSpikes"] = {
    name = "GTTwilightGuardBossAxeTossSpikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOrderGuardBossWallCreation"] = {
    name = "GTTwilightOrderGuardBossWallCreation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTTwilightGuardBossLeap"] = {
    name = "DTTTwilightGuardBossLeap",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 30, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTTwilightGuardBossLeapHoly"] = {
    name = "DTTTwilightGuardBossLeapHoly",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-15, 30, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • 勇士.布拉克斯
    CategoryHumanoid人形
    IconEnemyArmourStrong
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Brakkus, the Juggernaut
    Spectre
    Tags2HSharpMetal_onhit_audio, human, humanoid, not_dex, not_int, red_blood, very_slow_movement
    生命
    288%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    傷害
    250%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 17
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    150%
    Type
    TwilightOrderGuardBossSTANDALONE
    Metadata
    TwilightOrderGuardBossSTANDALONE
    等級
    68
    生命
    23,780
    傷害
    583
    法術傷害
    583
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    71,585
    召喚物生命
    19,958
    召喚物傷害
    2,422
    召喚物護甲
    8,204
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTTwilightGuardBossLeap
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 8 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-15]
    EASTwilightGuardBossBoulderToss
    法術
    施放時間: 1 秒
    冷卻時間: 8 秒
    action attack or cast time uses animation length [1]
    EASTwilightGuardBossAxeToss
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    action attack or cast time uses animation length [1]
    MPWTwilightGuardBossAxe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 8 秒
    穿透所有目標
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1061]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [1]
    projectile spread radius [0]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GATwilightGuardBossAxeTossImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    base is projectile [1]
    is area damage [1]
    GATwilightGuardBossAxeTossPillarExplode
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    is area damage [1]
    MPWTwilightGuardBossBoulder
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 7.5 秒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1060]
    projectile ballistic angle from reference event [1]
    projectile spread radius [0]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GATwilightGuardBossBoulderImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GATwilightGuardBossLeapDelayedImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    is area damage [1]
    GATwilightGuardBossLeapImpact
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    is area damage [1]
    GTTwilightGuardBossAxeTossSpikes
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GATwilightGuardBossAxeTossMiniSpike
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    is area damage [1]
    GATwilightGuardBossAxeTossMegaSpike
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    is area damage [1]
    SSMTwilightOrderGuardBossSkyBeam
    法術, 法術可重複, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    alternate minion [1113]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    ABTTTwilightOrderGuardBossSkyBeam
    增益, 持續時間, 法術, 可觸發, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    每秒造成930 火焰傷害
    is area damage [1]
    MPWTwilightGuardBossAxeHoly
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊時間: 1.5 秒
    冷卻時間: 15 秒
    造成 30% 更多攻擊傷害
    穿透所有目標
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1171]
    projectile maximum range override [400]
    projectile spread radius [0]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    SOTwilightOrderGuardBossHolyWall
    可觸發, AttackInPlace, 法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    GATwilightOrderGuardBossComboAftershock
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 162%
    攻擊時間: 1.5 秒
    造成 62% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    DTTTwilightGuardBossLeapHoly
    法術, 位移, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 14 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [30]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-15]
    MPWTwilightGuardBossBoulderHoly
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 162%
    攻擊時間: 1.5 秒
    冷卻時間: 10 秒
    造成 62% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1174]
    projectile ballistic angle from reference event [1]
    projectile spread radius [0]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MAASTwilightGuardBossCombo
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊時間: 1.5 秒
    冷卻時間: 9 秒
    造成 30% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MAASTwilightGuardBossComboHoly
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊時間: 1.5 秒
    冷卻時間: 9.125 秒
    造成 30% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MPWTwilightGuardBossAxeHolyTriggered
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 130%
    攻擊時間: 1.5 秒
    造成 30% 更多攻擊傷害
    穿透所有目標
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1171]
    projectile maximum range override [400]
    projectile spread radius [0]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    use scaled contact offset [1]
    GATwilightOrderGuardBossHolyBoulderExplosion
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 162%
    攻擊時間: 1.5 秒
    造成 62% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    is area damage [1]
    GATwilightOrderGuardBossAxeShockwave1
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 280%
    攻擊時間: 1.5 秒
    造成 180% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    GATwilightOrderGuardBossAxeShockwave2
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 280%
    攻擊時間: 1.5 秒
    造成 180% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    GATwilightOrderGuardBossAxeShockwave3
    可觸發, 攻擊, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 280%
    攻擊時間: 1.5 秒
    造成 180% 更多攻擊傷害
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or blocked [1]
    is area damage [1]
    MPWTwilightOrderGuardBossTwinAxe
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發, AttackInPlace
    Base Damage: 466699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    冷卻時間: 19.125 秒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1175]
    number of projectiles override [1]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASTwilightOrderGuardBossSkybeam
    法術
    施放時間: 1 秒
    冷卻時間: 40 秒
    action attack or cast time uses animation length [1]
    GTTwilightOrderGuardBossWallCreation
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    MAASTwilightOrderGuardBossCyclone
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 466699
    暴擊率: 5%
    攻擊傷害: 80%
    攻擊時間: 1.5 秒
    造成 20% 更少攻擊傷害
    action attack or cast time uses animation length [1]
    attack maximum action distance + [30]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrderSoldiers/TwilightOrderGuardBossSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Brakkus, the Juggernaut",
        life = 2.88,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 17,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MAASTwilightOrderGuardBossCyclone",
            "MAASTwilightGuardBossCombo",
            "MAASTwilightGuardBossComboHoly",
            "SSMTwilightOrderGuardBossSkyBeam",
            "MPWTwilightGuardBossBoulder",
            "MPWTwilightGuardBossAxe",
            "MPWTwilightGuardBossAxeHoly",
            "MPWTwilightGuardBossAxeHolyTriggered",
            "MPWTwilightGuardBossBoulderHoly",
            "MPWTwilightOrderGuardBossTwinAxe",
            "ABTTTwilightOrderGuardBossSkyBeam",
            "GATwilightGuardBossAxeTossImpact",
            "GATwilightGuardBossAxeTossPillarExplode",
            "GATwilightGuardBossBoulderImpact",
            "GATwilightGuardBossLeapDelayedImpact",
            "GATwilightGuardBossLeapImpact",
            "GATwilightGuardBossAxeTossMiniSpike",
            "GATwilightGuardBossAxeTossMegaSpike",
            "GATwilightOrderGuardBossComboAftershock",
            "GATwilightOrderGuardBossHolyBoulderExplosion",
            "GATwilightOrderGuardBossAxeShockwave1",
            "GATwilightOrderGuardBossAxeShockwave2",
            "GATwilightOrderGuardBossAxeShockwave3",
            "EASTwilightGuardBossAxeToss",
            "EASTwilightGuardBossBoulderToss",
            "EASTwilightOrderGuardBossSkybeam",
            "SOTwilightOrderGuardBossHolyWall",
            "GTTwilightGuardBossAxeTossSpikes",
            "GTTwilightOrderGuardBossWallCreation",
            "DTTTwilightGuardBossLeap",
            "DTTTwilightGuardBossLeapHoly",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASTwilightOrderGuardBossCyclone"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {30, baseMultiplier = 0.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASTwilightGuardBossCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASTwilightGuardBossComboHoly"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMTwilightOrderGuardBossSkyBeam"] = {
        name = "SSMTwilightOrderGuardBossSkyBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1113, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightGuardBossBoulder"] = {
        name = "MPWTwilightGuardBossBoulder",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1060, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightGuardBossAxe"] = {
        name = "MPWTwilightGuardBossAxe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
            "projectile_ballistic_angle_from_reference_event",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {1061, 0, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightGuardBossAxeHoly"] = {
        name = "MPWTwilightGuardBossAxeHoly",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
            "projectiles_travel_at_fixed_height",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1171, 0, 400, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightGuardBossAxeHolyTriggered"] = {
        name = "MPWTwilightGuardBossAxeHolyTriggered",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "projectile_maximum_range_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "always_pierce",
            "projectiles_travel_at_fixed_height",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {1171, 0, 400, baseMultiplier = 1.3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightGuardBossBoulderHoly"] = {
        name = "MPWTwilightGuardBossBoulderHoly",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1174, 0, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWTwilightOrderGuardBossTwinAxe"] = {
        name = "MPWTwilightOrderGuardBossTwinAxe",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_reference_event",
        },
        levels = {
            [1] = {1175, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTTwilightOrderGuardBossSkyBeam"] = {
        name = "ABTTTwilightOrderGuardBossSkyBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "is_area_damage",
        },
        levels = {
            [1] = {1, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightGuardBossAxeTossImpact"] = {
        name = "GATwilightGuardBossAxeTossImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightGuardBossAxeTossPillarExplode"] = {
        name = "GATwilightGuardBossAxeTossPillarExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightGuardBossBoulderImpact"] = {
        name = "GATwilightGuardBossBoulderImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightGuardBossLeapDelayedImpact"] = {
        name = "GATwilightGuardBossLeapDelayedImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightGuardBossLeapImpact"] = {
        name = "GATwilightGuardBossLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightGuardBossAxeTossMiniSpike"] = {
        name = "GATwilightGuardBossAxeTossMiniSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightGuardBossAxeTossMegaSpike"] = {
        name = "GATwilightGuardBossAxeTossMegaSpike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderGuardBossComboAftershock"] = {
        name = "GATwilightOrderGuardBossComboAftershock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderGuardBossHolyBoulderExplosion"] = {
        name = "GATwilightOrderGuardBossHolyBoulderExplosion",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderGuardBossAxeShockwave1"] = {
        name = "GATwilightOrderGuardBossAxeShockwave1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderGuardBossAxeShockwave2"] = {
        name = "GATwilightOrderGuardBossAxeShockwave2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GATwilightOrderGuardBossAxeShockwave3"] = {
        name = "GATwilightOrderGuardBossAxeShockwave3",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
        },
        levels = {
            [1] = {baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTwilightGuardBossAxeToss"] = {
        name = "EASTwilightGuardBossAxeToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTwilightGuardBossBoulderToss"] = {
        name = "EASTwilightGuardBossBoulderToss",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASTwilightOrderGuardBossSkybeam"] = {
        name = "EASTwilightOrderGuardBossSkybeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOTwilightOrderGuardBossHolyWall"] = {
        name = "SOTwilightOrderGuardBossHolyWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTTwilightGuardBossAxeTossSpikes"] = {
        name = "GTTwilightGuardBossAxeTossSpikes",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTTwilightOrderGuardBossWallCreation"] = {
        name = "GTTwilightOrderGuardBossWallCreation",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTTwilightGuardBossLeap"] = {
        name = "DTTTwilightGuardBossLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 30, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTTwilightGuardBossLeapHoly"] = {
        name = "DTTTwilightGuardBossLeapHoly",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-15, 30, -30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Edit

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