充能神殿
你在擊中和擊殺時,有機率獲得 1 顆暴擊、狂怒或耐力球,並且能量球有額外加成。
resist_all_elements_%_per_endurance_charge
base_attack_speed_+%_per_frenzy_charge
physical_damage_reduction_%_per_endurance_charge
base_cast_speed_+%_per_frenzy_charge
critical_strike_chance_+%_per_power_charge
power_frenzy_or_endurance_charge_on_kill_%
has_shrine_effect
object_inherent_damage_+%_final_per_frenzy_charge
chance_to_gain_random_standard_charge_on_hit_%
damage_+%_per_frenzy_power_or_endurance_charge
Charged Shrine
屬性 /4

shrine_resonating

名稱顯示物品素質
IsRemovable1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Buff Related /4
tblcodemod
BuffTemplatesresonating_player每個耐力球 +4% 全部元素抗性
每有一個狂怒球增加 4% 攻擊速度
每顆耐力球有 4% 額外物理傷害減免
每個暴擊球增加 40% 暴擊
擊殺時有 60% 機率獲得 1 顆暴擊、狂怒或耐力球
擊中時有 20% 機率獲得 1 顆暴擊球、狂怒球或耐力球
每顆狂怒、暴擊或耐力球增加 5% 傷害
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
BuffTemplatesresonating_monster每顆耐力球有 % 額外物理傷害減免
擊中時有 100% 機率獲得 1 顆暴擊球、狂怒球或耐力球
base cast speed +% per frenzy charge [0]
has shrine effect [1]
object inherent damage +% final per frenzy charge [0]
BuffTemplatesRoyaleShrineCharged每個耐力球 +4% 全部元素抗性
每有一個狂怒球增加 4% 攻擊速度
每顆耐力球有 4% 額外物理傷害減免
每個暴擊球增加 40% 暴擊
擊殺時有 60% 機率獲得 1 顆暴擊、狂怒或耐力球
擊中時有 20% 機率獲得 1 顆暴擊球、狂怒球或耐力球
每顆狂怒、暴擊或耐力球增加 5% 傷害
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
BuffTemplatesSentinelResonating每個耐力球 +4% 全部元素抗性
每有一個狂怒球增加 4% 攻擊速度
每顆耐力球有 4% 額外物理傷害減免
每個暴擊球增加 40% 暴擊
擊殺時有 60% 機率獲得 1 顆暴擊、狂怒或耐力球
擊中時有 20% 機率獲得 1 顆暴擊球、狂怒球或耐力球
每顆狂怒、暴擊或耐力球增加 5% 傷害
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
Codechance to gain random standard charge on hit %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codepower frenzy or endurance charge on kill %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codecritical strike chance +% per power charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase attack speed +% per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase cast speed +% per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeobject inherent damage +% final per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codephysical damage reduction % per endurance charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Coderesist all elements % per endurance charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codedamage +% per frenzy power or endurance charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
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