IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Charged Shrine
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges.
resist_all_elements_%_per_endurance_charge
base_attack_speed_+%_per_frenzy_charge
physical_damage_reduction_%_per_endurance_charge
base_cast_speed_+%_per_frenzy_charge
critical_strike_chance_+%_per_power_charge
power_frenzy_or_endurance_charge_on_kill_%
has_shrine_effect
object_inherent_damage_+%_final_per_frenzy_charge
chance_to_gain_random_standard_charge_on_hit_%
damage_+%_per_frenzy_power_or_endurance_charge
Attribute /4

shrine_resonating

NameShow Full Descriptions
IsRemovable1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Buff Related /4
tblcodemod
BuffTemplatesresonating_player+4% to all Elemental Resistances per Endurance Charge
4% increased Attack Speed per Frenzy Charge
4% additional Physical Damage Reduction per Endurance Charge
40% increased Critical Hit Chance per Power Charge
60% chance to gain a Power, Frenzy, or Endurance Charge on kill
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
5% increased Damage per Endurance, Frenzy or Power Charge
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
BuffTemplatesresonating_monster% additional Physical Damage Reduction per Endurance Charge
100% chance to gain a Power, Frenzy or Endurance Charge on Hit
base cast speed +% per frenzy charge [0]
has shrine effect [1]
object inherent damage +% final per frenzy charge [0]
BuffTemplatesRoyaleShrineCharged+4% to all Elemental Resistances per Endurance Charge
4% increased Attack Speed per Frenzy Charge
4% additional Physical Damage Reduction per Endurance Charge
40% increased Critical Hit Chance per Power Charge
60% chance to gain a Power, Frenzy, or Endurance Charge on kill
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
5% increased Damage per Endurance, Frenzy or Power Charge
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
BuffTemplatesSentinelResonating+4% to all Elemental Resistances per Endurance Charge
4% increased Attack Speed per Frenzy Charge
4% additional Physical Damage Reduction per Endurance Charge
40% increased Critical Hit Chance per Power Charge
60% chance to gain a Power, Frenzy, or Endurance Charge on kill
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
5% increased Damage per Endurance, Frenzy or Power Charge
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
Codechance to gain random standard charge on hit %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codepower frenzy or endurance charge on kill %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codecritical strike chance +% per power charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase attack speed +% per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase cast speed +% per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeobject inherent damage +% final per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codephysical damage reduction % per endurance charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Coderesist all elements % per endurance charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codedamage +% per frenzy power or endurance charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
Charged Shrine
Duration: 45 sec
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges.
+4% to all Elemental Resistances per Endurance Charge
4% increased Attack Speed per Frenzy Charge
4% additional Physical Damage Reduction per Endurance Charge
40% increased Critical Hit Chance per Power Charge
60% chance to gain a Power, Frenzy, or Endurance Charge on kill
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
5% increased Damage per Endurance, Frenzy or Power Charge
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
Overpower, overrun, overcome.
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