IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
充能神龛
你可以在击中和击败敌人时有几率获得一个暴击球、狂怒球或耐力球,它们会给你额外好处。
resist_all_elements_%_per_endurance_charge
base_attack_speed_+%_per_frenzy_charge
physical_damage_reduction_%_per_endurance_charge
base_cast_speed_+%_per_frenzy_charge
critical_strike_chance_+%_per_power_charge
power_frenzy_or_endurance_charge_on_kill_%
has_shrine_effect
object_inherent_damage_+%_final_per_frenzy_charge
chance_to_gain_random_standard_charge_on_hit_%
damage_+%_per_frenzy_power_or_endurance_charge
Charged Shrine
Attribute /4

shrine_resonating

名字显示物品素质
IsRemovable1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Buff Related /4
tblcodemod
BuffTemplatesresonating_player每个耐力球 +4% 所有元素抗性
每个狂怒球可使攻击速度加快 4%
每有 1 个耐力球,便获得 4% 额外物理伤害减免
每个暴击球暴击率提高 40%
击败敌人时有 60% 的几率获得一个暴击球、狂怒球或耐力球
击中时有 20% 获得 1 个暴击球、狂怒球或耐力球
每个耐力球、狂怒球、暴击球都使伤害提高 5%
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
BuffTemplatesresonating_monster每有 1 个耐力球,便获得 % 额外物理伤害减免
击中时有 100% 获得 1 个暴击球、狂怒球或耐力球
base cast speed +% per frenzy charge [0]
has shrine effect [1]
object inherent damage +% final per frenzy charge [0]
BuffTemplatesRoyaleShrineCharged每个耐力球 +4% 所有元素抗性
每个狂怒球可使攻击速度加快 4%
每有 1 个耐力球,便获得 4% 额外物理伤害减免
每个暴击球暴击率提高 40%
击败敌人时有 60% 的几率获得一个暴击球、狂怒球或耐力球
击中时有 20% 获得 1 个暴击球、狂怒球或耐力球
每个耐力球、狂怒球、暴击球都使伤害提高 5%
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
BuffTemplatesSentinelResonating每个耐力球 +4% 所有元素抗性
每个狂怒球可使攻击速度加快 4%
每有 1 个耐力球,便获得 4% 额外物理伤害减免
每个暴击球暴击率提高 40%
击败敌人时有 60% 的几率获得一个暴击球、狂怒球或耐力球
击中时有 20% 获得 1 个暴击球、狂怒球或耐力球
每个耐力球、狂怒球、暴击球都使伤害提高 5%
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
Codechance to gain random standard charge on hit %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codepower frenzy or endurance charge on kill %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codecritical strike chance +% per power charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase attack speed +% per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebase cast speed +% per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeobject inherent damage +% final per frenzy charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codephysical damage reduction % per endurance charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Coderesist all elements % per endurance charge
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codedamage +% per frenzy power or endurance charge
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codehas shrine effect
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemantics4
充能神龛
Duration: 45 sec
你可以在击中和击败敌人时有几率获得一个暴击球、狂怒球或耐力球,它们会给你额外好处。
每个耐力球 +4% 所有元素抗性
每个狂怒球可使攻击速度加快 4%
每有 1 个耐力球,便获得 4% 额外物理伤害减免
每个暴击球暴击率提高 40%
击败敌人时有 60% 的几率获得一个暴击球、狂怒球或耐力球
击中时有 20% 获得 1 个暴击球、狂怒球或耐力球
每个耐力球、狂怒球、暴击球都使伤害提高 5%
base cast speed +% per frenzy charge [4]
has shrine effect [1]
object inherent damage +% final per frenzy charge [4]
压倒,超越,取胜。
Charged Shrine
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