屍體甲蟲
野獸
monster no drops or experience [1]
Corpse Beetle
SpectreY
Tagsallows_inc_aoe, beast, Claw_onhit_audio, insect, sand_blood, very_fast_movement
生命
40%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊 Chance
5%
Attack Distance
2 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
CorpseBeetlePlayerSummoned
Metadata
CorpseBeetlePlayerSummoned
IsSummoned
Y
等級
68
生命
3,103
傷害
233
法術傷害
233
命中
2,502
攻擊時間
1
經驗值
28,634
召喚物生命
2,772
召喚物傷害
969
召喚物護甲
2,413
CorpseBeetleExplode
範圍, 法術, 物理, 傷害, AttackInPlace
黃沙爆破
暴擊率: 15%
施放時間: 1 秒
造成 25233785 物理傷害
擊中實施加1暴擊弱點
擊中時有 20% 機率致盲敵人
40% 更多對傳奇敵人的傷害
爆炸範圍為 1.5 公尺
display statset hide usage stats [1]
is area damage [1]
is commandable skill [1]
skill cannot be interrupted [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Actor
{
	
}

Positioned
{

}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	untargetable_by_monster_ai = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Render
{
     
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Monsters/CorpseBeetlePlayerSummoned"] = {
    name = "Corpse Beetle",
    life = 0.4,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "CorpseBeetleExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CorpseBeetleExplode"] = {
    name = "Sandblast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Spell] = true,
        [SkillType.Physical] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "corpse_beetle_explode",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_area_of_effect_radius",
        "base_critical_strike_multiplier_+",
        "apply_X_stacks_of_critical_weakness_on_hit",
        "active_skill_damage_+%_final_vs_unique_enemies",
        "global_chance_to_blind_on_hit_%",
        "is_area_damage",
        "is_commandable_skill",
        "display_statset_hide_usage_stats",
        "skill_cannot_be_interrupted",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 50, 1, 40, 20, critChance = 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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