Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
豔陽神聖主教.凱亞祖利
CategoryHumanoid人形
IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Ketzuli, High Priest of the Sun
Spectre
Area科佩克神殿
Tagsallows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
生命
288%
Energy Shield From Life
15%
抗性
IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
傷害
250%
命中
100%
暴擊 Chance
5%
Attack Distance
5 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
120%
Type
SunWorshipperBoss
Metadata
VaalSunWorshipperBoss
保留
99
抗性
IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-50% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
保留
47.4%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-50% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
等級
42
生命
4,211
傷害
243
法術傷害
243
命中
856
攻擊時間
1.5
經驗值
12,350
召喚物生命
7,799
Minion Energy Shield
1,170
召喚物傷害
576
召喚物護甲
479
MPSSunWorshipperBasicProj
法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成209.8至314.8火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1043]
projectile uses contact position [1]
spell maximum action distance +% [-32]
use scaled contact offset [1]
MaceNotable2
SunWorshipperFireLaser
法術, 範圍, 火焰, 引導, 範圍法術, AttackInPlace
施放時間: 1.5 秒
冷卻時間: 30 秒
增加10%承受的火焰傷害
每秒造成392.3火焰傷害
增加300%光束長度
action attack or cast time uses animation length [1]
base secondary skill effect duration [750]
base skill effect duration [1000]
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
fire beam rotation speed +% [-80]
fire beam slow down strength -% [20]
monster penalty against minions damage +% final vs player minions [-70]
EASSunWorshipperSummonSuns
法術
施放時間: 1 秒
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
EASSunWorshipperSummonSunWall
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
CTS3SunWorshipperEnrageDash
冷卻時間: 22 秒
action attack or cast time uses animation length [1]
DTTSunWorshipperEnrageDash
攻擊, 位移, AttackInPlace
幻步
Base Damage: 194—291
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
leap slam minimum distance [45]
skill does not pathfind [1]
skill is attack [1]
skill maximum travel distance [90]
walk emerge extra distance [-7]
iconbasicattack
CTS1SunWorshipperEnrageDash
action attack or cast time uses animation length [1]
SGLSunWorshipperEyeLaser
法術, 傷害, 可觸發, AttackInPlace
施放時間: 1 秒
冷卻時間: 18 秒
造成96.85至145.3火焰傷害
GPSSunWorshipperStarSwarm
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 20 秒
造成45.2至67.8火焰傷害
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSunWorshipperSummonNeutronStar
法術
施放時間: 1 秒
冷卻時間: 5 秒
action attack or cast time uses animation length [1]
EASSunWorshipperSummonOrbitSun
法術
施放時間: 1 秒
冷卻時間: 5 秒
action attack or cast time uses animation length [1]
EASSunWorshipperDodgeForwards
法術
施放時間: 1 秒
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASSunWorshipperDodgeBackwards
法術
施放時間: 1 秒
冷卻時間: 5 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASSunWorshipperDodgeLeft
法術
施放時間: 1 秒
冷卻時間: 5 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASSunWorshipperDodgeRight
法術
施放時間: 1 秒
冷卻時間: 5 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GPSSunWorshipperMiniSun
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
投射物數量無法被修改
base deal no damage [1]
base is projectile [1]
projectile maximum range override [400]
projectiles travel at fixed height [1]
GSSunWorshipperBossSunExplosionObject
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成403.5至605.3火焰傷害
base is projectile [1]
is area damage [1]
GSSunWorshipperBossSunExplosionOtherSun
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成532.7至799火焰傷害
base is projectile [1]
is area damage [1]
GSSunWorshipperEnrageDashExplosion
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成371.3至556.9火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
GSSunWorshipperSolarFlare
可觸發, 法術, 傷害, AttackInPlace
暴擊率: 5%
施放時間: 1 秒
造成484.3至726.4火焰傷害
action attack or cast time uses animation length [1]
is area damage [1]
EASSunWorshipperDodgeForwardsShort
法術
施放時間: 1 秒
冷卻時間: 5 秒
action attack or cast time uses animation length [1]
skill does not pathfind [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "no_collision; has_emerged;"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Summon Sun Wall */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		sun_wall_count;
		summon_sun_wall;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Rage Dash */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
}

Stats
{
	set_monster_delay_item_drops_millis = 3200
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Ketzuli, High Priest of the Sun",
    life = 2.88,
    energyShield = 0.15,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GPSSunWorshipperMiniSun",
        "GPSSunWorshipperStarSwarm",
        "MPSSunWorshipperBasicProj",
        "CTS3SunWorshipperEnrageDash",
        "CTS1SunWorshipperEnrageDash",
        "GSSunWorshipperBossSunExplosionObject",
        "GSSunWorshipperSolarFlare",
        "GSSunWorshipperEnrageDashExplosion",
        "GSSunWorshipperBossSunExplosionOtherSun",
        "EASSunWorshipperSummonSuns",
        "EASSunWorshipperSummonSunWall",
        "EASSunWorshipperSummonNeutronStar",
        "EASSunWorshipperSummonOrbitSun",
        "EASSunWorshipperDodgeForwards",
        "EASSunWorshipperDodgeForwardsShort",
        "EASSunWorshipperDodgeBackwards",
        "EASSunWorshipperDodgeLeft",
        "EASSunWorshipperDodgeRight",
        "DTTSunWorshipperEnrageDash",
        "SGLSunWorshipperEyeLaser",
        "SunWorshipperFireLaser",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSSunWorshipperMiniSun"] = {
    name = "GPSSunWorshipperMiniSun",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "base_is_projectile",
        "base_deal_no_damage",
        "projectiles_travel_at_fixed_height",
        "number_of_projectiles_cannot_be_modified",
    },
    levels = {
        [1] = {400, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSSunWorshipperStarSwarm"] = {
    name = "GPSSunWorshipperStarSwarm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 3, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSunWorshipperBasicProj"] = {
    name = "MPSSunWorshipperBasicProj",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1043, -32, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3SunWorshipperEnrageDash"] = {
    name = "CTS3SunWorshipperEnrageDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1SunWorshipperEnrageDash"] = {
    name = "CTS1SunWorshipperEnrageDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperBossSunExplosionObject"] = {
    name = "GSSunWorshipperBossSunExplosionObject",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperSolarFlare"] = {
    name = "GSSunWorshipperSolarFlare",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperEnrageDashExplosion"] = {
    name = "GSSunWorshipperEnrageDashExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperBossSunExplosionOtherSun"] = {
    name = "GSSunWorshipperBossSunExplosionOtherSun",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonSuns"] = {
    name = "EASSunWorshipperSummonSuns",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonSunWall"] = {
    name = "EASSunWorshipperSummonSunWall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonNeutronStar"] = {
    name = "EASSunWorshipperSummonNeutronStar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonOrbitSun"] = {
    name = "EASSunWorshipperSummonOrbitSun",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeForwards"] = {
    name = "EASSunWorshipperDodgeForwards",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeForwardsShort"] = {
    name = "EASSunWorshipperDodgeForwardsShort",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeBackwards"] = {
    name = "EASSunWorshipperDodgeBackwards",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeLeft"] = {
    name = "EASSunWorshipperDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeRight"] = {
    name = "EASSunWorshipperDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSunWorshipperEnrageDash"] = {
    name = "Dash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-7, 45, 90, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SGLSunWorshipperEyeLaser"] = {
    name = "SGLSunWorshipperEyeLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SunWorshipperFireLaser"] = {
    name = "SunWorshipperFireLaser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "fire_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "fire_beam_length_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "fire_beam_charge_up_time_ms",
        "fire_beam_rotation_speed_+%",
        "fire_beam_slow_down_strength_-%",
        "fire_beam_prioritise_players_for_targeting",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 10, 1000, 750, 300, -70, 700, -80, 20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier 2 — 2 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 1600 — 1600 Global
  • keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    StateMachine.sun_wall_count;
    StateMachine.summon_sun_wall;
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.basic_actionChangeToStance1, ChangeToStance3
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis3200
    Life.corpse_usablefalse
    Monster.is_bosstrue
    豔陽神聖主教.凱亞祖利
    CategoryHumanoid人形
    IconEnemyResistanceFireStrong IconEnemyResistanceColdWeak
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Ketzuli, High Priest of the Sun
    Spectre
    Tagsallows_additional_projectiles, allows_inc_aoe, 法術, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
    生命
    288%
    Energy Shield From Life
    15%
    抗性
    IconEnemyResistanceFireStrong90% IconEnemyResistanceColdWeak-30% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    傷害
    250%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 14
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    120%
    Type
    SunWorshipperBoss
    Metadata
    VaalSunWorshipperBossCampaignSTANDALONE
    保留
    99
    抗性
    IconEnemyResistanceFireStrong75% IconEnemyResistanceColdWeak-50% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    保留
    47.4%
    抗性
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdWeak-50% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    等級
    68
    生命
    23,780
    傷害
    583
    法術傷害
    583
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    71,585
    召喚物生命
    19,958
    Minion Energy Shield
    2,994
    召喚物傷害
    2,422
    召喚物護甲
    2,413
    MPSSunWorshipperBasicProj
    法術, 投射物, 玩家投射物, 可觸發, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成497.4至746.1火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1043]
    projectile uses contact position [1]
    spell maximum action distance +% [-32]
    use scaled contact offset [1]
    MaceNotable2
    SunWorshipperFireLaser
    法術, 範圍, 火焰, 引導, 範圍法術, AttackInPlace
    施放時間: 1.5 秒
    冷卻時間: 30 秒
    增加10%承受的火焰傷害
    每秒造成930火焰傷害
    增加300%光束長度
    action attack or cast time uses animation length [1]
    base secondary skill effect duration [750]
    base skill effect duration [1000]
    fire beam charge up time ms [700]
    fire beam prioritise players for targeting [1]
    fire beam rotation speed +% [-80]
    fire beam slow down strength -% [20]
    monster penalty against minions damage +% final vs player minions [-70]
    EASSunWorshipperSummonSuns
    法術
    施放時間: 1 秒
    冷卻時間: 30 秒
    action attack or cast time uses animation length [1]
    EASSunWorshipperSummonSunWall
    法術
    施放時間: 1 秒
    action attack or cast time uses animation length [1]
    CTS3SunWorshipperEnrageDash
    冷卻時間: 22 秒
    action attack or cast time uses animation length [1]
    DTTSunWorshipperEnrageDash
    攻擊, 位移, AttackInPlace
    幻步
    Base Damage: 466—699
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [80]
    leap slam minimum distance [45]
    skill does not pathfind [1]
    skill is attack [1]
    skill maximum travel distance [90]
    walk emerge extra distance [-7]
    iconbasicattack
    CTS1SunWorshipperEnrageDash
    action attack or cast time uses animation length [1]
    SGLSunWorshipperEyeLaser
    法術, 傷害, 可觸發, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 18 秒
    造成229.6至344.4火焰傷害
    GPSSunWorshipperStarSwarm
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 20 秒
    造成107.1至160.7火焰傷害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [1]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASSunWorshipperSummonNeutronStar
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    action attack or cast time uses animation length [1]
    EASSunWorshipperSummonOrbitSun
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    action attack or cast time uses animation length [1]
    EASSunWorshipperDodgeForwards
    法術
    施放時間: 1 秒
    冷卻時間: 4 秒
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    EASSunWorshipperDodgeBackwards
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASSunWorshipperDodgeLeft
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    EASSunWorshipperDodgeRight
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    action attack or cast time uses animation length [1]
    action do not face target [1]
    skill does not pathfind [1]
    GPSSunWorshipperMiniSun
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    投射物數量無法被修改
    base deal no damage [1]
    base is projectile [1]
    projectile maximum range override [400]
    projectiles travel at fixed height [1]
    GSSunWorshipperBossSunExplosionObject
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成956.6至1435火焰傷害
    base is projectile [1]
    is area damage [1]
    GSSunWorshipperBossSunExplosionOtherSun
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成1263至1894火焰傷害
    base is projectile [1]
    is area damage [1]
    GSSunWorshipperEnrageDashExplosion
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成880至1320火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    GSSunWorshipperSolarFlare
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    造成1148至1722火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASSunWorshipperDodgeForwardsShort
    法術
    施放時間: 1 秒
    冷卻時間: 5 秒
    action attack or cast time uses animation length [1]
    skill does not pathfind [1]
    GTSSunWorshipperSunOrbitSpawnerSTANDALONE
    法術, 可觸發, AttackInPlace
    施放時間: 1 秒
    冷卻時間: 16 秒
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/BossBaseStandAlone"
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Generic */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state = "no_collision; has_emerged;"
    
    	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
    	on_state_no_collision_0 = { MakeCollidable(); }
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Summon Sun Wall */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    StateMachine
    {
    	define_shared_state =
    	"
    		sun_wall_count;
    		summon_sun_wall;
    	"
    }
    
    /* ------------------------------------------------------------------------------------------------------------------- */
    /* Rage Dash */
    /* ------------------------------------------------------------------------------------------------------------------- */
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3200
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBossCampaignSTANDALONE"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Ketzuli, High Priest of the Sun",
        life = 2.88,
        energyShield = 0.15,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "GPSSunWorshipperMiniSun",
            "GPSSunWorshipperStarSwarm",
            "MPSSunWorshipperBasicProj",
            "CTS3SunWorshipperEnrageDash",
            "CTS1SunWorshipperEnrageDash",
            "GSSunWorshipperBossSunExplosionObject",
            "GSSunWorshipperSolarFlare",
            "GSSunWorshipperEnrageDashExplosion",
            "GSSunWorshipperBossSunExplosionOtherSun",
            "EASSunWorshipperSummonSuns",
            "EASSunWorshipperSummonSunWall",
            "EASSunWorshipperSummonNeutronStar",
            "EASSunWorshipperSummonOrbitSun",
            "EASSunWorshipperDodgeForwards",
            "EASSunWorshipperDodgeForwardsShort",
            "EASSunWorshipperDodgeBackwards",
            "EASSunWorshipperDodgeLeft",
            "EASSunWorshipperDodgeRight",
            "GTSSunWorshipperSunOrbitSpawnerSTANDALONE",
            "DTTSunWorshipperEnrageDash",
            "SGLSunWorshipperEyeLaser",
            "SunWorshipperFireLaser",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSSunWorshipperMiniSun"] = {
        name = "GPSSunWorshipperMiniSun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_maximum_range_override",
            "base_is_projectile",
            "base_deal_no_damage",
            "projectiles_travel_at_fixed_height",
            "number_of_projectiles_cannot_be_modified",
        },
        levels = {
            [1] = {400, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSSunWorshipperStarSwarm"] = {
        name = "GPSSunWorshipperStarSwarm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_projectiles_override",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 3, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSSunWorshipperBasicProj"] = {
        name = "MPSSunWorshipperBasicProj",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1043, -32, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS3SunWorshipperEnrageDash"] = {
        name = "CTS3SunWorshipperEnrageDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CTS1SunWorshipperEnrageDash"] = {
        name = "CTS1SunWorshipperEnrageDash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSunWorshipperBossSunExplosionObject"] = {
        name = "GSSunWorshipperBossSunExplosionObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSunWorshipperSolarFlare"] = {
        name = "GSSunWorshipperSolarFlare",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSunWorshipperEnrageDashExplosion"] = {
        name = "GSSunWorshipperEnrageDashExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSSunWorshipperBossSunExplosionOtherSun"] = {
        name = "GSSunWorshipperBossSunExplosionOtherSun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperSummonSuns"] = {
        name = "EASSunWorshipperSummonSuns",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperSummonSunWall"] = {
        name = "EASSunWorshipperSummonSunWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperSummonNeutronStar"] = {
        name = "EASSunWorshipperSummonNeutronStar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperSummonOrbitSun"] = {
        name = "EASSunWorshipperSummonOrbitSun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperDodgeForwards"] = {
        name = "EASSunWorshipperDodgeForwards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperDodgeForwardsShort"] = {
        name = "EASSunWorshipperDodgeForwardsShort",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperDodgeBackwards"] = {
        name = "EASSunWorshipperDodgeBackwards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperDodgeLeft"] = {
        name = "EASSunWorshipperDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASSunWorshipperDodgeRight"] = {
        name = "EASSunWorshipperDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
            "action_do_not_face_target",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTSSunWorshipperSunOrbitSpawnerSTANDALONE"] = {
        name = "GTSSunWorshipperSunOrbitSpawnerSTANDALONE",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTSunWorshipperEnrageDash"] = {
        name = "Dash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_is_attack",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {-7, 45, 90, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SGLSunWorshipperEyeLaser"] = {
        name = "SGLSunWorshipperEyeLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SunWorshipperFireLaser"] = {
        name = "SunWorshipperFireLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "fire_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_charge_up_time_ms",
            "fire_beam_rotation_speed_+%",
            "fire_beam_slow_down_strength_-%",
            "fire_beam_prioritise_players_for_targeting",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 10, 1000, 750, 300, -70, 700, -80, 20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier 2 — 2 Global
  • monster slain experience +% 0 — 0 Global
  • monster dropped item rarity +% 1600 — 1600 Global
  • 豔陽神聖主教.凱亞祖利 Text Audio /87
    名稱
    被吞噬吧!
    SunWorshipper_Blackhole_Random — 豔陽神聖主教.凱亞祖利
    被吞噬吧!
    SunWorshipper_Blackhole_2 — 豔陽神聖主教.凱亞祖利
    被吞噬吧!
    SunWorshipper_Blackhole_3 — 豔陽神聖主教.凱亞祖利
    永遠地……留在這吧!
    SunWorshipper_Blackhole_4 — 豔陽神聖主教.凱亞祖利
    永遠地……留在這吧!
    SunWorshipper_Blackhole_5 — 豔陽神聖主教.凱亞祖利
    永遠地……留在這吧!
    SunWorshipper_Blackhole_6 — 豔陽神聖主教.凱亞祖利
    崩解吧!
    SunWorshipper_CrissCross_Random — 豔陽神聖主教.凱亞祖利
    崩解吧!
    SunWorshipper_CrissCross_2 — 豔陽神聖主教.凱亞祖利
    解放心靈的火焰!
    SunWorshipper_CrissCross_3 — 豔陽神聖主教.凱亞祖利
    解放心靈的火焰!
    SunWorshipper_CrissCross_4 — 豔陽神聖主教.凱亞祖利
    賽巴昆之擁!
    SunWorshipper_CrissCross_5 — 豔陽神聖主教.凱亞祖利
    賽巴昆之擁!
    SunWorshipper_CrissCross_6 — 豔陽神聖主教.凱亞祖利
    賽巴昆之擁!
    SunWorshipper_CrissCross_7 — 豔陽神聖主教.凱亞祖利
    科佩克……將會回歸……
    SunWorshipper_Death_Random — 豔陽神聖主教.凱亞祖利
    科佩克的……意志……
    SunWorshipper_Death_2 — 豔陽神聖主教.凱亞祖利
    光明會……永存於世……
    SunWorshipper_Death_3 — 豔陽神聖主教.凱亞祖利
    瓦爾會被拯救的!
    SunWorshipper_Death_4 — 豔陽神聖主教.凱亞祖利
    讓太陽扭曲你的血肉!
    SunWorshipper_Emerge_Random — 豔陽神聖主教.凱亞祖利
    狂喜吧!
    SunWorshipper_EnrageDash_Random — 豔陽神聖主教.凱亞祖利
    狂喜吧!
    SunWorshipper_EnrageDash_2 — 豔陽神聖主教.凱亞祖利
    狂喜吧!
    SunWorshipper_EnrageDash_3 — 豔陽神聖主教.凱亞祖利
    散發熱焰!
    SunWorshipper_EnrageDash_4 — 豔陽神聖主教.凱亞祖利
    散發熱焰!
    SunWorshipper_EnrageDash_5 — 豔陽神聖主教.凱亞祖利
    散發熱焰!
    SunWorshipper_EnrageDash_6 — 豔陽神聖主教.凱亞祖利
    哪裡逃!
    SunWorshipper_EnrageDashEnd_Random — 豔陽神聖主教.凱亞祖利
    哪裡逃!
    SunWorshipper_EnrageDashEnd_2 — 豔陽神聖主教.凱亞祖利
    哪裡逃!
    SunWorshipper_EnrageDashEnd_3 — 豔陽神聖主教.凱亞祖利
    加入我們!
    SunWorshipper_EnrageDashEnd_4 — 豔陽神聖主教.凱亞祖利
    加入我們!
    SunWorshipper_EnrageDashEnd_5 — 豔陽神聖主教.凱亞祖利
    你等著瞧吧!
    SunWorshipper_EyeLazer_Random — 豔陽神聖主教.凱亞祖利
    你等著瞧吧!
    SunWorshipper_EyeLazer_2 — 豔陽神聖主教.凱亞祖利
    你等著瞧吧!
    SunWorshipper_EyeLazer_3 — 豔陽神聖主教.凱亞祖利
    瓦爾凝視!
    SunWorshipper_EyeLazer_4 — 豔陽神聖主教.凱亞祖利
    瓦爾凝視!
    SunWorshipper_EyeLazer_5 — 豔陽神聖主教.凱亞祖利
    瓦爾凝視!
    SunWorshipper_EyeLazer_6 — 豔陽神聖主教.凱亞祖利
    科佩克庇佑我!
    SunWorshipper_HeavyStun_Random — 豔陽神聖主教.凱亞祖利
    科佩克庇佑我!
    SunWorshipper_HeavyStun_2 — 豔陽神聖主教.凱亞祖利
    我的血液在燃燒!
    SunWorshipper_HeavyStun_3 — 豔陽神聖主教.凱亞祖利
    我的血液在燃燒!
    SunWorshipper_HeavyStun_4 — 豔陽神聖主教.凱亞祖利
    呃……真可悲!
    SunWorshipper_HeavyStun_5 — 豔陽神聖主教.凱亞祖利
    呃……真可悲!
    SunWorshipper_HeavyStun_6 — 豔陽神聖主教.凱亞祖利
    偉大的科佩克!這個人走上了……黑暗的道路……讓我們消滅他吧。
    SunWorshipper_PreEmerge_Acolyte_Random — 豔陽神聖主教.凱亞祖利
    偉大的科佩克!這個人走上了……黑暗的道路……讓我們消滅他吧。
    SunWorshipper_PreEmerge_Acolyte_2 — 豔陽神聖主教.凱亞祖利
    元素與你同在……但你絕對沒體會過這樣的烈焰。
    SunWorshipper_PreEmerge_Invoker — 豔陽神聖主教.凱亞祖利
    這個人熟知如何操控熱火……真可惜……他將會被燒死……
    SunWorshipper_PreEmerge_Smith — 豔陽神聖主教.凱亞祖利
    可惜這樣的力量了……讓你嚐嚐烈焰的力量!
    SunWorshipper_PreEmerge_Juggernaut — 豔陽神聖主教.凱亞祖利
    噢,偉大的科佩克,讓我們點燃這位僧侶的心靈吧……

    SunWorshipper_PreEmerge_Monk_Random — 豔陽神聖主教.凱亞祖利
    噢,偉大的科佩克,讓我們點燃這位僧侶的心靈吧……

    SunWorshipper_PreEmerge_Monk_2 — 豔陽神聖主教.凱亞祖利
    我的血肉將為您而燃燒,偉大的科佩克!
    SunWorshipper_PreEmerge_Other_Random — 豔陽神聖主教.凱亞祖利
    我們靜候您的歸來,偉大的科佩克!
    SunWorshipper_PreEmerge_Other_2 — 豔陽神聖主教.凱亞祖利
    我們靜候您的歸來,偉大的科佩克!
    SunWorshipper_PreEmerge_Other_3 — 豔陽神聖主教.凱亞祖利
    歡迎你,貴客!
    SunWorshipper_PreEmerge_Other_4 — 豔陽神聖主教.凱亞祖利
    這名入侵者……隱藏在黑暗之中。偉大的科佩克……讓他見識純淨的光明吧!
    SunWorshipper_PreEmerge_Shadow — 豔陽神聖主教.凱亞祖利
    偉大的科佩克!一名英勇的戰士正在接近……
    SunWorshipper_PreEmerge_Warrior — 豔陽神聖主教.凱亞祖利
    為黑暗之人……點亮道路……
    SunWorshipper_PlayerDeath_Acolyte — 豔陽神聖主教.凱亞祖利
    元素大師……嗯……真可悲……
    SunWorshipper_PlayerDeath_Invoker — 豔陽神聖主教.凱亞祖利
    紀律……無法將你從火焰中拯救出來……
    SunWorshipper_PlayerDeath_MartialArtist — 豔陽神聖主教.凱亞祖利
    愚蠢的僧侶……你毫無戰勝的機會!
    SunWorshipper_PlayerDeath_Monk — 豔陽神聖主教.凱亞祖利
    暗影刺客啊……科佩克已經向你展示了他的光明!
    SunWorshipper_PlayerDeath_Shadow — 豔陽神聖主教.凱亞祖利
    你的熔爐燒得太旺了,鐵匠……
    SunWorshipper_PlayerDeath_SmithOfKitava — 豔陽神聖主教.凱亞祖利
    就算是最強大的人……也會被燃燒!
    SunWorshipper_PlayerDeath_Titan — 豔陽神聖主教.凱亞祖利
    偉大的「戰士」倒下了……
    SunWorshipper_PlayerDeath_Warrior_Random — 豔陽神聖主教.凱亞祖利
    偉大的「戰士」倒下了……
    SunWorshipper_PlayerDeath_Warrior_2 — 豔陽神聖主教.凱亞祖利
    在我的光輝面前……凋零吧……
    SunWorshipper_PlayerDeath_Other_Random — 豔陽神聖主教.凱亞祖利
    化為灰燼,才能彰顯你真正的價值。
    SunWorshipper_PlayerDeath_Other_2 — 豔陽神聖主教.凱亞祖利
    你的火焰……熄滅了……
    SunWorshipper_PlayerDeath_Other_3 — 豔陽神聖主教.凱亞祖利
    見證吧!
    SunWorshipper_ScorchingRay_Random — 豔陽神聖主教.凱亞祖利
    燃燒吧!
    SunWorshipper_ScorchingRay_2 — 豔陽神聖主教.凱亞祖利
    燃燒!
    SunWorshipper_ScorchingRay_3 — 豔陽神聖主教.凱亞祖利
    燃燒!
    SunWorshipper_ScorchingRay_4 — 豔陽神聖主教.凱亞祖利
    見證吧!
    SunWorshipper_ScorchingRay_5 — 豔陽神聖主教.凱亞祖利
    見證吧!
    SunWorshipper_ScorchingRay_6 — 豔陽神聖主教.凱亞祖利
    上升烈焰!
    SunWorshipper_Sun_Random — 豔陽神聖主教.凱亞祖利
    日耀閃焰!
    SunWorshipper_Sun_2 — 豔陽神聖主教.凱亞祖利
    日耀閃焰!
    SunWorshipper_Sun_3 — 豔陽神聖主教.凱亞祖利
    科佩克之觸!
    SunWorshipper_SunWall_Random — 豔陽神聖主教.凱亞祖利
    科佩克之觸!
    SunWorshipper_SunWall_2 — 豔陽神聖主教.凱亞祖利
    科佩克之觸!
    SunWorshipper_SunWall_4 — 豔陽神聖主教.凱亞祖利
    高聳烈焰!
    SunWorshipper_SunWall_5 — 豔陽神聖主教.凱亞祖利
    高聳烈焰!
    SunWorshipper_SunWall_6 — 豔陽神聖主教.凱亞祖利
    我一聲令下,而太陽必將服從!
    SunWorshipper_Supernova_Random — 豔陽神聖主教.凱亞祖利
    我一聲令下,而太陽必將服從!
    SunWorshipper_Supernova_2 — 豔陽神聖主教.凱亞祖利
    我一聲令下,而太陽必將服從!
    SunWorshipper_Supernova_3 — 豔陽神聖主教.凱亞祖利
    你的靈魂將化為灰燼!
    SunWorshipper_Supernova_4 — 豔陽神聖主教.凱亞祖利
    你的靈魂將化為灰燼!
    SunWorshipper_Supernova_5 — 豔陽神聖主教.凱亞祖利
    你會連屍體都不剩!
    SunWorshipper_Supernova_6 — 豔陽神聖主教.凱亞祖利
    你會連屍體都不剩!
    SunWorshipper_Supernova_7 — 豔陽神聖主教.凱亞祖利
    Edit

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