태양의 고위 사제 케출리
인간형
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Ketzuli, High Priest of the Sun
SpectreN
Area코펙의 사원
Tagsallows_additional_projectiles, allows_inc_aoe, 시전, cultist, fast_movement, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio
생명력
288%
Energy Shield From Life
15%
저항
75 -50 0 0
Damage
250%
정확도
100%
Attack Distance
5 ~ 14
공격 속도
1.5 Second
Damage Spread
±20%
경험치
250%
Model Size
120%
Type
SunWorshipperBoss
Metadata
VaalSunWorshipperBoss
레벨
42
생명력
3,579
Damage
243
주문 피해
243
정확도
906
공격 속도
1.5
경험치
12,350
Minion Life
6,629
Minion Energy Shield
1,170
Minion Damage
576
Minion Armour
479
MPSSunWorshipperBasicProj
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
209.8~314.8 화염 피해
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1043]
projectile uses contact position [1]
spell maximum action distance +% [-32]
use scaled contact offset [1]
SunWorshipperFireLaser
Spell, Area, Fire, Channel, AreaSpell
시전 속도: 1.5 초
재사용 대기시간: 30 초
받는 화염 피해 10% 증가
1초마다 392.3의 기본 화염 피해를 줌
광선 사거리 300% 증가
action attack or cast time uses animation length [1]
base secondary skill effect duration [750]
base skill effect duration [1000]
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
fire beam rotation speed +% [-80]
fire beam slow down strength -% [20]
monster penalty against minions damage +% final vs player minions [-70]
EASSunWorshipperSummonSuns
재사용 대기시간: 30 초
action attack or cast time uses animation length [1]
EASSunWorshipperSummonSunWall
action attack or cast time uses animation length [1]
CTS3SunWorshipperEnrageDash
재사용 대기시간: 22 초
action attack or cast time uses animation length [1]
DTTSunWorshipperEnrageDash
Attack, Movement
질주
Base Damage: 194–291
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
leap slam minimum distance [45]
skill does not pathfind [1]
skill is attack [1]
skill maximum travel distance [90]
walk emerge extra distance [-7]
CTS1SunWorshipperEnrageDash
action attack or cast time uses animation length [1]
SGLSunWorshipperEyeLaser
Spell, Damage, Triggerable
시전 속도: 1 초
재사용 대기시간: 18 초
96.85~145.3 화염 피해
GPSSunWorshipperStarSwarm
Triggerable, Damage
재사용 대기시간: 20 초
45.2~67.8 화염 피해
action attack or cast time uses animation length [1]
base is projectile [1]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [1]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
EASSunWorshipperSummonNeutronStar
재사용 대기시간: 5 초
action attack or cast time uses animation length [1]
EASSunWorshipperSummonOrbitSun
재사용 대기시간: 5 초
action attack or cast time uses animation length [1]
EASSunWorshipperDodgeForwards
재사용 대기시간: 4 초
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EASSunWorshipperDodgeBackwards
재사용 대기시간: 5 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASSunWorshipperDodgeLeft
재사용 대기시간: 5 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASSunWorshipperDodgeRight
재사용 대기시간: 5 초
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GPSSunWorshipperMiniSun
Triggerable, Damage
base deal no damage [1]
base is projectile [1]
no additional projectiles [1]
projectile maximum range override [400]
projectiles travel at fixed height [1]
GSSunWorshipperBossSunExplosionObject
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
403.5~605.3 화염 피해
base is projectile [1]
is area damage [1]
GSSunWorshipperBossSunExplosionOtherSun
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
532.7~799 화염 피해
base is projectile [1]
is area damage [1]
GSSunWorshipperEnrageDashExplosion
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
371.3~556.9 화염 피해
action attack or cast time uses animation length [1]
is area damage [1]
GSSunWorshipperSolarFlare
Triggerable, Spell, Damage
치명타 명중 확률: 5%
시전 속도: 1 초
484.3~726.4 화염 피해
action attack or cast time uses animation length [1]
is area damage [1]
EASSunWorshipperDodgeForwardsShort
재사용 대기시간: 5 초
action attack or cast time uses animation length [1]
skill does not pathfind [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state = "no_collision; has_emerged;"

	on_or_create_state_no_collision_1 = { RemoveCollidability(); }
	on_state_no_collision_0 = { MakeCollidable(); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Summon Sun Wall */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		sun_wall_count;
		summon_sun_wall;
	"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Rage Dash */
/* ------------------------------------------------------------------------------------------------------------------- */

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
}

Stats
{
	set_monster_delay_item_drops_millis = 3200
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

Render
{
	use_ao_lights = true
}

GlobalAudioParamEvents
{
	player_in_range_param = "KaazuliInRange"
	life_percent_param = "KaazuliLifePercentage"
	range = 130
}

Animated
{
	on_event_scorch_for_death_01 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorching.epk' ); }
}

Life
{
	on_spawned_dead = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorched.epk' ); }
}

StateMachine
{
	create_state_has_emerged_0 = { AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/sunSphere.ao', FX_sunSphere ); }
	on_state_has_emerged_1 = { DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/sunSphere.ao' ); }
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload 
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorching.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/epk/onDeathScorched.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SunWorshipperBoss/sunSphere.ao"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated {}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Combat Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	set_dash_dialogue = false
	on_wake = 
	"
		IfInStance( stance2, ()
		 {
			local player = GetLocalPlayer();
			local succeeded;
			this.player_ascendancy = player.GetAscendancyName();
			If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2' ),
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Warrior, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss', 750 );
				succeeded = true;
			} );
			If( player_ascendancy == 'Warrior3',
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Smith, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss', 750 );
				succeeded = true;
			} );
			If( player_ascendancy == 'Monk',
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Monk_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss', 750 );
				succeeded = true;
			} );
			If( player_ascendancy == 'Monk2',
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Invoker, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss', 750 );
				succeeded = true;
			} );
			If( player_ascendancy == 'Monk3',
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Acolyte_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss', 750 );
				succeeded = true;
			} );
			If( Or( player_ascendancy == 'Shadow', player_ascendancy == 'Shadow1', player_ascendancy == 'Shadow2', player_ascendancy == 'Shadow3' ),
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Shadow, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss', 750 );
				succeeded = true;
			} );
			If( !VariableExists( succeeded ), ()
			{
				PlayTextAudio( SunWorshipper_PreEmerge_Other_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss', 750 );
			} );
		} );
	"
}

Actor
{
	on_effect_start_CTS1BossFightStart = { PlayTextAudio( SunWorshipper_Emerge_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss' ); }
	on_effect_start_CTS3SunWorshipperEnrageDash = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_EnrageDash_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss' );} ); }
	on_effect_start_EASSunWorshipperSummonSunWall = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_SunWall_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss' );} ); }
	on_effect_start_EASSunWorshipperSummonSuns = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_CrissCross_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss' );} ); }
	on_effect_start_GPSSunWorshipperStarSwarm = { Roll( 1, 1, (){ PlayTextAudio( SunWorshipper_Supernova_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss' );} ); }
}

Animated
{
	on_heavy_stun_01 = { PlayTextAudio( SunWorshipper_HeavyStun_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss' ); }
	on_scorching_ray_start_01 = { PlayTextAudio( SunWorshipper_ScorchingRay_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss' ); }
	on_eye_laser_01 = { PlayTextAudio( SunWorshipper_EyeLazer_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss' ); } 
	on_summon_blackhole_01 = { PlayTextAudio( SunWorshipper_Blackhole_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss' ); }
	on_summon_blackhole_02 = { PlayTextAudio( SunWorshipper_Blackhole_Random, 'Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss' ); }
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSunWorshipper/VaalSunWorshipperBoss"] = {
    name = "Ketzuli, High Priest of the Sun",
    life = 2.88,
    energyShield = 0.15,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GPSSunWorshipperMiniSun",
        "GPSSunWorshipperStarSwarm",
        "MPSSunWorshipperBasicProj",
        "CTS3SunWorshipperEnrageDash",
        "CTS1SunWorshipperEnrageDash",
        "GSSunWorshipperBossSunExplosionObject",
        "GSSunWorshipperSolarFlare",
        "GSSunWorshipperEnrageDashExplosion",
        "GSSunWorshipperBossSunExplosionOtherSun",
        "EASSunWorshipperSummonSuns",
        "EASSunWorshipperSummonSunWall",
        "EASSunWorshipperSummonNeutronStar",
        "EASSunWorshipperSummonOrbitSun",
        "EASSunWorshipperDodgeForwards",
        "EASSunWorshipperDodgeForwardsShort",
        "EASSunWorshipperDodgeBackwards",
        "EASSunWorshipperDodgeLeft",
        "EASSunWorshipperDodgeRight",
        "DTTSunWorshipperEnrageDash",
        "SGLSunWorshipperEyeLaser",
        "SunWorshipperFireLaser",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSSunWorshipperMiniSun"] = {
    name = "GPSSunWorshipperMiniSun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_maximum_range_override",
        "base_is_projectile",
        "base_deal_no_damage",
        "projectiles_travel_at_fixed_height",
        "no_additional_projectiles",
    },
    levels = {
        [1] = {400, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSSunWorshipperStarSwarm"] = {
    name = "GPSSunWorshipperStarSwarm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 3, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSSunWorshipperBasicProj"] = {
    name = "MPSSunWorshipperBasicProj",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1043, -32, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS3SunWorshipperEnrageDash"] = {
    name = "CTS3SunWorshipperEnrageDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CTS1SunWorshipperEnrageDash"] = {
    name = "CTS1SunWorshipperEnrageDash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperBossSunExplosionObject"] = {
    name = "GSSunWorshipperBossSunExplosionObject",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperSolarFlare"] = {
    name = "GSSunWorshipperSolarFlare",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperEnrageDashExplosion"] = {
    name = "GSSunWorshipperEnrageDashExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSSunWorshipperBossSunExplosionOtherSun"] = {
    name = "GSSunWorshipperBossSunExplosionOtherSun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonSuns"] = {
    name = "EASSunWorshipperSummonSuns",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonSunWall"] = {
    name = "EASSunWorshipperSummonSunWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonNeutronStar"] = {
    name = "EASSunWorshipperSummonNeutronStar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperSummonOrbitSun"] = {
    name = "EASSunWorshipperSummonOrbitSun",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeForwards"] = {
    name = "EASSunWorshipperDodgeForwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeForwardsShort"] = {
    name = "EASSunWorshipperDodgeForwardsShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeBackwards"] = {
    name = "EASSunWorshipperDodgeBackwards",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeLeft"] = {
    name = "EASSunWorshipperDodgeLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASSunWorshipperDodgeRight"] = {
    name = "EASSunWorshipperDodgeRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSunWorshipperEnrageDash"] = {
    name = "Dash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
        "attack_maximum_action_distance_+",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_is_attack",
        "skill_does_not_pathfind",
    },
    levels = {
        [1] = {-7, 45, 90, 80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SGLSunWorshipperEyeLaser"] = {
    name = "SGLSunWorshipperEyeLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SunWorshipperFireLaser"] = {
    name = "SunWorshipperFireLaser",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "fire_damage_taken_+%",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "fire_beam_length_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "fire_beam_charge_up_time_ms",
        "fire_beam_rotation_speed_+%",
        "fire_beam_slow_down_strength_-%",
        "fire_beam_prioritise_players_for_targeting",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 10, 1000, 750, 300, -70, 700, -80, 20, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    StateMachine.sun_wall_count;
    StateMachine.summon_sun_wall;
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Actor.basic_actionChangeToStance1, ChangeToStance3
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis3200
    Life.corpse_usablefalse
    Monster.is_bosstrue
    태양의 고위 사제 케출리 Text Audio /87
    이름
    사라져라!
    SunWorshipper_Blackhole_Random
    사라져라!
    SunWorshipper_Blackhole_2
    사라져라!
    SunWorshipper_Blackhole_3
    영원히... 머물러라!
    SunWorshipper_Blackhole_4
    영원히... 머물러라!
    SunWorshipper_Blackhole_5
    영원히... 머물러라!
    SunWorshipper_Blackhole_6
    분해되어라!
    SunWorshipper_CrissCross_Random
    분해되어라!
    SunWorshipper_CrissCross_2
    불이 정신을 해방시킨다!
    SunWorshipper_CrissCross_3
    불이 정신을 해방시킨다!
    SunWorshipper_CrissCross_4
    지바콰의 포옹!
    SunWorshipper_CrissCross_5
    지바콰의 포옹!
    SunWorshipper_CrissCross_6
    지바콰의 포옹!
    SunWorshipper_CrissCross_7
    코펙은... 돌아올 것이다...
    SunWorshipper_Death_Random
    코펙의... 뜻이다...
    SunWorshipper_Death_2
    빛은... 남는다...
    SunWorshipper_Death_3
    바알은 구원받을 거다!
    SunWorshipper_Death_4
    태양이 네 육신을 일그러뜨린다!
    SunWorshipper_Emerge_Random
    환희를 느껴라!
    SunWorshipper_EnrageDash_Random
    환희를 느껴라!
    SunWorshipper_EnrageDash_2
    환희를 느껴라!
    SunWorshipper_EnrageDash_3
    열기가 발산된다!
    SunWorshipper_EnrageDash_4
    열기가 발산된다!
    SunWorshipper_EnrageDash_5
    열기가 발산된다!
    SunWorshipper_EnrageDash_6
    벗어날 수 없다!
    SunWorshipper_EnrageDashEnd_Random
    벗어날 수 없다!
    SunWorshipper_EnrageDashEnd_2
    벗어날 수 없다!
    SunWorshipper_EnrageDashEnd_3
    우리와 함께해라!
    SunWorshipper_EnrageDashEnd_4
    우리와 함께해라!
    SunWorshipper_EnrageDashEnd_5
    이제 보게 되리라!
    SunWorshipper_EyeLazer_Random
    이제 보게 되리라!
    SunWorshipper_EyeLazer_2
    이제 보게 되리라!
    SunWorshipper_EyeLazer_3
    바알의 시선!
    SunWorshipper_EyeLazer_4
    바알의 시선!
    SunWorshipper_EyeLazer_5
    바알의 시선!
    SunWorshipper_EyeLazer_6
    코펙이여, 나를 축복하소서!
    SunWorshipper_HeavyStun_Random
    코펙이여, 나를 축복하소서!
    SunWorshipper_HeavyStun_2
    내 피가 끓어오른다!
    SunWorshipper_HeavyStun_3
    내 피가 끓어오른다!
    SunWorshipper_HeavyStun_4
    어휴... 한심하구나!
    SunWorshipper_HeavyStun_5
    어휴... 한심하구나!
    SunWorshipper_HeavyStun_6
    위대하신 코펙이여! 어둠의 길을 가는 이자에게... 빛을 비추어 주시옵소서...
    SunWorshipper_PreEmerge_Acolyte_Random
    위대하신 코펙이여! 어둠의 길을 가는 이자에게... 빛을 비추어 주시옵소서.
    SunWorshipper_PreEmerge_Acolyte_2
    너는 원소의 힘을 다루지만... 이것은 네가 아는 불이 아니다.
    SunWorshipper_PreEmerge_Invoker
    열기를 잘 아는 자로군... 안타깝게도... 불탈 것이다...
    SunWorshipper_PreEmerge_Smith
    강력한 자로군... 네게 불의 힘을 보여 주마!
    SunWorshipper_PreEmerge_Juggernaut
    오, 위대하신 코펙이시여, 이 몽크의 정신을... 불태우게 해주소서.
    SunWorshipper_PreEmerge_Monk_Random
    오, 위대하신 코펙이시여, 이 몽크의 정신을... 불태우게 해주소서.
    SunWorshipper_PreEmerge_Monk_2
    내 육신이 그대의 이름으로 타오릅니다, 오 위대한 코펙이여.
    SunWorshipper_PreEmerge_Other_Random
    우리는 겸허히 그대가 돌아오시길 기다립니다, 오 위대하신 코펙이시여!
    SunWorshipper_PreEmerge_Other_2
    우리는 겸허히 그대가 돌아오시길 기다립니다, 오 위대하신 코펙이시여!
    SunWorshipper_PreEmerge_Other_3
    환영한다, 손님이여!
    SunWorshipper_PreEmerge_Other_4
    이 침입자가... 어둠 속에 숨었습니다. 위대하신 코펙이시여... 순수한 빛을 보여주소서!
    SunWorshipper_PreEmerge_Shadow
    위대하신 코펙이시여... 용감한 전사가 다가옵니다...
    SunWorshipper_PreEmerge_Warrior
    어둠에 빠진 자를... 빛이 감싸는구나...
    SunWorshipper_PlayerDeath_Acolyte
    원소를 지배한다더니... 흥... 한심하군...
    SunWorshipper_PlayerDeath_Invoker
    단련도... 너를 불에서 구할 수는 없었군...
    SunWorshipper_PlayerDeath_MartialArtist
    어리석은 몽크여... 네겐 승산이 없었다!
    SunWorshipper_PlayerDeath_Monk
    그래, 쉐도우여... 코펙이 네게 빛을 보여주셨구나!
    SunWorshipper_PlayerDeath_Shadow
    네 대장간은 너무 뜨겁게 탔다, 대장장이여...
    SunWorshipper_PlayerDeath_SmithOfKitava
    아무리 강한 자도... 불타는구나!
    SunWorshipper_PlayerDeath_Titan
    위대한 "전사"가 쓰러졌군...
    SunWorshipper_PlayerDeath_Warrior_Random
    위대한 "전사"가 쓰러졌군...
    SunWorshipper_PlayerDeath_Warrior_2
    내 찬란한 빛 앞에서... 시들어 사라져라...
    SunWorshipper_PlayerDeath_Other_Random
    잿더미가 되면 네 진정한 가치가 드러난다.
    SunWorshipper_PlayerDeath_Other_2
    네 불이... 꺼졌구나...
    SunWorshipper_PlayerDeath_Other_3
    보아라!
    SunWorshipper_ScorchingRay_Random
    불타라!
    SunWorshipper_ScorchingRay_2
    불타라!
    SunWorshipper_ScorchingRay_3
    불타라!
    SunWorshipper_ScorchingRay_4
    보아라!
    SunWorshipper_ScorchingRay_5
    보아라!
    SunWorshipper_ScorchingRay_6
    솟아오르는 화염!
    SunWorshipper_Sun_Random
    태양 폭발!
    SunWorshipper_Sun_2
    태양 폭발!
    SunWorshipper_Sun_3
    코펙의 손길!
    SunWorshipper_SunWall_Random
    코펙의 손길!
    SunWorshipper_SunWall_2
    코펙의 손길!
    SunWorshipper_SunWall_4
    치솟는 화염!
    SunWorshipper_SunWall_5
    치솟는 화염!
    SunWorshipper_SunWall_6
    내가 부르면 태양이 복종한다!
    SunWorshipper_Supernova_Random
    내가 부르면 태양이 복종한다!
    SunWorshipper_Supernova_2
    내가 부르면 태양이 복종한다!
    SunWorshipper_Supernova_3
    네 영혼이 잿더미가 된다!
    SunWorshipper_Supernova_4
    네 영혼이 잿더미가 된다!
    SunWorshipper_Supernova_5
    넌 시신도 남기지 못할 거다!
    SunWorshipper_Supernova_6
    넌 시신도 남기지 못할 거다!
    SunWorshipper_Supernova_7
    Edit

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