Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
黯光者蝮蛇
CategoryDemon惡魔
IconEnemyResistanceFire IconEnemyResistanceLightningWeak
ignore actor scale from stats [1]
Lightless Serpent
Spectre
Spectre OverrideMetadata/Monsters/LeagueAbyss/Lightless/SerpentClanCasterAbyssSpectre
Area無光通道, 無盡深淵, 黯光虛無
Tagsabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
Packs
  • 黯光者復仇之翼, 黯光者蝮蛇
  • 無盡深淵, 黯光虛無: 黯光者之鰻, 黯光者蝮蛇
  • 無盡深淵, 黯光虛無: 法里登疫源, 黯光者蝮蛇
  • 無光通道: 黯光者復仇之翼, 黯光者蝮蛇
  • 生命
    140%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    傷害
    140%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    140%
    Model Size
    90%
    Type
    SerpentClanCasterAbyss
    Metadata
    SerpentClanCasterAbyss
    Spectre Reservation
    64%
    Companion Reservation
    35.4%
    等級
    79
    生命
    34,793
    傷害
    454
    法術傷害
    454
    命中
    3,786
    攻擊時間
    1.5
    經驗值
    114,330
    召喚物生命
    13,696
    召喚物傷害
    2,367
    召喚物護甲
    4,540
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 363545
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    CGEAbyssSerpentColdDOT
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    每秒造成291.1火焰傷害
    active skill area of effect radius +% final [-30]
    base skill effect duration [3000]
    ground fire art variation [1030]
    MAASAbyssSerpentEmerge
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 363545
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.5 秒
    造成25%更多攻擊傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    GSAbyssSerpentColdExplode
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 7%
    施放時間: 1 秒
    造成423.4635.1火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4067
    }
    
    Functions
    {
    	collide = "MakeCollidable();"
    	no_collide = "RemoveCollidability();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Lightless/SerpentClanCasterAbyss"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lightless Serpent",
        life = 1.4,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASAbyssSerpentEmerge",
            "CGEAbyssSerpentColdDOT",
            "GSAbyssSerpentColdExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAbyssSerpentEmerge"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAbyssSerpentColdDOT"] = {
        name = "CGEAbyssSerpentColdDOT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 1030, 3000, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssSerpentColdExplode"] = {
        name = "GSAbyssSerpentColdExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 黯光者蝮蛇
    CategoryDemon惡魔
    IconEnemyResistanceFire IconEnemyResistanceLightningWeak
    ignore actor scale from stats [1]
    Lightless Serpent
    Spectre
    Tagsabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fire_affinity, lightless_faction, medium_movement
    生命
    140%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    傷害
    140%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    140%
    Model Size
    70%
    Type
    SerpentClanCasterAbyss
    Metadata
    SerpentClanCasterAbyssPinnacle
    Spectre Reservation
    64%
    Companion Reservation
    35.4%
    等級
    68
    生命
    11,560
    傷害
    326
    法術傷害
    326
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    40,088
    召喚物生命
    9,702
    召喚物傷害
    1,356
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 261392
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    CGEAbyssSerpentColdDOTPinnacle
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    每秒造成744火焰傷害
    active skill area of effect radius +% final [0]
    base skill effect duration [15000]
    ground fire art variation [1030]
    MAASAbyssSerpentEmerge
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 261392
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.5 秒
    造成25%更多攻擊傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    GSAbyssSerpentColdExplode
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 7%
    施放時間: 1 秒
    造成306.1459.1火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4067
    }
    
    Functions
    {
    	collide = "MakeCollidable();"
    	no_collide = "RemoveCollidability();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Lightless/SerpentClanCasterAbyssPinnacle"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lightless Serpent",
        life = 1.4,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASAbyssSerpentEmerge",
            "CGEAbyssSerpentColdDOTPinnacle",
            "GSAbyssSerpentColdExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAbyssSerpentEmerge"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAbyssSerpentColdDOTPinnacle"] = {
        name = "CGEAbyssSerpentColdDOTPinnacle",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 1030, 15000, 0, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssSerpentColdExplode"] = {
        name = "GSAbyssSerpentColdExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 黯光者蝮蛇
    CategoryDemon惡魔
    IconEnemyResistanceFire IconEnemyResistanceLightningWeak
    ignore actor scale from stats [1]
    Lightless Serpent
    Spectre
    Tagsabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
    生命
    140%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    傷害
    140%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    140%
    Model Size
    90%
    Type
    SerpentClanCasterAbyss
    Metadata
    SerpentClanCasterAbyssSpectre
    Spectre Reservation
    64%
    Companion Reservation
    35.4%
    等級
    68
    生命
    11,560
    傷害
    326
    法術傷害
    326
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    40,088
    召喚物生命
    9,702
    召喚物傷害
    1,356
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 261392
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    CGEAbyssSerpentColdDOT
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    每秒造成210.5火焰傷害
    active skill area of effect radius +% final [-30]
    base skill effect duration [3000]
    ground fire art variation [1030]
    MAASAbyssSerpentEmerge
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 261392
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.5 秒
    造成25%更多攻擊傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    GSAbyssSerpentColdExplode
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 7%
    施放時間: 1 秒
    造成306.1459.1火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4067
    }
    
    Functions
    {
    	collide = "MakeCollidable();"
    	no_collide = "RemoveCollidability();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Lightless/SerpentClanCasterAbyssSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lightless Serpent",
        life = 1.4,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASAbyssSerpentEmerge",
            "CGEAbyssSerpentColdDOT",
            "GSAbyssSerpentColdExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAbyssSerpentEmerge"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAbyssSerpentColdDOT"] = {
        name = "CGEAbyssSerpentColdDOT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 1030, 3000, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssSerpentColdExplode"] = {
        name = "GSAbyssSerpentColdExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • 黯光者蝮蛇
    CategoryDemon惡魔
    IconEnemyResistanceFire IconEnemyResistanceLightningWeak
    ignore actor scale from stats [1]
    Lightless Serpent
    Spectre
    Tagsabyssal, allows_additional_projectiles, allows_inc_aoe, Claw_onhit_audio, demon, fast_movement, fire_affinity, lightless_faction
    Packs
  • 黯光者之鰻, 黯光者蝮蛇
  • 生命
    140%
    抗性
    IconEnemyResistanceFire30 IconEnemyResistanceCold0 IconEnemyResistanceLightning-30 IconEnemyResistanceChaos0
    傷害
    140%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    6 ~ 8
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    140%
    Model Size
    90%
    Type
    SerpentClanCasterAbyss
    Metadata
    SerpentClanCasterAbyssStrongbox_
    Spectre Reservation
    64%
    Companion Reservation
    35.4%
    等級
    68
    生命
    11,560
    傷害
    326
    法術傷害
    326
    命中
    2,502
    攻擊時間
    1.5
    經驗值
    40,088
    召喚物生命
    9,702
    召喚物傷害
    1,356
    召喚物護甲
    2,413
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 261392
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    CGEAbyssSerpentColdDOT
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術, AttackInPlace
    暴擊率: 5%
    施放時間: 1 秒
    每秒造成210.5火焰傷害
    active skill area of effect radius +% final [-30]
    base skill effect duration [3000]
    ground fire art variation [1030]
    MAASAbyssSerpentEmerge
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 261392
    暴擊率: 5%
    攻擊傷害: 125%
    攻擊時間: 1.5 秒
    造成25%更多攻擊傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    skill does not pathfind [1]
    use scaled contact offset [1]
    iconbasicattack
    GSAbyssSerpentColdExplode
    可觸發, 法術, 傷害, AttackInPlace
    暴擊率: 7%
    施放時間: 1 秒
    造成306.1459.1火焰傷害
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 4067
    }
    
    Functions
    {
    	collide = "MakeCollidable();"
    	no_collide = "RemoveCollidability();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Lightless/SerpentClanCasterAbyssStrongbox_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Lightless Serpent",
        life = 1.4,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASAbyssSerpentEmerge",
            "CGEAbyssSerpentColdDOT",
            "GSAbyssSerpentColdExplode",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASAbyssSerpentEmerge"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "skill_does_not_pathfind",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAbyssSerpentColdDOT"] = {
        name = "CGEAbyssSerpentColdDOT",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "ground_fire_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {1, 1030, 3000, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssSerpentColdExplode"] = {
        name = "GSAbyssSerpentColdExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats 1 1 Global
  • Edit

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