Serpiente oscura
Lightless Serpent
Spectre | N |
---|---|
Area | Pasaje oscuro, Profundidades abisales, Vacío oscuro |
Tags | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fast_movement, fire_affinity, lightless_faction |
Packs |
Vida
140%
Resistencia




Damage
140%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
140%
Model Size
90%
Type
SerpentClanCasterAbyss
Metadata
SerpentClanCasterAbyss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
79
Vida
20,615
4,540
887
Damage
454
Daño de hechizos
454
Precisión
3,596
Tiempo de ataque
1.5
Experiencia
114,330
Minion Life
13,696
Minion Damage
2,367
Minion Armour
4,540
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 363–545
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CGEAbyssSerpentColdDOT
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige 689.1 de daño de fuego base por segundo
active skill area of effect radius +% final [-30]
base skill effect duration [3000]
ground fire art variation [1030]
MAASAbyssSerpentEmerge
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 363–545
Probabilidad de impacto crítico: 5%
Daño de ataque: 125%
Tiempo de ataque: 1.5 seg
Inflige un 25% más de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]

GSAbyssSerpentColdExplode
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAbyss/Lightless/SerpentClanCasterAbyss"] = { name = "Lightless Serpent", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MAASAbyssSerpentEmerge", "CGEAbyssSerpentColdDOT", "GSAbyssSerpentColdExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASAbyssSerpentEmerge"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEAbyssSerpentColdDOT"] = { name = "CGEAbyssSerpentColdDOT", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 1030, 3000, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAbyssSerpentColdExplode"] = { name = "GSAbyssSerpentColdExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Serpiente oscura



ignore actor scale from stats [1]
Lightless Serpent
Spectre | N |
---|---|
Tags | abyssal, allows_additional_projectiles, allows_inc_aoe, demon, fire_affinity, lightless_faction, medium_movement |
Vida
140%
Resistencia




Damage
140%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
140%
Model Size
70%
Type
SerpentClanCasterAbyss
Metadata
SerpentClanCasterAbyssPinnacle
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
10,860
2,413
708
Damage
326
Daño de hechizos
326
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
40,088
Minion Life
9,702
Minion Damage
1,356
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 261–392
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

CGEAbyssSerpentColdDOTPinnacle
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige 744 de daño de fuego base por segundo
active skill area of effect radius +% final [0]
base skill effect duration [15000]
ground fire art variation [1030]
MAASAbyssSerpentEmerge
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 261–392
Probabilidad de impacto crítico: 5%
Daño de ataque: 125%
Tiempo de ataque: 1.5 seg
Inflige un 25% más de daño de ataques
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]

GSAbyssSerpentColdExplode
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 7%
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAbyss/Lightless/SerpentClanCasterAbyssPinnacle"] = { name = "Lightless Serpent", life = 1.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MAASAbyssSerpentEmerge", "CGEAbyssSerpentColdDOTPinnacle", "GSAbyssSerpentColdExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASAbyssSerpentEmerge"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "skill_does_not_pathfind", }, levels = { [1] = {baseMultiplier = 1.25, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEAbyssSerpentColdDOTPinnacle"] = { name = "CGEAbyssSerpentColdDOTPinnacle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "ground_fire_art_variation", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 1030, 15000, 0, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSAbyssSerpentColdExplode"] = { name = "GSAbyssSerpentColdExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 7, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
ignore actor scale from stats [1]
Family | MonsterIgnoreActorScaleFromStats |
---|---|
Domains | Monster (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.