Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
重塑者.米卡塔
CategoryHumanoid人形
IconEnemyArmourStrong IconEnemyResistanceLightningStrong
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Micata, the Remade
Spectre
Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, not_dex, physical_affinity, red_blood, very_slow_movement
生命
250%
Energy Shield From Life
5%
抗性
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
傷害
300%
命中
100%
暴擊 Chance
5%
Attack Distance
5 ~ 30
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
250%
Model Size
190%
Type
IncursionQueenOfFilth
Metadata
MechaQueenOfFilfthTier3
等級
68
生命
20,643
傷害
699
法術傷害
699
命中
2,502
攻擊時間
1.5
經驗值
71,585
召喚物生命
17,325
Minion Energy Shield
866
召喚物傷害
2,906
召喚物護甲
6,033
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
基礎攻擊
Base Damage: 559839
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAIncursionCyborgDoubleSlam1
可觸發, 攻擊, AttackInPlace
Base Damage: 559839
暴擊率: 5%
攻擊時間: 1.5 秒
GAIncursionCyborgDoubleSlam2
可觸發, 攻擊, AttackInPlace
Base Damage: 559839
暴擊率: 5%
攻擊時間: 1.5 秒
GAIncursionCyborgOverheadSlam
可觸發, 攻擊, AttackInPlace
Base Damage: 559839
暴擊率: 5%
攻擊時間: 1.5 秒
GAIncursionCyborgStomp
可觸發, 攻擊, AttackInPlace
Base Damage: 559839
暴擊率: 5%
攻擊時間: 1.5 秒
被輔助的技能增加 100% 感電機率
感電地面增加 30% 承受傷害
active skill area of effect radius +% final [0]
base skill effect duration [6000]
ground lightning art variation [1009]
is area damage [1]
spell maximum action distance +% [92]
DoLiterallyNothingPlayer
???

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Doctor/MechaQueenOfFilfthTier3"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Micata, the Remade",
    life = 2.5,
    energyShield = 0.05,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 30,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GAIncursionCyborgDoubleSlam1",
        "GAIncursionCyborgDoubleSlam2",
        "GAIncursionCyborgOverheadSlam",
        "GAIncursionCyborgStomp",
        "DoLiterallyNothingPlayer",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgDoubleSlam1"] = {
    name = "GAIncursionCyborgDoubleSlam1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgDoubleSlam2"] = {
    name = "GAIncursionCyborgDoubleSlam2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgOverheadSlam"] = {
    name = "GAIncursionCyborgOverheadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgStomp"] = {
    name = "GAIncursionCyborgStomp",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shock_chance_+%",
        "spell_maximum_action_distance_+%",
        "shocked_ground_base_magnitude_override",
        "ground_lightning_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 92, 30, 1009, 6000, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothingPlayer"] = {
    name = "???",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • 重塑者.米卡塔
    CategoryHumanoid人形
    IconEnemyArmourStrong IconEnemyResistanceLightningStrong
    地區: 停屍間
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    Micata, the Remade
    Spectre
    Area停屍間
    Tags2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, not_dex, physical_affinity, red_blood, very_slow_movement
    生命
    250%
    Energy Shield From Life
    5%
    抗性
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning75 IconEnemyResistanceChaos0
    傷害
    300%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 30
    攻擊時間
    1.5 Second
    Damage Spread
    ±20%
    經驗值
    250%
    Model Size
    190%
    Type
    IncursionQueenOfFilthMAP
    Metadata
    MechaQueenOfFilfthTierMAP_
    等級
    65
    生命
    16,388
    傷害
    637
    法術傷害
    637
    命中
    2,228
    攻擊時間
    1.5
    經驗值
    53,768
    召喚物生命
    15,705
    Minion Energy Shield
    785
    召喚物傷害
    2,487
    召喚物護甲
    5,058
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物, AttackInPlace
    基礎攻擊
    Base Damage: 510764
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    monster penalty against minions damage +% final vs player minions [100]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAIncursionCyborgDoubleSlam1
    可觸發, 攻擊, AttackInPlace
    Base Damage: 510764
    暴擊率: 5%
    攻擊時間: 1.5 秒
    GAIncursionCyborgDoubleSlam2
    可觸發, 攻擊, AttackInPlace
    Base Damage: 510764
    暴擊率: 5%
    攻擊時間: 1.5 秒
    GAIncursionCyborgOverheadSlam
    可觸發, 攻擊, AttackInPlace
    Base Damage: 510764
    暴擊率: 5%
    攻擊時間: 1.5 秒
    GAIncursionCyborgStomp
    可觸發, 攻擊, AttackInPlace
    Base Damage: 510764
    暴擊率: 5%
    攻擊時間: 1.5 秒
    被輔助的技能增加 100% 感電機率
    感電地面增加 30% 承受傷害
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground lightning art variation [1009]
    is area damage [1]
    spell maximum action distance +% [92]
    DoLiterallyNothingPlayer
    ???

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueIncursionNew/Doctor/MechaQueenOfFilfthTierMAP_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Micata, the Remade",
        life = 2.5,
        energyShield = 0.05,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 30,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "GAIncursionCyborgDoubleSlam1",
            "GAIncursionCyborgDoubleSlam2",
            "GAIncursionCyborgOverheadSlam",
            "GAIncursionCyborgStomp",
            "DoLiterallyNothingPlayer",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIncursionCyborgDoubleSlam1"] = {
        name = "GAIncursionCyborgDoubleSlam1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIncursionCyborgDoubleSlam2"] = {
        name = "GAIncursionCyborgDoubleSlam2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIncursionCyborgOverheadSlam"] = {
        name = "GAIncursionCyborgOverheadSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAIncursionCyborgStomp"] = {
        name = "GAIncursionCyborgStomp",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shock_chance_+%",
            "spell_maximum_action_distance_+%",
            "shocked_ground_base_magnitude_override",
            "ground_lightning_art_variation",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {100, 92, 30, 1009, 6000, 0, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothingPlayer"] = {
        name = "???",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    i am boss of tier [2]
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    FamilyMonsterActBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Edit

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