다시 만들어진 미카타
인간형i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Micata, the Remade
| Spectre | |
|---|---|
| Tags | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, not_dex, physical_affinity, red_blood, very_slow_movement |
생명력
250%
Energy Shield From Life
5%
+50%
저항
Damage
300%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 30
공격 속도
1.5 Second
Damage Spread
±20%
경험치
250%
Model Size
190%
Type
IncursionQueenOfFilth
Metadata
MechaQueenOfFilfthTier3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
20,643
3,620
708
1,032
Damage
699
주문 피해
699
정확도
2,502
공격 속도
1.5
경험치
71,585
Minion Life
17,325
Minion Energy Shield
866
Minion Damage
2,906
Minion Armour
6,033
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 559—839
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAIncursionCyborgDoubleSlam1
GAIncursionCyborgDoubleSlam2
GAIncursionCyborgOverheadSlam
GAIncursionCyborgStomp
DoLiterallyNothingPlayer
???
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Doctor/MechaQueenOfFilfthTier3"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Micata, the Remade",
life = 2.5,
energyShield = 0.05,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 30,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"GAIncursionCyborgDoubleSlam1",
"GAIncursionCyborgDoubleSlam2",
"GAIncursionCyborgOverheadSlam",
"GAIncursionCyborgStomp",
"DoLiterallyNothingPlayer",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgDoubleSlam1"] = {
name = "GAIncursionCyborgDoubleSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgDoubleSlam2"] = {
name = "GAIncursionCyborgDoubleSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgOverheadSlam"] = {
name = "GAIncursionCyborgOverheadSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgStomp"] = {
name = "GAIncursionCyborgStomp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shock_chance_+%",
"spell_maximum_action_distance_+%",
"shocked_ground_base_magnitude_override",
"ground_lightning_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {100, 92, 30, 1009, 6000, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothingPlayer"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
다시 만들어진 미카타
인간형지역: 시체 안치소
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Micata, the Remade
| Spectre | |
|---|---|
| Area | 시체 안치소 |
| Tags | 2HBluntWood_onhit_audio, allows_additional_projectiles, allows_inc_aoe, humanoid, incursion_unique_queen_flesh_surgeon, not_dex, physical_affinity, red_blood, very_slow_movement |
생명력
250%
Energy Shield From Life
5%
+50%
저항
Damage
300%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
5 ~ 30
공격 속도
1.5 Second
Damage Spread
±20%
경험치
250%
Model Size
190%
Type
IncursionQueenOfFilthMAP
Metadata
MechaQueenOfFilfthTierMAP_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
65
생명력
16,388
3,035
663
819
Damage
637
주문 피해
637
정확도
2,228
공격 속도
1.5
경험치
53,768
Minion Life
15,705
Minion Energy Shield
785
Minion Damage
2,487
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 510—764
치명타 명중 확률: 5%
공격 속도: 1.5 초
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAIncursionCyborgDoubleSlam1
GAIncursionCyborgDoubleSlam2
GAIncursionCyborgOverheadSlam
GAIncursionCyborgStomp
DoLiterallyNothingPlayer
???
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/Doctor/MechaQueenOfFilfthTierMAP_"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Micata, the Remade",
life = 2.5,
energyShield = 0.05,
damage = 3,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 30,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeedUnique",
"GAIncursionCyborgDoubleSlam1",
"GAIncursionCyborgDoubleSlam2",
"GAIncursionCyborgOverheadSlam",
"GAIncursionCyborgStomp",
"DoLiterallyNothingPlayer",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {100, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgDoubleSlam1"] = {
name = "GAIncursionCyborgDoubleSlam1",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgDoubleSlam2"] = {
name = "GAIncursionCyborgDoubleSlam2",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgOverheadSlam"] = {
name = "GAIncursionCyborgOverheadSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAIncursionCyborgStomp"] = {
name = "GAIncursionCyborgStomp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shock_chance_+%",
"spell_maximum_action_distance_+%",
"shocked_ground_base_magnitude_override",
"ground_lightning_art_variation",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {100, 92, 30, 1009, 6000, 0, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothingPlayer"] = {
name = "???",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













