蒼白步潮者
| Spectre | Y |
|---|---|
| Area | 單獨禁閉, 冰川湖泊, 冰凍瀑布, 高地神塔庇護所 |
| Tags | cold_affinity, humanoid, melee, not_dex, not_str, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie |
| Packs |
生命
120%
Energy Shield From Life
10%
抗性
傷害
120%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 13
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
120%
Model Size
100%
Type
PaleWalker
Metadata
PaleWalkerShield_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
7,034
2,023
663
782
傷害
255
法術傷害
255
命中
2,228
攻擊時間
1.5
經驗值
25,808
召喚物生命
6,785
Minion Energy Shield
754
召喚物傷害
995
召喚物護甲
2,023
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 204–306
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASPaleWalkerWaterShield
冷卻時間: 8 秒
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state = "shield_stacks;"
on_state_shield_stacks_0 = "ForceSkillIntoCooldown( EASPaleWalkerWaterShield );"
}
Transitionable {}
Stats
{
set_base_heavy_stun_duration_ms = 3216
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
on_state_shield_stacks_5 =
"
this.shield = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao', );
shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_fadein.epk', 1.0 );
"
on_state_shield_stacks_0 = "DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao' );"
on_exit_state_shield_stacks_5 = "shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk', 0.5 );"
on_exit_state_shield_stacks_4 = "shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk', 0.5 );"
on_exit_state_shield_stacks_3 = "shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk', 0.5 );"
on_exit_state_shield_stacks_2 = "shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk', 0.5 );"
on_exit_state_shield_stacks_1 = "shield.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk', 0.5 );"
create_state_shield_stacks_5 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao', );"
create_state_shield_stacks_4 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao', );"
create_state_shield_stacks_3 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao', );"
create_state_shield_stacks_2 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao', );"
create_state_shield_stacks_1 = "AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao', );"
on_change_state_shield_stacks =
"
this.shield_intensity = GetState( shield_stacks ) * 0.2;
this.shield_intensity = 1.0 - shield_intensity;
Call( update_water_states, shield_intensity );
"
}
BaseEvents
{
on_wake =
"
this.shield_intensity = GetState( shield_stacks ) * 0.2;
this.shield_intensity = 1.0 - shield_intensity;
Call( update_water_states, shield_intensity );
"
}
Functions
{
update_water_states =
"
this.specific_object_position = null;
this.specific_object_position += arg1;
this.specific_object_position += 0.0;
this.specific_object_position += 0.0;
"
}
Preload
{
preload_monster_variety = "Metadata/Monsters/PaleWalker/PaleWalkerMirageClone"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_fadein.epk"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/epk/water_shield_hit.epk"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/PaleWalker/ao/water_armour.ao"
}
Transitionable
{
on_transition =
"
Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/PaleWalker/PaleWalkerAggroAudio.ao' ); } );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PaleWalker/PaleWalkerShield_"] = {
name = "Pale Waterwalker",
life = 1.2,
energyShield = 0.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
"EASPaleWalkerWaterShield",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASPaleWalkerWaterShield"] = {
name = "EASPaleWalkerWaterShield",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
attack maximum action distance + [-3]
stance movement speed +% final [204]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
不死族