球莖裂齒獸
Bulbous Maw
SpectreY
Tagsfast_movement, not_int, Unarmed_onhit_audio, undead
生命
90%
護甲值
+25%
閃避值
+50%
抗性
0 0 0 0
傷害
90%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
5 ~ 11
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
90%
Model Size
100%
Type
PaleCrawler
Metadata
PaleCrawler_
等級
68
生命
6,981
護甲值
4,314
閃避值
716
傷害
210
法術傷害
210
命中
2,180
攻擊時間
1.5
經驗值
25,771
Minion Life
10,152
Minion Damage
1,707
Minion Armour
6,039
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 168–252
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASPaleCrawlerDrink
action attack or cast time uses animation length [1]
GSPaleCrawlerExplode
可觸發, 法術, 傷害
施放時間: 1 秒
造成 36885533 冰冷傷害
is area damage [1]
GSPaleCrawlerExplode1
可觸發, 法術, 傷害
施放時間: 1 秒
is area damage [1]
GSPaleCrawlerExplode2
可觸發, 法術, 傷害
施放時間: 1 秒
is area damage [1]
GSPaleCrawlerExplode3
可觸發, 法術, 傷害
施放時間: 1 秒
is area damage [1]
GSPaleCrawlerExplode4
可觸發, 法術, 傷害
施放時間: 1 秒
is area damage [1]
GSPaleCrawlerExplode5
可觸發, 法術, 傷害
施放時間: 1 秒
is area damage [1]
EASPaleCrawlerExplode
冷卻時間: 10 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-85]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state = "hydrate;"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "this.volume = 0.2;"
	on_construction_complete = "this.fill = 0.0;"
	on_wake =
	"
		this.water_amount = GetState( hydrate )*volume;
		Call( update_water_states, water_amount );
	"
}

Actor
{
	on_effect_event_explode_for_EASPaleCrawlerExplode = "SetStateTo( hydrate, 0 ); this.fill = 0.0; Call( update_water_states, water_amount );"
}


StateMachine
{
	on_change_state_hydrate =
	"
		this.water_amount = GetState( hydrate )*volume;
		Call( update_water_states, fill );
		StartStateTimer( water, 0.033 );
	"

	on_timer_water =
	"
		this.blah = specific_object_position[0];
		If( water_amount > blah,
		{
			this.fill = 0.0066 + fill;
			this.water_amount = GetState( hydrate )*volume;
			Call( update_water_states, fill );
			StartStateTimer( water, 0.033 );
		} );
	"
}

Functions
{
	update_water_states =
	"
		this.specific_object_position = null;
		this.specific_object_position += arg1;
		this.specific_object_position += 0.0;
		this.specific_object_position += 0.0;
		light.PlayAnimation( turn_on );
		light.SetCurrentAnimationPosition( arg1, 1 );
		light.PauseAnimation(  );
	"
}

Life
{
	on_spawned_dead = 
	"
	this.specific_object_position = null;
	HideMeshSegments( Bloodsucker_pimple1Shape );
	HideMeshSegments( Bloodsucker_pimple2Shape );
	HideMeshSegments( Bloodsucker_pimple3Shape );
	HideMeshSegments( Bloodsucker_pimple4Shape );
	"

	on_death = 
	"
	this.specific_object_position = null;
	HideMeshSegments( Bloodsucker_pimple1Shape );
	HideMeshSegments( Bloodsucker_pimple2Shape );
	HideMeshSegments( Bloodsucker_pimple3Shape );
	HideMeshSegments( Bloodsucker_pimple4Shape );
	light.PlayAnimation(fadeout);
	"

	on_spawned_alive = "this.light = AddAttached( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/RumCarrier/sac_expnding_light.ao', light );"
}

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/RumCarrier/RumCarrierAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RumCarrier/PaleCrawler_"] = {
    name = "Bulbous Maw",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "GSPaleCrawlerExplode",
        "GSPaleCrawlerExplode1",
        "GSPaleCrawlerExplode2",
        "GSPaleCrawlerExplode3",
        "GSPaleCrawlerExplode4",
        "GSPaleCrawlerExplode5",
        "EASPaleCrawlerDrink",
        "EASPaleCrawlerExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode"] = {
    name = "GSPaleCrawlerExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode1"] = {
    name = "GSPaleCrawlerExplode1",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode2"] = {
    name = "GSPaleCrawlerExplode2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode3"] = {
    name = "GSPaleCrawlerExplode3",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode4"] = {
    name = "GSPaleCrawlerExplode4",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSPaleCrawlerExplode5"] = {
    name = "GSPaleCrawlerExplode5",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleCrawlerDrink"] = {
    name = "EASPaleCrawlerDrink",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleCrawlerExplode"] = {
    name = "EASPaleCrawlerExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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