狂怒時靈
Raging Time Spirit
Spectre | Y |
---|---|
Tags | flying, slow_movement, Unarmed_onhit_audio, undead |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
RagingTimeSpirit
Metadata
RagingTimeSpirit
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
1.5
經驗值
28,634
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
GSRagingTimeSpiritsVolatileSanctum
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 18.63 至 55.9 閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-92]
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-92]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonRagingSpirit/RagingTimeSpirit"] = { name = "Raging Time Spirit", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GSRagingTimeSpiritsVolatileSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSRagingTimeSpiritsVolatileSanctum"] = { name = "GSRagingTimeSpiritsVolatileSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, -92, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }