狂怒時靈
Raging Time Spirit
SpectreY
Tagsflying, slow_movement, Unarmed_onhit_audio, undead
生命
100%
Ailment Threshold
%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
RagingTimeSpirit
Metadata
RagingTimeSpirit
等級
68
生命
7,757
護甲
3,451
閃避值
477
能量護盾
0
傷害
233
法術傷害
233
命中
0
Attack Time
1.5
經驗值
28,634
GSRagingTimeSpiritsVolatileSanctum
可觸發, 法術, 傷害
暴擊率: 5%
施放時間: 1 秒
造成 18.6355.9 閃電傷害
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-92]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonRagingSpirit/RagingTimeSpirit"] = {
    name = "Raging Time Spirit",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GSRagingTimeSpiritsVolatileSanctum",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRagingTimeSpiritsVolatileSanctum"] = {
    name = "GSRagingTimeSpiritsVolatileSanctum",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, -92, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}