レイジングタイムスピリット
Raging Time Spirit
Spectre | Y |
---|---|
Tags | flying, slow_movement, Unarmed_onhit_audio, undead |
ライフ
100%
Ailment Threshold
%
耐性
0
0
0
0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
RagingTimeSpirit
Metadata
RagingTimeSpirit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,757
防具
3,451
回避
477
エナジーシールド
0
Damage
233
スペルダメージ
233
命中
0
Attack Time
1.5
経験値
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSRagingTimeSpiritsVolatileSanctum
Triggerable, Spell, Damage
クリティカル率: 5%
キャストタイム: 1 秒
18.63から55.9の雷ダメージを与える
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-92]
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-92]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { // set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonRagingSpirit/RagingTimeSpirit"] = { name = "Raging Time Spirit", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "GSRagingTimeSpiritsVolatileSanctum", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GSRagingTimeSpiritsVolatileSanctum"] = { name = "GSRagingTimeSpiritsVolatileSanctum", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_maximum_action_distance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, -92, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }