Espírito do Tempo Enfurecido
Raging Time Spirit
SpectreY
Tagsflying, slow_movement, Unarmed_onhit_audio, undead
Vida
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Acertos Críticos Chance
5%
Bônus de Dano Crítico
+30%
Attack Distance
5 ~ 14
Tempo de Ataque
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
RagingTimeSpirit
Metadata
RagingTimeSpirit
Nível
68
Vida
7,757
Armadura
3,451
Evasão
477
Damage
233
Dano Mágico
233
Precisão
2,180
Tempo de Ataque
1.5
Experiência
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
GSRagingTimeSpiritsVolatileSanctum
Triggerable, Spell, Damage
Chance de Acerto Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 3458 a 10374 de Dano de Raio
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-92]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	// set_base_heavy_stun_duration_ms = REPLACE_WITH_HEAVY_STUN_ANIM_LENGTH
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonRagingSpirit/RagingTimeSpirit"] = {
    name = "Raging Time Spirit",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "GSRagingTimeSpiritsVolatileSanctum",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSRagingTimeSpiritsVolatileSanctum"] = {
    name = "GSRagingTimeSpiritsVolatileSanctum",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, -92, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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