海蝕骷髏
Searot Skeleton
SpectreN
Area凱吉灣, 漂流者之所, 高地神塔庇護所
Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • 凱吉灣, 漂流者之所: 海蝕狙擊手, 海蝕骷髏, 海蝕骷髏, 海蝕骷髏
  • 凱吉灣, 漂流者之所: 浮腫錨手, 海蝕骷髏, 海蝕骷髏, 海蝕骷髏
  • 凱吉灣, 漂流者之所: 海蝕魚叉手, 海蝕骷髏, 海蝕骷髏, 海蝕骷髏
  • 高地神塔庇護所: 海蝕魚叉手, 海蝕狙擊手, 海蝕骷髏, 海蝕骷髏, 海蝕骷髏
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    KelpDregSword
    Metadata
    KelpDregSword
    等級
    65
    生命
    6,513
    傷害
    234
    法術傷害
    234
    命中
    2,214
    攻擊時間
    1.5
    經驗值
    21,507
    召喚物生命
    6,282
    召喚物傷害
    912
    召喚物護甲
    3,844
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2483
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregSword"] = {
        name = "Searot Skeleton",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    海蝕骷髏
    不死族
    20% 攻擊傷害格擋率
    你受到來自格擋擊中10% 傷害
    Searot Skeleton
    SpectreN
    Area凱吉灣, 漂流者之所, 高地神塔庇護所
    Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 凱吉灣, 漂流者之所: 海蝕狙擊手, 海蝕骷髏, 海蝕骷髏, 海蝕骷髏
  • 凱吉灣, 漂流者之所: 浮腫錨手, 海蝕骷髏, 海蝕骷髏, 海蝕骷髏
  • 凱吉灣, 漂流者之所: 海蝕魚叉手, 海蝕骷髏, 海蝕骷髏, 海蝕骷髏
  • 凱吉灣, 漂流者之所: 搬運者浮屍, 海蝕骷髏, 探索者浮屍
  • 高地神塔庇護所: 海蝕魚叉手, 海蝕狙擊手, 海蝕骷髏, 海蝕骷髏, 海蝕骷髏
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 11
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    KelpDregSwordShield
    Metadata
    KelpDregSwordShield
    等級
    65
    生命
    6,513
    傷害
    234
    法術傷害
    234
    命中
    2,214
    攻擊時間
    1.5
    經驗值
    21,507
    召喚物生命
    6,282
    召喚物傷害
    912
    召喚物護甲
    3,844
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregSwordShield"] = {
        name = "Searot Skeleton",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% 攻擊傷害格擋率
    你受到來自格擋擊中10% 傷害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    海蝕骷髏
    Searot Skeleton
    SpectreN
    Area凱吉灣, 漂流者之所, 高地神塔庇護所
    Tags1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • 凱吉灣, 漂流者之所: 海蝕狙擊手, 海蝕骷髏, 海蝕骷髏
  • 凱吉灣, 漂流者之所: 浮腫錨手, 海蝕骷髏, 海蝕骷髏
  • 凱吉灣, 漂流者之所: 海蝕魚叉手, 海蝕骷髏, 海蝕骷髏
  • 高地神塔庇護所: 海蝕魚叉手, 海蝕狙擊手, 海蝕骷髏, 海蝕骷髏
  • 生命
    100%
    抗性
    0 0 0 0
    傷害
    110%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    5 ~ 10
    攻擊時間
    1.5 Second
    Damage Spread
    ±30%
    經驗值
    100%
    Model Size
    100%
    Type
    KelpDregAxe
    Metadata
    KelpDregAxe
    等級
    65
    生命
    6,513
    傷害
    234
    法術傷害
    234
    命中
    2,214
    攻擊時間
    1.5
    經驗值
    21,507
    召喚物生命
    6,282
    召喚物傷害
    912
    召喚物護甲
    3,844
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 164–304
    暴擊率: 5%
    攻擊時間: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregAxe"] = {
        name = "Searot Skeleton",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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