搬運者浮屍
Drowned Bearer
SpectreN
Area凱吉灣, 廢料堆, 漂流者之所, 高地神塔庇護所
Tags2HBluntWood_onhit_audio, allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, undead, very_slow_movement, zombie
Packs
  • 凱吉灣, 漂流者之所: 搬運者浮屍, 海蝕骷髏, 探索者浮屍
  • 高地神塔庇護所: 搬運者浮屍, 腐朽的靈魂捕捉者, 探索者浮屍
  • 生命
    180%
    抗性
    30 0 0 0
    傷害
    180%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 20
    攻擊時間
    4.8 Second
    Damage Spread
    ±20%
    經驗值
    180%
    Model Size
    100%
    Type
    DrownedCrewFigurehead
    Metadata
    DrownedCrewFigurehead
    等級
    65
    生命
    11,723
    傷害
    382
    法術傷害
    382
    命中
    2,214
    攻擊時間
    4.8
    經驗值
    38,713
    召喚物生命
    11,308
    召喚物傷害
    1,492
    召喚物護甲
    2,023
    MASStatueWretchPush
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 306–459
    暴擊率: 5%
    攻擊傷害: 10%
    攻擊時間: 4.8 秒
    造成 90% 更少攻擊傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAFigureheadSlamGhostFlame
    可觸發, 攻擊
    Base Damage: 306–459
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊時間: 4.8 秒
    造成 100% 更多攻擊傷害
    40% 的物理傷害轉換火焰傷害
    +42 近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = {
        name = "Drowned Bearer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.8,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MASStatueWretchPush",
            "GAFigureheadSlamGhostFlame",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASStatueWretchPush"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFigureheadSlamGhostFlame"] = {
        name = "GAFigureheadSlamGhostFlame",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    搬運者浮屍
    不死族
    Drowned Bearer
    SpectreN
    Tags2HBluntWood_onhit_audio, allows_inc_aoe, melee_mod, physical_affinity, undead, very_slow_movement, zombie
    生命
    180%
    抗性
    30 0 0 0
    傷害
    180%
    命中
    100%
    暴擊 Chance
    5%
    Attack Distance
    4 ~ 20
    攻擊時間
    4.8 Second
    Damage Spread
    ±20%
    經驗值
    180%
    Model Size
    100%
    Type
    DrownedCrewFigurehead
    Metadata
    DrownedCrewFigureheadNoLantern
    等級
    68
    生命
    13,963
    傷害
    420
    法術傷害
    420
    命中
    2,464
    攻擊時間
    4.8
    經驗值
    51,541
    召喚物生命
    12,474
    召喚物傷害
    1,744
    召喚物護甲
    2,413
    MASStatueWretchPush
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
    基礎攻擊
    Base Damage: 336–504
    暴擊率: 5%
    攻擊傷害: 10%
    攻擊時間: 4.8 秒
    造成 90% 更少攻擊傷害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAFigureheadSlam
    可觸發, 攻擊
    Base Damage: 336–504
    暴擊率: 5%
    攻擊傷害: 160%
    攻擊時間: 4.8 秒
    造成 60% 更多攻擊傷害
    +42 近戰打擊距離
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2866
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    	"
    
    	on_spawned_dead =
    	"
    		HideWeapons();
    		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
    		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = {
        name = "Drowned Bearer",
        life = 1.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 4.8,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MASStatueWretchPush",
            "GAFigureheadSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASStatueWretchPush"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFigureheadSlam"] = {
        name = "GAFigureheadSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.8,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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