| Spectre | Y | 
|---|---|
| Area | 凱吉灣, 漂流者之所, 高地神塔庇護所 | 
| Tags | allows_inc_aoe, fire_affinity, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie | 
| Packs | 
生命
180%
抗性
傷害
180%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 20
攻擊時間
4.8 Second
Damage Spread
±20%
經驗值
180%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigurehead
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
	set_base_heavy_stun_duration_ms = 2866
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
	"
	on_spawned_dead =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
	"
}   -- src\Data\Spectres.lua
minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigurehead"] = {
    name = "Drowned Bearer",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 4.8,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MASStatueWretchPush",
        "GAFigureheadSlamGhostFlame",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASStatueWretchPush"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFigureheadSlamGhostFlame"] = {
    name = "GAFigureheadSlamGhostFlame",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {42, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 | key | val | 
|---|---|
| Stats.item_drop_slots | 1 | 
| Stats.energy_shield_recharge_rate_per_minute_% | 750 | 
| Stats.base_maximum_mana | 200 | 
| Stats.maximum_physical_damage_reduction_% | 75 | 
| Stats.base_maximum_all_resistances_% | 75 | 
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 | 
| Stats.base_critical_hit_damage_bonus | 30 | 
| Stats.max_endurance_charges | 3 | 
| Stats.max_frenzy_charges | 3 | 
| Stats.max_power_charges | 3 | 
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 | 
| Stats.movement_velocity_cap | 128 | 
| Stats.max_azurite_debuff_stacks | 10 | 
| Stats.ignore_skill_weapon_restrictions | 1 | 
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 | 
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 | 
| Stats.scale_melee_range_to_actor_scale | 1 | 
| Stats.use_melee_pattern_range | 1 | 
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 | 
| Stats.actor_scale_+%_limit | 200 | 
| Stats.base_heavy_stun_duration_ms | 2866 | 
| Stats.melee_defer_damage_prediction | 1 | 
| Stats.poise_decay_delay_ms | 8000 | 
| Stats.poise_decay_%_per_second | 5 | 
| Stats.base_block_angle_degrees | 180 | 
| Stats.action_attack_or_cast_time_uses_animation_length | 1 | 
| Stats.slow_potency_+%_final_per_additional_player | -10 | 
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 | 
| Stats.maximum_life_+%_final_per_additional_player | 50 | 
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 | 
| Stats.poise_threshold_+%_final_per_additional_player | 50 | 
| Stats.stun_base_duration_override_ms | 500 | 
| Stats.bleeding_moving_damage_%_of_base_override | 200 | 
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd | 
| Positioned.blocking | true | 
| Positioned.team | 0 | 
| Positioned.serialise_collidable | true | 
| BaseEvents.server_only | true | 
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction | 
| Actor.slow_animations_go_to_idle | false | 
            搬運者浮屍
        
    
不死族
            Drowned Bearer
        
    | Spectre | N | 
|---|---|
| Tags | allows_inc_aoe, melee_mod, physical_affinity, Unarmed_onhit_audio, undead, very_slow_movement, zombie | 
生命
180%
抗性
傷害
180%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
4 ~ 20
攻擊時間
4.8 Second
Damage Spread
±20%
經驗值
180%
Model Size
100%
Type
DrownedCrewFigurehead
Metadata
DrownedCrewFigureheadNoLantern
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
	set_base_heavy_stun_duration_ms = 2866
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
	on_death =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
	"
	on_spawned_dead =
	"
		HideWeapons();
		AddAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao',  );
		PlayAnimationAttached( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao', break );
		GoToAttachedAnimationEnd( 'Metadata/Monsters/DrownedCrew/attachments/DrownedCrew04Weapon.ao' );
	"
}   -- src\Data\Spectres.lua
minions["Metadata/Monsters/DrownedCrew/DrownedCrewFigureheadNoLantern"] = {
    name = "Drowned Bearer",
    life = 1.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 4.8,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MASStatueWretchPush",
        "GAFigureheadSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MASStatueWretchPush"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {baseMultiplier = 0.1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFigureheadSlam"] = {
    name = "GAFigureheadSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {42, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.