Esqueleto de pudrición marina
Searot Skeleton
SpectreN
AreaBahía de las anclas, Naufragio, El refugio del zigurat
Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • Bahía de las anclas, Naufragio: Tirador de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • Bahía de las anclas, Naufragio: Marinero hinchado, Esqueleto de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • Bahía de las anclas, Naufragio: Arponero de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • El refugio del zigurat: Arponero de pudrición marina, Tirador de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Attack Distance
    5 ~ 11
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiencia
    100%
    Model Size
    100%
    Type
    KelpDregSword
    Metadata
    KelpDregSword
    Nivel
    65
    Vida
    6,513
    Damage
    234
    Daño de hechizos
    234
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 164–304
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2483
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregSword"] = {
        name = "Searot Skeleton",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Esqueleto de pudrición marina
    No muerto
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los impactos bloqueados
    Searot Skeleton
    SpectreN
    AreaBahía de las anclas, Naufragio, El refugio del zigurat
    Tags1HSword_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Bahía de las anclas, Naufragio: Tirador de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • Bahía de las anclas, Naufragio: Marinero hinchado, Esqueleto de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • Bahía de las anclas, Naufragio: Arponero de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • Bahía de las anclas, Naufragio: Portador ahogado, Esqueleto de pudrición marina, Explorador ahogado
  • El refugio del zigurat: Arponero de pudrición marina, Tirador de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Attack Distance
    5 ~ 11
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiencia
    100%
    Model Size
    100%
    Type
    KelpDregSwordShield
    Metadata
    KelpDregSwordShield
    Nivel
    65
    Vida
    6,513
    Damage
    234
    Daño de hechizos
    234
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 164–304
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregSwordShield"] = {
        name = "Searot Skeleton",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% de probabilidad de bloquear el daño de ataques
    Recibes el 10% del daño de los impactos bloqueados
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Esqueleto de pudrición marina
    Searot Skeleton
    SpectreN
    AreaBahía de las anclas, Naufragio, El refugio del zigurat
    Tags1HAxe_onhit_audio, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
    Packs
  • Bahía de las anclas, Naufragio: Tirador de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • Bahía de las anclas, Naufragio: Marinero hinchado, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • Bahía de las anclas, Naufragio: Arponero de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • El refugio del zigurat: Arponero de pudrición marina, Tirador de pudrición marina, Esqueleto de pudrición marina, Esqueleto de pudrición marina
  • Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    110%
    Precisión
    100%
    Attack Distance
    5 ~ 10
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±30%
    Experiencia
    100%
    Model Size
    100%
    Type
    KelpDregAxe
    Metadata
    KelpDregAxe
    Nivel
    65
    Vida
    6,513
    Damage
    234
    Daño de hechizos
    234
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    21,507
    Minion Life
    6,282
    Minion Damage
    912
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 164–304
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2466
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/KelpDreg/KelpDregAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KelpDreg/KelpDregAxe"] = {
        name = "Searot Skeleton",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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