狡猾活屍
地區: 政務官陵墓
Skulking Ghoul
Spectre | Y |
---|---|
Area | 政務官陵墓, 政務官陵墓 |
Tags | beast, flying, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Packs |
生命
80%
閃避值
+50%
Ailment Threshold
%
抗性
0
0
0
0
傷害
80%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.275 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
Ghoul
Metadata
Ghoul
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
48
生命
2,274
護甲
1,017
閃避值
269
能量護盾
0
傷害
97
法術傷害
97
命中
0
Attack Time
1.275
經驗值
5,912
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 77–116
[Critical|暴擊]率: 5%
Attack Time: 1.275 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );" on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ghouls/Ghoul"] = { name = "Skulking Ghoul", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.275, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
狡猾活屍
Skulking Ghoul
Spectre | Y |
---|---|
Tags | beast, flying, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio |
Packs |
生命
80%
閃避值
+50%
Ailment Threshold
%
抗性
0
0
0
0
傷害
80%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.275 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
Ghoul
Metadata
GhoulStrongbox
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,206
護甲
3,451
閃避值
477
能量護盾
0
傷害
186
法術傷害
186
命中
0
Attack Time
1.275
經驗值
22,907
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 149–224
[Critical|暴擊]率: 5%
Attack Time: 1.275 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );" on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ghouls/GhoulStrongbox"] = { name = "Skulking Ghoul", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.275, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
狡猾活屍
Skulking Ghoul
Spectre | Y |
---|---|
Tags | beast, flying, medium_movement, not_int, not_str, Unarmed_onhit_audio |
生命
80%
閃避值
+50%
Ailment Threshold
%
抗性
0
0
0
0
傷害
80%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.275 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
Ghoul
Metadata
Ghoul2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,206
護甲
3,451
閃避值
477
能量護盾
0
傷害
186
法術傷害
186
命中
0
Attack Time
1.275
經驗值
22,907
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 149–224
[Critical|暴擊]率: 5%
Attack Time: 1.275 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" } Transitionable { } Stats { set_base_heavy_stun_duration_ms = 2433 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );" on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );" } Transitionable { on_transition = " Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ghouls/Ghoul2"] = { name = "Skulking Ghoul", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.275, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
狡猾活屍
Skulking Ghoul
Spectre | Y |
---|---|
Tags | beast, flying, medium_movement, not_int, not_str, Stab_onhit_audio |
生命
80%
閃避值
+50%
Ailment Threshold
%
抗性
0
0
0
0
傷害
80%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 7
Attack Time
1.275 Second
Damage Spread
±20%
經驗值
80%
Model Size
100%
Type
Ghoul
Metadata
GhoulFeeding
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,206
護甲
3,451
閃避值
477
能量護盾
0
傷害
186
法術傷害
186
命中
0
Attack Time
1.275
經驗值
22,907
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 149–224
[Critical|暴擊]率: 5%
Attack Time: 1.275 秒
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" basic_action = "ChangeToStance1" } Transitionable {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );" on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Ghouls/GhoulFeeding"] = { name = "Skulking Ghoul", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.275, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }