こそこそするグール
Skulking Ghoul
SpectreY
Area法務官の霊廟, 法務官の霊廟
Tagsbeast, flying, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Packs
  • こそこそするグール
  • 法務官の霊廟, 法務官の霊廟: グール・コマンダー, こそこそするグール
  • ライフ
    80%
    回避
    +50%
    耐性
    0 0 0 0
    Damage
    80%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    Ghoul
    Metadata
    Ghoul
    レベル
    48
    ライフ
    2,274
    アーマー
    1,017
    回避力
    404
    Damage
    97
    スペルダメージ
    97
    命中
    1,090
    Attack Time
    1.275
    経験値
    5,912
    Minion Life
    3,689
    Minion Damage
    387
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 77–116
    クリティカルヒット率: 5%
    Attack Time: 1.275 秒
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    	on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ghouls/Ghoul"] = {
        name = "Skulking Ghoul",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    こそこそするグール
    Skulking Ghoul
    SpectreY
    Tagsbeast, flying, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
    Packs
  • グール・コマンダー, こそこそするグール
  • ライフ
    80%
    回避
    +50%
    耐性
    0 0 0 0
    Damage
    80%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    Ghoul
    Metadata
    GhoulStrongbox
    レベル
    68
    ライフ
    6,206
    アーマー
    3,451
    回避力
    716
    Damage
    186
    スペルダメージ
    186
    命中
    2,180
    Attack Time
    1.275
    経験値
    22,907
    Minion Life
    9,024
    Minion Damage
    1,517
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 149–224
    クリティカルヒット率: 5%
    Attack Time: 1.275 秒
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    	on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ghouls/GhoulStrongbox"] = {
        name = "Skulking Ghoul",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    こそこそするグール
    Skulking Ghoul
    SpectreY
    Tagsbeast, flying, medium_movement, not_int, not_str, Unarmed_onhit_audio
    ライフ
    80%
    回避
    +50%
    耐性
    0 0 0 0
    Damage
    80%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    Ghoul
    Metadata
    Ghoul2
    レベル
    68
    ライフ
    6,206
    アーマー
    3,451
    回避力
    716
    Damage
    186
    スペルダメージ
    186
    命中
    2,180
    Attack Time
    1.275
    経験値
    22,907
    Minion Life
    9,024
    Minion Damage
    1,517
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 149–224
    クリティカルヒット率: 5%
    Attack Time: 1.275 秒
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    	on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ghouls/Ghoul2"] = {
        name = "Skulking Ghoul",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    こそこそするグール
    Skulking Ghoul
    SpectreY
    Tagsbeast, flying, medium_movement, not_int, not_str, Stab_onhit_audio
    ライフ
    80%
    回避
    +50%
    耐性
    0 0 0 0
    Damage
    80%
    命中
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 7
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    経験値
    80%
    Model Size
    100%
    Type
    Ghoul
    Metadata
    GhoulFeeding
    レベル
    68
    ライフ
    6,206
    アーマー
    3,451
    回避力
    716
    Damage
    186
    スペルダメージ
    186
    命中
    2,180
    Attack Time
    1.275
    経験値
    22,907
    Minion Life
    9,024
    Minion Damage
    1,517
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 149–224
    クリティカルヒット率: 5%
    Attack Time: 1.275 秒
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    	on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ghouls/GhoulFeeding"] = {
        name = "Skulking Ghoul",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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