Goule dissimulée
Skulking Ghoul
SpectreY
AreaMausolée du Préteur, Mausolée du Préteur
Tagsbeast, flying, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
Packs
  • Goule dissimulée
  • Mausolée du Préteur, Mausolée du Préteur: Commandant des goules, Goule dissimulée
  • Vie
    80%
    Évasion
    +50%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    80%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    Expérience
    80%
    Model Size
    100%
    Type
    Ghoul
    Metadata
    Ghoul
    Niveau
    48
    Vie
    2,274
    Armure
    1,017
    Évasion
    269
    Bouclier d'énergie
    0
    Damage
    97
    Dégâts des sorts
    97
    Précision
    0
    Attack Time
    1.275
    Expérience
    5,912
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 77–116
    Chances de [Critical|Touche critique]: 5%
    Attack Time: 1.275 sec.
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    	on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ghouls/Ghoul"] = {
        name = "Skulking Ghoul",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Skulking Ghoul
    SpectreY
    Tagsbeast, flying, medium_movement, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio
    Packs
  • Ghoul Commander, Skulking Ghoul
  • Vie
    80%
    Évasion
    +50%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    80%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    Expérience
    80%
    Model Size
    100%
    Type
    Ghoul
    Metadata
    GhoulStrongbox
    Niveau
    68
    Vie
    6,206
    Armure
    3,451
    Évasion
    477
    Bouclier d'énergie
    0
    Damage
    186
    Dégâts des sorts
    186
    Précision
    0
    Attack Time
    1.275
    Expérience
    22,907
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 149–224
    Chances de [Critical|Touche critique]: 5%
    Attack Time: 1.275 sec.
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    	on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ghouls/GhoulStrongbox"] = {
        name = "Skulking Ghoul",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Goule dissimulée
    Skulking Ghoul
    SpectreY
    Tagsbeast, flying, medium_movement, not_int, not_str, Unarmed_onhit_audio
    Vie
    80%
    Évasion
    +50%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    80%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    Expérience
    80%
    Model Size
    100%
    Type
    Ghoul
    Metadata
    Ghoul2
    Niveau
    68
    Vie
    6,206
    Armure
    3,451
    Évasion
    477
    Bouclier d'énergie
    0
    Damage
    186
    Dégâts des sorts
    186
    Précision
    0
    Attack Time
    1.275
    Expérience
    22,907
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 149–224
    Chances de [Critical|Touche critique]: 5%
    Attack Time: 1.275 sec.
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2433
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    	on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 3, { PlayEffect( 'Metadata/Monsters/Ghouls/GhoulAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ghouls/Ghoul2"] = {
        name = "Skulking Ghoul",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Goule dissimulée
    Skulking Ghoul
    SpectreY
    Tagsbeast, flying, medium_movement, not_int, not_str, Stab_onhit_audio
    Vie
    80%
    Évasion
    +50%
    Ailment Threshold
    %
    Résistance
    0 0 0 0
    Damage
    80%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    Expérience
    80%
    Model Size
    100%
    Type
    Ghoul
    Metadata
    GhoulFeeding
    Niveau
    68
    Vie
    6,206
    Armure
    3,451
    Évasion
    477
    Bouclier d'énergie
    0
    Damage
    186
    Dégâts des sorts
    186
    Précision
    0
    Attack Time
    1.275
    Expérience
    22,907
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque de base
    Base Damage: 149–224
    Chances de [Critical|Touche critique]: 5%
    Attack Time: 1.275 sec.
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Revive"
    	basic_action = "ChangeToStance1"
    }
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_Revive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    	on_end_Revive = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Gallows/Act1/ReliquaryMonster/revive.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Ghouls/GhoulFeeding"] = {
        name = "Skulking Ghoul",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.8,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }