骷髏馬克的管家 Attr /5
名稱 | 顯示物品素質 |
---|---|
ID | AscendancyAltWitch1Notable4 |
Icon | Art/2DArt/SkillIcons/passives/Lich/AbyssalLichAbyssalApparition.png |
AscendancyID | 深淵妖巫 |
PassiveSkillsHash | 11705 |
Tags | isKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
骷髏馬克的管家
Steward of Kulemak
Spectre | N |
---|---|
Tags | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
生命
100%
抗性




傷害
67%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1 Second
Damage Spread
±20%
經驗值
100%
Model Size
100%
Type
Daemon
Metadata
LichApparitionPlayerSummoned
IsSummoned
Y
Object Type
version 2 extends "Metadata/Monsters/Daemon/Daemon" BaseEvents { on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/lich/apparition_fade/epks/apparition_fade_01.epk' );" } Actor { on_end_action = "SetStateTo( WaitingForAction, 1 );" } StateMachine { define_shared_state = "WaitingForAction" }
Object Type Codes
version 2 extends "Metadata/Monsters/Daemon/Daemon" StateMachine { on_change_state_WaitingForAction = "IfState( WaitingForAction, == 1, (){ DisableRendering(); } );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAbyss/LichBoss/LichApparitionPlayerSummoned"] = { name = "Steward of Kulemak", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.67, damageSpread = 0.2, attackTime = 1, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
key | val |
---|---|
Stats.item_drop_slots | 0 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200, 100000 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 0 |
Stats.max_frenzy_charges | 0 |
Stats.max_power_charges | 0 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_curses | 1 |
Stats.immune_to_auras_from_other_entities | 1 |
Stats.mana_regeneration_rate_per_minute_% | 100 |
Stats.monster_no_drops_or_experience | 1 |
Stats.monster_do_not_fracture | 1 |
Stats.is_hidden_monster | 1 |
Stats.base_cannot_be_damaged | 1 |
Stats.base_cannot_be_stunned | 1 |
Stats.cannot_be_knocked_back | 1 |
Stats.is_daemon | 1 |
Stats.skill_can_be_active_blocked_from_all_directions | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true, false |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
BaseEvents.server_only | true |
BaseEvents.on_construction_complete | AddEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/lich/apparition_fade/epks/apparition_fade_01.epk' ); |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
Actor.slow_animations_go_to_idle | false |
Actor.on_end_action | SetStateTo( WaitingForAction, 1 ); |
Pathfinding.immobile | true |
Life.corpse_usable | false |
Life.prevent_corpse_sinking | true |
StateMachine.define_shared_state | WaitingForAction |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.