쿨레막의 간사 Attr /5
| 이름 | 상세 설명 표시 |
|---|---|
| ID | AscendancyAltWitch1Notable4 |
| Icon | Art/2DArt/SkillIcons/passives/Lich/AbyssalLichAbyssalApparition.png |
| AscendancyID | 심연의 리치 |
| PassiveSkillsHash | 11705 |
| Tags | isKeystone: false isNotable: true isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: false isRoyale: false |
쿨레막의 간사
Steward of Kulemak
| Spectre | N |
|---|---|
| Tags | is_unarmed, non_attacking, small_height, stone_armour, Unarmed_onhit_audio, very_slow_movement |
생명력
100%
저항
Damage
67%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
6 ~ 6
공격 속도
1 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
Daemon
Metadata
LichApparitionPlayerSummoned
IsSummoned
Y
Object Type
version 2
extends "Metadata/Monsters/Daemon/Daemon"
BaseEvents
{
on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/lich/apparition_fade/epks/apparition_fade_01.epk' );"
}
Actor
{
on_end_action = "SetStateTo( WaitingForAction, 1 );"
}
StateMachine
{
define_shared_state = "WaitingForAction"
}Object Type Codes
version 2
extends "Metadata/Monsters/Daemon/Daemon"
StateMachine
{
on_change_state_WaitingForAction = "IfState( WaitingForAction, == 1, (){ DisableRendering(); } );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAbyss/LichBoss/LichApparitionPlayerSummoned"] = {
name = "Steward of Kulemak",
life = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.67,
damageSpread = 0.2,
attackTime = 1,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200, 100000 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.is_hidden_monster | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.is_daemon | 1 |
| Stats.skill_can_be_active_blocked_from_all_directions | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, false |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | AddEffectPack( 'Metadata/Effects/Spells/ascendancy_classes/lich/apparition_fade/epks/apparition_fade_01.epk' ); |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false |
| Actor.on_end_action | SetStateTo( WaitingForAction, 1 ); |
| Pathfinding.immobile | true |
| Life.corpse_usable | false |
| Life.prevent_corpse_sinking | true |
| StateMachine.define_shared_state | WaitingForAction |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.