| Spectre | Y |
|---|---|
| Area | 阿拉塔斯, 灰燼森林, 壕溝, 高地神塔庇護所 |
| Tags | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Packs |
生命
50%
閃避
+60%
抗性
傷害
50%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
6 ~ 6
攻擊時間
1.005 Second
Damage Spread
±20%
經驗值
50%
Model Size
115%
Type
PlagueSwarm
Metadata
TwilightOrderPlagueSwarm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 85–127
暴擊率: 5%
攻擊時間: 1.005 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2500
}
Positioned
{
collision_hull_type = "projectile"
}
Transitionable {}
Actor
{
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state = "in_sky;"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
selection_height_override = 215.0
}
Transitionable
{
on_transition =
"
Roll( 1, 2,
{
PlayEffect( 'Metadata/Monsters/PlagueSwarm/PlagueSwarmAggroAudio.ao' );
} );
"
}
Animated
{
preload_animated_object = "Metadata/Monsters/PlagueSwarm/PlagueSwarmAggroAudio.ao"
}
StateMachine
{
on_or_create_state_in_sky_1 = "DisableRendering();"
on_state_in_sky_0 = "EnableRendering();"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PlagueSwarm/TwilightOrderPlagueSwarm"] = {
name = "Swarming Wasp",
life = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.5,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 6,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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