Guêpe grouillante
Swarming Wasp
| Spectre | |
|---|---|
| Area | Arastas, La Forêt cendreuse, Falaise lugubre, Le Refuge de la Ziggourat |
| Tags | beast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement |
| Packs |
Vie
70%
Évasion
+60%
Résistance
Damage
70%
Précision
100%
Touches critiques Chance
5%
Attack Distance
6 ~ 6
Temps d'attaque
1.005 Second
Damage Spread
±20%
Expérience
70%
Model Size
115%
Type
PlagueSwarm
Metadata
TwilightOrderPlagueSwarm
38
24.9%
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
4,589
2,023
1,061
Damage
149
Dégâts des sorts
149
Précision
2,228
Temps d'attaque
1.005
Expérience
15,055
Minion Life
4,397
Minion Damage
580
Minion Armour
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Attaque de base
Base Damage: 119—178
Chances de Touche critique: 5%
Temps d'attaque: 1.005 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_base_heavy_stun_duration_ms = 2500
}
Positioned
{
collision_hull_type = "projectile"
}
Transitionable {}
Actor
{
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state = "in_sky;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PlagueSwarm/TwilightOrderPlagueSwarm"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Swarming Wasp",
life = 0.7,
damage = 0.7,
damageSpread = 0.2,
attackTime = 1.005,
attackRange = 6,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Basic Attack",
hidden = true,
color = 4,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













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