Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Schwärmende Wespe
Spectre
AreaArastas, Aschfahler Wald, Trostlose Steilküste, Die Zikkurat-Zuflucht
Tagsbeast, fast_movement, insect, melee, not_int, not_str, physical_affinity, Unarmed_onhit_audio, very_fast_movement
Packs
  • Die Zikkurat-Zuflucht: Riesige Wespe, Schwärmende Wespe
  • Arastas: Schwärmende Wespe, Riesige Wespe
  • Aschfahler Wald, Trostlose Steilküste: Schwärmende Wespe, Riesige Wespe
  • Leben
    70%
    Ausweichen
    +60%
    Widerstand
    IconEnemyResistanceFireWeak-15% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Damage
    70%
    Genauigkeit
    100%
    Attack Distance
    6 ~ 6
    Angriffszeit
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    70%
    Model Size
    115%
    Type
    PlagueSwarm
    Metadata
    TwilightOrderPlagueSwarm
    Reservierung
    38
    Widerstand
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Reservierung
    24.9%
    Widerstand
    IconEnemyResistanceFireWeak-30% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
    Stufe
    65
    Leben
    4,589
    Damage
    149
    Zauberschaden
    149
    Genauigkeit
    2,228
    Angriffszeit
    1.005
    Erfahrung
    15,055
    Minion Life
    4,397
    Minion Damage
    580
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basisangriff
    Base Damage: 119—178
    Angriffszeit: 1.005 Sek.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2500
    }
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Transitionable {}
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }
    
    StateMachine
    {
    	define_shared_state = "in_sky;"
    }
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PlagueSwarm/TwilightOrderPlagueSwarm"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Swarming Wasp",
        life = 0.7,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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