沙行者
野獸地區: 沙吐
stance movement speed +% final [50]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
The Sandstrider
| Spectre | N |
|---|---|
| Area | 沙吐 |
| Tags | beast, fast_movement, MonsterBlunt_onhit_audio, not_dex, not_int, red_blood |
生命
288%
+33%
抗性
傷害
300%
命中
100%
暴擊 Chance
5%
+30%
Attack Distance
7 ~ 16
攻擊時間
1.5 Second
Damage Spread
±0%
經驗值
250%
Model Size
100%
Type
GreatWhiteOneMap
Metadata
GreatWhiteOneMAP_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 637
暴擊率: 5%
攻擊時間: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASSharkBossTailSpin
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 637
暴擊率: 5%
攻擊時間: 1.5 秒
冷卻時間: 12.5 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MAASSharkBossMelee180
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 637
暴擊率: 5%
攻擊傷害: 130%
攻擊時間: 1.5 秒
造成 30% 更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
action should face away from target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
voll slam damage +% final at centre [20]
EAASharkBossDiveCloseRange
冷卻時間: 40 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [120]
skill does not pathfind [1]
EAASharkBossDiveMediumRange
冷卻時間: 30 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [120]
skill does not pathfind [1]
EAASharkBossDiveLongRange
冷卻時間: 20 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [120]
skill does not pathfind [1]
EAASharkBossDiveMediumRangeNoBurrow
冷卻時間: 16 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [120]
skill does not pathfind [1]
EAASharkBossBurrowEmerge
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAASharkBossBurrowEmergeFast
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAASharkBossSandnado
action attack or cast time uses animation length [1]
skill does not pathfind [1]
EAASharkBossBurrowedFinSinkTelegraph
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
skill can be active blocked from all directions [1]
skill does not pathfind [1]
EAASharkBossBurrowedFinRaise
action attack or cast time uses animation length [1]
attack maximum action distance + [80]
skill can be active blocked from all directions [1]
skill does not pathfind [1]
MAASSharkBossMediumRangeJumpEndAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 637
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.5 秒
造成 100% 更多攻擊傷害
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
voll slam damage +% final at centre [20]
MAASSharkBossMediumRangeJumpEndAttack180
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 近戰, 玩家投射物
基礎攻擊
Base Damage: 637
暴擊率: 5%
攻擊傷害: 200%
攻擊時間: 1.5 秒
造成 100% 更多攻擊傷害
action attack or cast time uses animation length [1]
action do not face target [1]
action should face away from target [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
skill does not pathfind [1]
use scaled contact offset [1]
voll slam damage +% final at centre [20]
CGESharkBossBurstPuddle
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
暴擊率: 5%
施放時間: 1 秒
每秒造成 424.2 基礎物理傷害
active skill area of effect radius +% final [0]
base skill effect duration [60000]
ground blood art variation [1006]
is area damage [1]
CGESharkBossSandnadoQuicksand
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
施放時間: 1 秒
active skill area of effect radius +% final [150]
base skill effect duration [10000]
ground quicksand art variation [1002]
is area damage [1]
skill does not pathfind [1]
MDSharkBossSandnadoFishnado
法術可重複, 可觸發
MPWSharkBossSandnadoFishProjectile
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
Base Damage: 637
暴擊率: 5%
攻擊傷害: 50%
攻擊時間: 1.5 秒
造成 50% 更少攻擊傷害
ballistic projectiles always bounce [1]
base is projectile [1]
monster projectile variation [1166]
projectile ballistic angle override [35]
projectile ballistic angle override variance [10]
projectile ballistic gravity override [1500]
projectile ballistic ignore force while exploding [1]
projectile inherits users velocity [1]
projectile uses bearing as firing orientation [1]
projectiles not offset [1]
MDSharkBossFinTracker
法術可重複, 可觸發
MDSharkBossFinTrackerBackwards
法術可重複, 可觸發
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/UsefulFunctions"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Stats
{
has_quadruped_head_control = 1
quadruped_head_turn_duration_ms = 500
}
StateMachine
{
define_shared_state =
"
collidable = 1;
visible;
"
on_or_create_state_collidable_0 = { RemoveCollidabilityWithSubobjects();}
on_or_create_state_collidable_1 = { MakeCollidable(); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Head Tracking */
/* ------------------------------------------------------------------------------------------------------------------- */
StateMachine
{
// set this to 1 to enable the way too over the top head tracking
// would likely require new left/right turn anims
define_shared_state = "head_tracking;"
}
Preload
{
preload_buff = "shark_boss_blood_hunt"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
extends "Metadata/Monsters/UsefulFunctions"
/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */
Render
{
use_ao_lights = true
}
GlobalAudioParamEvents
{
player_in_range_param = "SharkInRange"
life_percent_param = "SharkLifePercentage"
range = 130
life_percent_value_max = 1.0
life_percent_is_boolean = true
}
StateMachine
{
on_or_create_state_visible_0 = { DisableRendering(); }
on_or_create_state_visible_1 = { EnableRendering(); }
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Combat Dialogue */
/* ------------------------------------------------------------------------------------------------------------------- */
/*
Actor
{
on_effect_start_SKILL1 = { Roll( 1, 1, (){ PlayTextAudio( IronCountFightStartTaunt, Metadata/Monsters/PrisonerMonsterBoss ); } ); }
on_effect_start_SKILL2 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_LeapSlam_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
on_effect_start_SKILL3 = { Roll( 1, 4, (){ PlayTextAudio( PrisonerBoss_CascadePunch_Random, Metadata/Monsters/PrisonerMonsterBoss );} ); }
}
*/
/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */
Preload
{
preload_environment = "G4_3_1_boss"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Head Tracking */
/* ------------------------------------------------------------------------------------------------------------------- */
Render {}
BaseEvents
{
set_max_left_offset = 80.0
set_max_right_offset = 80.0
}
Positioned
{
on_initial_position_set =
{
If( GetState( head_tracking ) == 1, ()
{
AppendAnimation( walk_01_turn_right, 1.0, true, 0.0, 0, 4 );
AppendAnimation( walk_01_turn_left, 1.0, true, 0.0, 0, 5 );
SetLayerAnimationWeight( 4, 0.0, 0.0 );
SetLayerAnimationWeight( 5, 0.0, 0.0 );
this.current_angle_offset = 0.0;
this.fallback_tracking_target = SpawnObject( 'Metadata/MiscellaneousObjects/TargetMarker4' );
fallback_tracking_target.SetLocation( this.GetLocation() + RotateLocation( [0, -40] ), 1 );
this.tracking_target = fallback_tracking_target;
StartStateTimer( head_tracker, 0.033 );
} );
}
}
Functions
{
// Change the weights of the additive turning anims
// arg1: head angle offset, angle diff between me and target
// arg2: max left angle offset the head can deviate from, vs straight ahead
// arg3: max right angle offset the head can deviate from, vs straight ahead
update_head_facing =
{
// Log( 'Offset: { Eval( arg1 / arg2 ) * 100.0 }', c );
If( arg1 >= 0.0, ()
{
SetLayerAnimationWeight( 4, arg1 / arg2, 0.033 );
SetLayerAnimationWeight( 5, 0.0, 0.033 );
}, ()
{
SetLayerAnimationWeight( 5, Negate( arg1 ) / arg3, 0.033 );
SetLayerAnimationWeight( 4, 0.0, 0.033 );
} );
}
}
StateMachine
{
on_timer_head_tracker =
{
this.my_target = GetTarget();
If( And( VariableExists( my_target ), my_target != this ), (){ this.tracking_target = my_target; }, ()
{
fallback_tracking_target.SetLocation( this.GetLocation() + RotateLocation( [0, -40] ), 1 );
this.tracking_target = fallback_tracking_target;
} );
If( VariableExists( tracking_target ), ()
{
local previous_angle_offset = current_angle_offset;
local wanted_angle_offset = Clamp( Call( calculate_angle_diff_to_object, this, tracking_target ), -max_left_offset, max_right_offset );
// Log( 'Angle offset is: { wanted_angle_offset } degrees', c );
// need to make the tracking lag behind the target, this is a really simple but dumb way to do it that mostly works
// the major dowside to this is that when the facing direction gets close to its target its tracking speed slows down
// that doesn't really matter in this case though
// increasing the repeat count reduces the turn speed, DO NOT modify the '/ 2.0' at the end as that will break the maths
Repeat( 4, (){ wanted_angle_offset = Eval( wanted_angle_offset + previous_angle_offset ) / 2.0; } );
this.current_angle_offset = wanted_angle_offset;
Call( update_head_facing, current_angle_offset, max_left_offset, max_right_offset );
If( GetState( head_tracking ) == 1, (){ StartStateTimer( head_tracker, 0.033 ); } );
} );
}
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/GreatWhiteOne/GreatWhiteOneMAP_"] = {
name = "The Sandstrider",
life = 2.88,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3,
damageSpread = 0,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedBoss",
"MAASSharkBossTailSpin",
"MAASSharkBossMeleeCombo",
"MAASSharkBossMeleeCombo2",
"MAASSharkBossMediumRangeJumpEndAttack",
"MAASSharkBossMediumRangeJumpEndAttack180",
"MAASSharkBossMelee180",
"MPWSharkBossSandnadoFishProjectile",
"CGESharkBossBurstPuddle",
"CGESharkBossSandnadoQuicksand",
"GASharkBossBurrowedBite",
"GASharkBossDiveCloseRangeImpact",
"GASharkBossDiveLongRangeCharge",
"GASharkBossDiveLongRangeImpact",
"GASharkBossDiveMediumRangeCharge",
"GASharkBossDiveMediumRangeImpact",
"GASharkBossMeleeComboTailHit",
"GASharkBossSandnadoBurstUp",
"GASharkBossSandnadoLand",
"GASharkBossTailSpinSandSpray",
"EAASharkBossBurrowEmerge",
"EAASharkBossDiveCloseRange",
"EAASharkBossDiveLongRange",
"EAASharkBossDiveMediumRange",
"EAASharkBossSandnado",
"EAASharkBossBurrowedFinSinkTelegraph",
"EAASharkBossBurrowedFinRaise",
"EAASharkBossBurrowEmergeFast",
"EAASharkBossDiveMediumRangeNoBurrow",
"MDSharkBossSandnadoFishnado",
"MDSharkBossFinTracker",
"MDSharkBossFinTrackerBackwards",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASSharkBossTailSpin"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASSharkBossMeleeCombo"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 0.83, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASSharkBossMeleeCombo2"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {baseMultiplier = 0.83, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASSharkBossMediumRangeJumpEndAttack"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_does_not_pathfind",
},
levels = {
[1] = {20, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASSharkBossMediumRangeJumpEndAttack180"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_does_not_pathfind",
"action_do_not_face_target",
"action_should_face_away_from_target",
},
levels = {
[1] = {20, baseMultiplier = 2, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MAASSharkBossMelee180"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"skill_does_not_pathfind",
"action_do_not_face_target",
"action_should_face_away_from_target",
},
levels = {
[1] = {20, baseMultiplier = 1.3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWSharkBossSandnadoFishProjectile"] = {
name = "MPWSharkBossSandnadoFishProjectile",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"projectile_ballistic_angle_override",
"projectile_ballistic_angle_override_variance",
"projectile_ballistic_gravity_override",
"base_is_projectile",
"projectile_ballistic_ignore_force_while_exploding",
"ballistic_projectiles_always_bounce",
"projectiles_not_offset",
"projectile_uses_bearing_as_firing_orientation",
"projectile_inherits_users_velocity",
},
levels = {
[1] = {1166, 35, 10, 1500, baseMultiplier = 0.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGESharkBossBurstPuddle"] = {
name = "CGESharkBossBurstPuddle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_to_deal_per_minute",
"ground_blood_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {1, 1006, 0, 60000, critChance = 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGESharkBossSandnadoQuicksand"] = {
name = "CGESharkBossSandnadoQuicksand",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"ground_quicksand_art_variation",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
"skill_does_not_pathfind",
},
levels = {
[1] = {1002, 150, 10000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASharkBossBurrowedBite"] = {
name = "GASharkBossBurrowedBite",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
"base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
},
levels = {
[1] = {20, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASharkBossDiveCloseRangeImpact"] = {
name = "GASharkBossDiveCloseRangeImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASharkBossDiveLongRangeCharge"] = {
name = "GASharkBossDiveLongRangeCharge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASharkBossDiveLongRangeImpact"] = {
name = "GASharkBossDiveLongRangeImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASharkBossDiveMediumRangeCharge"] = {
name = "GASharkBossDiveMediumRangeCharge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASharkBossDiveMediumRangeImpact"] = {
name = "GASharkBossDiveMediumRangeImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASharkBossMeleeComboTailHit"] = {
name = "GASharkBossMeleeComboTailHit",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASharkBossSandnadoBurstUp"] = {
name = "GASharkBossSandnadoBurstUp",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_blocked",
},
levels = {
[1] = {20, baseMultiplier = 3.75, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASharkBossSandnadoLand"] = {
name = "GASharkBossSandnadoLand",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASharkBossTailSpinSandSpray"] = {
name = "GASharkBossTailSpinSandSpray",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"voll_slam_damage_+%_final_at_centre",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.5, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASharkBossBurrowEmerge"] = {
name = "EAASharkBossBurrowEmerge",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASharkBossDiveCloseRange"] = {
name = "EAASharkBossDiveCloseRange",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {120, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASharkBossDiveLongRange"] = {
name = "EAASharkBossDiveLongRange",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {120, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASharkBossDiveMediumRange"] = {
name = "EAASharkBossDiveMediumRange",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {120, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASharkBossSandnado"] = {
name = "EAASharkBossSandnado",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASharkBossBurrowedFinSinkTelegraph"] = {
name = "EAASharkBossBurrowedFinSinkTelegraph",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASharkBossBurrowedFinRaise"] = {
name = "EAASharkBossBurrowedFinRaise",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {80, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASharkBossBurrowEmergeFast"] = {
name = "EAASharkBossBurrowEmergeFast",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAASharkBossDiveMediumRangeNoBurrow"] = {
name = "EAASharkBossDiveMediumRangeNoBurrow",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
"skill_does_not_pathfind",
},
levels = {
[1] = {120, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDSharkBossSandnadoFishnado"] = {
name = "MDSharkBossSandnadoFishnado",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDSharkBossFinTracker"] = {
name = "MDSharkBossFinTracker",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MDSharkBossFinTrackerBackwards"] = {
name = "MDSharkBossFinTrackerBackwards",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
stance movement speed +% final [50]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.