Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/Procession/ProcessionBannerSpectre |
Area | 熔岩寶庫, 高地神塔庇護所, 熔岩寶庫 |
Tags | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
Packs |
生命
120%
Energy Shield From Life
25%
抗性




傷害
120%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
120%
Model Size
110%
Type
ProcessionBanner
Metadata
ProcessionBanner
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
65
生命
5,862
護甲值
2,023
閃避值
440
能量護盾
1,954
傷害
255
法術傷害
255
命中
1,974
攻擊時間
1.5
經驗值
25,808
Minion Life
5,654
Minion Energy Shield
1,885
Minion Damage
995
Minion Armour
2,023
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ABTTProcessionBannerInactive
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
ABTTProcessionBannerRegen
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
ABTTProcessionBannerDrain
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
base physical damage taken per minute [10908]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" ControlZone {} Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 2888 strafe_distance_+% = 60 } StateMachine { define_shared_state = "lock_on;" on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/ao/DegenHeal_Aura_Inactive.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/ao/DegenHeal_Aura_Active.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );" on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Procession/ProcessionBanner"] = { name = "Vaal Embalmed Bearer", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "ABTTProcessionBannerInactive", "ABTTProcessionBannerRegen", "ABTTProcessionBannerDrain", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ABTTProcessionBannerInactive"] = { name = "ABTTProcessionBannerInactive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTProcessionBannerRegen"] = { name = "ABTTProcessionBannerRegen", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTProcessionBannerDrain"] = { name = "ABTTProcessionBannerDrain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_taken_per_minute", "is_area_damage", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-80]
Id | StanceProcessionBannerWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
瓦爾永生搬運者

stance movement speed +% final [-80]
Vaal Embalmed Bearer
Spectre | Y |
---|---|
Tags | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
生命
120%
Energy Shield From Life
25%
抗性




傷害
120%
命中
100%
暴擊 Chance
5%
暴擊傷害加成
+30%
Attack Distance
4 ~ 14
攻擊時間
1.5 Second
Damage Spread
±20%
經驗值
120%
Model Size
110%
Type
ProcessionBanner
Metadata
ProcessionBannerSpectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,981
護甲值
2,413
閃避值
477
能量護盾
2,327
傷害
280
法術傷害
280
命中
2,180
攻擊時間
1.5
經驗值
34,361
Minion Life
6,237
Minion Energy Shield
2,079
Minion Damage
1,163
Minion Armour
2,413
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
ABTTProcessionBannerInactive
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
ABTTProcessionBannerRegenSpectre
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
ABTTProcessionBannerDrain
增益, 持續時間, 法術, 可觸發
施放時間: 1 秒
base physical damage taken per minute [11957]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" ControlZone {} Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Stats { set_base_heavy_stun_duration_ms = 2888 strafe_distance_+% = 60 } StateMachine { define_shared_state = "lock_on;" on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );" on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );" on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Procession/ProcessionBannerSpectre"] = { name = "Vaal Embalmed Bearer", life = 1.2, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "ABTTProcessionBannerInactive", "ABTTProcessionBannerDrain", "ABTTProcessionBannerRegenSpectre", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ABTTProcessionBannerInactive"] = { name = "ABTTProcessionBannerInactive", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTProcessionBannerDrain"] = { name = "ABTTProcessionBannerDrain", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_taken_per_minute", "is_area_damage", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ABTTProcessionBannerRegenSpectre"] = { name = "ABTTProcessionBannerRegenSpectre", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [-80]
Id | StanceProcessionBannerWalk |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.