| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/Procession/ProcessionBannerSpectre |
| Area | 熔火宝库, 金字塔避难所 |
| Tags | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
| Packs |
生命
120%
Energy Shield From Life
25%
抗性
伤害
120%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
120%
Model Size
110%
Type
ProcessionBanner
Metadata
ProcessionBanner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
5,862
2,023
663
1,954
伤害
255
法术伤害
255
命中
2,228
攻击间隔
1.5
经验值
25,808
召唤物生命
5,654
Minion Energy Shield
1,885
召唤物伤害
995
召唤物护甲
2,023
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ABTTProcessionBannerInactive
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
ABTTProcessionBannerRegen
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
ABTTProcessionBannerDrain
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
base physical damage taken per minute [10908]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
ControlZone {}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_base_heavy_stun_duration_ms = 2888
strafe_distance_+% = 60
}
StateMachine
{
define_shared_state = "lock_on;"
on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}
Preload
{
// Buffs applied in .ots
preload_buff_visual = "procession_banner_life_drain_regen"
preload_buff_visual = "procession_banner_life_drain_active"
preload_buff_visual = "procession_banner_life_drain_inactive"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );"
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Procession/ProcessionBanner"] = {
name = "Vaal Embalmed Bearer",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"ABTTProcessionBannerInactive",
"ABTTProcessionBannerRegen",
"ABTTProcessionBannerDrain",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTProcessionBannerInactive"] = {
name = "ABTTProcessionBannerInactive",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTProcessionBannerRegen"] = {
name = "ABTTProcessionBannerRegen",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTProcessionBannerDrain"] = {
name = "ABTTProcessionBannerDrain",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_taken_per_minute",
"is_area_damage",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-80]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2888 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.strafe_distance_+% | 60 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_or_create_state_lock_on_0 | SetUsesDirectionalRunAnimations( false ); |
| StateMachine.on_or_create_state_lock_on_1 | SetUsesDirectionalRunAnimations( true ); |
| Preload.preload_buff_visual | procession_banner_life_drain_regen, procession_banner_life_drain_active, procession_banner_life_drain_inactive |
瓦尔敛骸旗手
亡灵stance movement speed +% final [-80]
Vaal Embalmed Bearer
| Spectre | Y |
|---|---|
| Tags | aura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead |
生命
120%
Energy Shield From Life
25%
抗性
伤害
120%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
4 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
120%
Model Size
110%
Type
ProcessionBanner
Metadata
ProcessionBannerSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,981
2,413
708
2,327
伤害
280
法术伤害
280
命中
2,502
攻击间隔
1.5
经验值
34,361
召唤物生命
6,237
Minion Energy Shield
2,079
召唤物伤害
1,163
召唤物护甲
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ABTTProcessionBannerInactive
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
ABTTProcessionBannerRegenSpectre
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
ABTTProcessionBannerDrain
增益, 持续时间, 法术, 可触发
施放间隔: 1 秒
base physical damage taken per minute [11957]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
ControlZone {}
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
Stats
{
set_base_heavy_stun_duration_ms = 2888
strafe_distance_+% = 60
}
StateMachine
{
define_shared_state = "lock_on;"
on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
}
Preload
{
// Buffs applied in .ots
preload_buff_visual = "procession_banner_life_drain_regen"
preload_buff_visual = "procession_banner_life_drain_active"
preload_buff_visual = "procession_banner_life_drain_inactive"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );"
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Procession/ProcessionBannerSpectre"] = {
name = "Vaal Embalmed Bearer",
life = 1.2,
energyShield = 0.25,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
"ABTTProcessionBannerInactive",
"ABTTProcessionBannerDrain",
"ABTTProcessionBannerRegenSpectre",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTProcessionBannerInactive"] = {
name = "ABTTProcessionBannerInactive",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTProcessionBannerDrain"] = {
name = "ABTTProcessionBannerDrain",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_physical_damage_taken_per_minute",
"is_area_damage",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ABTTProcessionBannerRegenSpectre"] = {
name = "ABTTProcessionBannerRegenSpectre",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-80]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2888 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.strafe_distance_+% | 60 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2 |
| Actor.slow_animations_go_to_idle | false |
| StateMachine.define_shared_state | lock_on; |
| StateMachine.on_state_lock_on_0 | SetUsesDirectionalRunAnimations( false ); |
| StateMachine.on_state_lock_on_1 | SetUsesDirectionalRunAnimations( true ); |
| Preload.preload_buff_visual | procession_banner_life_drain_regen, procession_banner_life_drain_active, procession_banner_life_drain_inactive |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.