Vaal Embalmed Bearer
Undead
stance movement speed +% final [-80]
SpectreY
Spectre OverrideMetadata/Monsters/Procession/ProcessionBannerSpectre
AreaThe Molten Vault, The Ziggurat Refuge, The Molten Vault
Tagsaura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Packs
  • The Molten Vault, The Molten Vault: Vaal Embalmed Archer, Vaal Embalmed Bearer, Vaal Embalmed Axeman, Vaal Embalmed Rogue
  • The Molten Vault, The Molten Vault: Vaal Embalmed Archer, Vaal Embalmed Bearer, Vaal Embalmed Spearman, Vaal Embalmed Axeman
  • The Ziggurat Refuge: Vaal Embalmed Bearer, Vaal Embalmed Axeman, Vaal Embalmed Rogue
  • 生命
    120%
    Energy Shield From Life
    25%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    120%
    Model Size
    110%
    Type
    ProcessionBanner
    Metadata
    ProcessionBanner
    等级
    65
    生命
    5,862
    [护甲]
    2,023
    闪避值
    440
    能量护盾
    1,954
    伤害
    255
    法术伤害
    255
    命中
    1,974
    攻击间隔
    1.5
    经验值
    25,808
    Minion Life
    5,654
    Minion Energy Shield
    1,885
    Minion Damage
    995
    Minion Armour
    2,023
    ABTTProcessionBannerInactive
    增益, 持续时间, 法术, 可触发
    施放间隔: 1 秒
    ABTTProcessionBannerRegen
    增益, 持续时间, 法术, 可触发
    施放间隔: 1 秒
    ABTTProcessionBannerDrain
    增益, 持续时间, 法术, 可触发
    施放间隔: 1 秒
    base physical damage taken per minute [10908]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    ControlZone {}
    
    Actor
    {
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    	strafe_distance_+% = 60
    }
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/ao/DegenHeal_Aura_Inactive.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/ao/DegenHeal_Aura_Active.ao"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );"
    	
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBanner"] = {
        name = "Vaal Embalmed Bearer",
        life = 1.2,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "ABTTProcessionBannerInactive",
            "ABTTProcessionBannerRegen",
            "ABTTProcessionBannerDrain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerInactive"] = {
        name = "ABTTProcessionBannerInactive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerRegen"] = {
        name = "ABTTProcessionBannerRegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerDrain"] = {
        name = "ABTTProcessionBannerDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_taken_per_minute",
            "is_area_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-80]
    IdStanceProcessionBannerWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -80 Max: -80 Global
  • Craft Tagsspeed
    Vaal Embalmed Bearer
    Undead
    stance movement speed +% final [-80]
    SpectreY
    Tagsaura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
    生命
    120%
    Energy Shield From Life
    25%
    抗性
    0 0 0 0
    伤害
    120%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    120%
    Model Size
    110%
    Type
    ProcessionBanner
    Metadata
    ProcessionBannerSpectre
    等级
    68
    生命
    6,981
    [护甲]
    2,413
    闪避值
    477
    能量护盾
    2,327
    伤害
    280
    法术伤害
    280
    命中
    2,180
    攻击间隔
    1.5
    经验值
    34,361
    Minion Life
    6,237
    Minion Energy Shield
    2,079
    Minion Damage
    1,163
    Minion Armour
    2,413
    ABTTProcessionBannerInactive
    增益, 持续时间, 法术, 可触发
    施放间隔: 1 秒
    ABTTProcessionBannerRegenSpectre
    增益, 持续时间, 法术, 可触发
    施放间隔: 1 秒
    ABTTProcessionBannerDrain
    增益, 持续时间, 法术, 可触发
    施放间隔: 1 秒
    base physical damage taken per minute [11957]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    ControlZone {}
    
    Actor
    {
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    	strafe_distance_+% = 60
    	
    }
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );"
    	
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBannerSpectre"] = {
        name = "Vaal Embalmed Bearer",
        life = 1.2,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "ABTTProcessionBannerInactive",
            "ABTTProcessionBannerDrain",
            "ABTTProcessionBannerRegenSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerInactive"] = {
        name = "ABTTProcessionBannerInactive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerDrain"] = {
        name = "ABTTProcessionBannerDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_taken_per_minute",
            "is_area_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerRegenSpectre"] = {
        name = "ABTTProcessionBannerRegenSpectre",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-80]
    IdStanceProcessionBannerWalk
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -80 Max: -80 Global
  • Craft Tagsspeed
    Edit

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