Vaal Embalmed Bearer
Undead
stance movement speed +% final [-80]
SpectreY
Spectre OverrideMetadata/Monsters/Procession/ProcessionBannerSpectre
AreaThe Molten Vault, The Ziggurat Refuge, The Molten Vault
Tagsaura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Packs
  • The Molten Vault, The Molten Vault: Vaal Embalmed Archer, Vaal Embalmed Bearer, Vaal Embalmed Axeman, Vaal Embalmed Rogue
  • The Molten Vault, The Molten Vault: Vaal Embalmed Archer, Vaal Embalmed Bearer, Vaal Embalmed Spearman, Vaal Embalmed Axeman
  • The Ziggurat Refuge: Vaal Embalmed Bearer, Vaal Embalmed Axeman, Vaal Embalmed Rogue
  • Life
    120%
    Energy Shield From Life
    25%
    Resistance
    0 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    110%
    Type
    ProcessionBanner
    Metadata
    ProcessionBanner
    Level
    65
    Life
    5,862
    Armour
    2,023
    Evasion Rating
    440
    Energy Shield
    1,954
    Damage
    255
    Spell Damage
    255
    Accuracy
    1,974
    Attack Time
    1.5
    Experience
    25,808
    Minion Life
    5,654
    Minion Energy Shield
    1,885
    Minion Damage
    995
    Minion Armour
    2,023
    ABTTProcessionBannerInactive
    Buff, Duration, Spell, Triggerable
    Cast Time: 1 sec
    ABTTProcessionBannerRegen
    Buff, Duration, Spell, Triggerable
    Cast Time: 1 sec
    ABTTProcessionBannerDrain
    Buff, Duration, Spell, Triggerable
    Cast Time: 1 sec
    base physical damage taken per minute [10908]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    ControlZone {}
    
    Actor
    {
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    	strafe_distance_+% = 60
    }
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/ao/DegenHeal_Aura_Inactive.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/ao/DegenHeal_Aura_Active.ao"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );"
    	
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBanner"] = {
        name = "Vaal Embalmed Bearer",
        life = 1.2,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "ABTTProcessionBannerInactive",
            "ABTTProcessionBannerRegen",
            "ABTTProcessionBannerDrain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerInactive"] = {
        name = "ABTTProcessionBannerInactive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerRegen"] = {
        name = "ABTTProcessionBannerRegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerDrain"] = {
        name = "ABTTProcessionBannerDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_taken_per_minute",
            "is_area_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-80]
    IdStanceProcessionBannerWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -80 Max: -80 Global
  • Craft Tagsspeed
    Vaal Embalmed Bearer
    Undead
    stance movement speed +% final [-80]
    SpectreY
    Tagsaura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
    Life
    120%
    Energy Shield From Life
    25%
    Resistance
    0 0 0 0
    Damage
    120%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    120%
    Model Size
    110%
    Type
    ProcessionBanner
    Metadata
    ProcessionBannerSpectre
    Level
    68
    Life
    6,981
    Armour
    2,413
    Evasion Rating
    477
    Energy Shield
    2,327
    Damage
    280
    Spell Damage
    280
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    34,361
    Minion Life
    6,237
    Minion Energy Shield
    2,079
    Minion Damage
    1,163
    Minion Armour
    2,413
    ABTTProcessionBannerInactive
    Buff, Duration, Spell, Triggerable
    Cast Time: 1 sec
    ABTTProcessionBannerRegenSpectre
    Buff, Duration, Spell, Triggerable
    Cast Time: 1 sec
    ABTTProcessionBannerDrain
    Buff, Duration, Spell, Triggerable
    Cast Time: 1 sec
    base physical damage taken per minute [11957]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    ControlZone {}
    
    Actor
    {
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    	strafe_distance_+% = 60
    	
    }
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );"
    	
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBannerSpectre"] = {
        name = "Vaal Embalmed Bearer",
        life = 1.2,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "ABTTProcessionBannerInactive",
            "ABTTProcessionBannerDrain",
            "ABTTProcessionBannerRegenSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerInactive"] = {
        name = "ABTTProcessionBannerInactive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerDrain"] = {
        name = "ABTTProcessionBannerDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_taken_per_minute",
            "is_area_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerRegenSpectre"] = {
        name = "ABTTProcessionBannerRegenSpectre",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-80]
    IdStanceProcessionBannerWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -80 Max: -80 Global
  • Craft Tagsspeed
    Edit

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