바알 미라 운반자
언데드
stance movement speed +% final [-80]
Vaal Embalmed Bearer
SpectreY
Spectre OverrideMetadata/Monsters/Procession/ProcessionBannerSpectre
Area녹아내린 금고, 지구라트 피난처
Tagsaura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
Packs
  • 녹아내린 금고: 바알 미라 궁수, 바알 미라 운반자, 바알 미라 도끼병, 바알 미라 악한
  • 녹아내린 금고: 바알 미라 궁수, 바알 미라 운반자, 바알 미라 창병, 바알 미라 도끼병
  • 지구라트 피난처: 바알 미라 운반자, 바알 미라 도끼병, 바알 미라 악한
  • 생명력
    120%
    Energy Shield From Life
    25%
    저항
    0 0 0 0
    Damage
    120%
    정확도
    100%
    Attack Distance
    4 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    110%
    Type
    ProcessionBanner
    Metadata
    ProcessionBanner
    레벨
    65
    생명력
    5,862
    Damage
    255
    주문 피해
    255
    정확도
    2,214
    공격 속도
    1.5
    경험치
    25,808
    Minion Life
    5,654
    Minion Energy Shield
    1,885
    Minion Damage
    995
    Minion Armour
    2,023
    ABTTProcessionBannerInactive
    Buff, Duration, Spell, Triggerable
    시전 속도: 1 초
    ABTTProcessionBannerRegen
    Buff, Duration, Spell, Triggerable
    시전 속도: 1 초
    ABTTProcessionBannerDrain
    Buff, Duration, Spell, Triggerable
    시전 속도: 1 초
    base physical damage taken per minute [10908]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    ControlZone {}
    
    Actor
    {
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    	strafe_distance_+% = 60
    }
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_or_create_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_or_create_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Preload
    {
    	// Buffs applied in .ots
    	preload_buff_visual = "procession_banner_life_drain_regen"
    	preload_buff_visual = "procession_banner_life_drain_active"
    	preload_buff_visual = "procession_banner_life_drain_inactive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );"
    	
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBanner"] = {
        name = "Vaal Embalmed Bearer",
        life = 1.2,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "ABTTProcessionBannerInactive",
            "ABTTProcessionBannerRegen",
            "ABTTProcessionBannerDrain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerInactive"] = {
        name = "ABTTProcessionBannerInactive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerRegen"] = {
        name = "ABTTProcessionBannerRegen",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerDrain"] = {
        name = "ABTTProcessionBannerDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_taken_per_minute",
            "is_area_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-80]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -80 Max: -80 Global
  • Craft Tags속도
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2888
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.strafe_distance_+%60
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statelock_on;
    StateMachine.on_or_create_state_lock_on_0SetUsesDirectionalRunAnimations( false );
    StateMachine.on_or_create_state_lock_on_1SetUsesDirectionalRunAnimations( true );
    Preload.preload_buff_visualprocession_banner_life_drain_regen, procession_banner_life_drain_active, procession_banner_life_drain_inactive
    바알 미라 운반자
    언데드
    stance movement speed +% final [-80]
    Vaal Embalmed Bearer
    SpectreY
    Tagsaura_bearer, humanoid, medium_movement, not_dex, not_str, physical_affinity, red_blood, Unarmed_onhit_audio, undead
    생명력
    120%
    Energy Shield From Life
    25%
    저항
    0 0 0 0
    Damage
    120%
    정확도
    100%
    Attack Distance
    4 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    120%
    Model Size
    110%
    Type
    ProcessionBanner
    Metadata
    ProcessionBannerSpectre
    레벨
    68
    생명력
    6,981
    Damage
    280
    주문 피해
    280
    정확도
    2,464
    공격 속도
    1.5
    경험치
    34,361
    Minion Life
    6,237
    Minion Energy Shield
    2,079
    Minion Damage
    1,163
    Minion Armour
    2,413
    ABTTProcessionBannerInactive
    Buff, Duration, Spell, Triggerable
    시전 속도: 1 초
    ABTTProcessionBannerRegenSpectre
    Buff, Duration, Spell, Triggerable
    시전 속도: 1 초
    ABTTProcessionBannerDrain
    Buff, Duration, Spell, Triggerable
    시전 속도: 1 초
    base physical damage taken per minute [11957]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    ControlZone {}
    
    Actor
    {
    
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2888
    	strafe_distance_+% = 60
    	
    }
    StateMachine
    {
    	define_shared_state = "lock_on;"
    	on_state_lock_on_0 = "SetUsesDirectionalRunAnimations( false );"
    	on_state_lock_on_1 = "SetUsesDirectionalRunAnimations( true );"
    }
    
    Preload
    {
    	// Buffs applied in .ots
    	preload_buff_visual = "procession_banner_life_drain_regen"
    	preload_buff_visual = "procession_banner_life_drain_active"
    	preload_buff_visual = "procession_banner_life_drain_inactive"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );"
    	
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ProcessionFollower/epk/degen_heal_bannerbearer_out.epk', 1 );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Procession/ProcessionBannerSpectre"] = {
        name = "Vaal Embalmed Bearer",
        life = 1.2,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "ABTTProcessionBannerInactive",
            "ABTTProcessionBannerDrain",
            "ABTTProcessionBannerRegenSpectre",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerInactive"] = {
        name = "ABTTProcessionBannerInactive",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerDrain"] = {
        name = "ABTTProcessionBannerDrain",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_taken_per_minute",
            "is_area_damage",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ABTTProcessionBannerRegenSpectre"] = {
        name = "ABTTProcessionBannerRegenSpectre",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Buff] = true,
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-80]
    FamilyStance
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -80 Max: -80 Global
  • Craft Tags속도
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2888
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.strafe_distance_+%60
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    StateMachine.define_shared_statelock_on;
    StateMachine.on_state_lock_on_0SetUsesDirectionalRunAnimations( false );
    StateMachine.on_state_lock_on_1SetUsesDirectionalRunAnimations( true );
    Preload.preload_buff_visualprocession_banner_life_drain_regen, procession_banner_life_drain_active, procession_banner_life_drain_inactive
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.