狼盟友
monster no drops or experience [1]
Wolf Companion
Spectre | N |
---|---|
Tags | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
生命
90%
護甲
+20%
閃避值
+30%
Ailment Threshold
%
抗性
0
0
0
0
傷害
218%
命中
100%
暴擊率
+5%
暴擊加成
+130%
Attack Distance
4 ~ 9
Attack Time
0.8 Second
Damage Spread
±20%
經驗值
150%
Model Size
100%
Type
WolfPlayerSummoned
Metadata
SummonedWolfCompanion
IsSummoned
Y
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,981
護甲
3,451
閃避值
477
能量護盾
0
傷害
508
法術傷害
508
命中
0
Attack Time
0.8
經驗值
42,951
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedWolfCompanion
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
基礎攻擊
Base Damage: 407–610
[Critical|暴擊]率: 5%
Attack Time: 0.8 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
攻擊, 近戰, 近戰單一目標, Wolf
[DNT] Leaping Claw
Base Damage: 407–610
[Critical|暴擊]率: 5%
Attack Time: 0.8 秒
[DNT] Not a claw attack, more like a bite
根據移動的距離最多造成 50% 更多傷害
attack maximum action distance + [8]
base melee dash range [40]
is area damage [1]
shapeshift ignore form check [1]
use melee pattern range [1]
wolf leap attack bite maximum distance [16]
attack maximum action distance + [8]
base melee dash range [40]
is area damage [1]
shapeshift ignore form check [1]
use melee pattern range [1]
wolf leap attack bite maximum distance [16]
WolfHowlMinion
法術, 冷卻, 可觸發, Wolf
[DNT] Howl
施放時間: 1.33 秒
[DNT] Loud noise
base skill effect duration [6000]
shapeshift ignore form check [1]
wolf minion howl critical strike chance +% against enemies [10]
shapeshift ignore form check [1]
wolf minion howl critical strike chance +% against enemies [10]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 50 set_action_attack_or_cast_time_uses_animation_length = 0 } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wolves/SummonedWolfCompanion"] = { name = "Wolf Companion", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.18, damageSpread = 0.2, attackTime = 0.8, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedWolfCompanion", "WolfLeapAttackMinion", "WolfHowlMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWolfCompanion"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WolfLeapAttackMinion"] = { name = "[DNT] Leaping Claw", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Not a claw attack, more like a bite", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Wolf] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_melee_dash_range", "wolf_leap_attack_bite_maximum_distance", "attack_maximum_action_distance_+", "base_dash_additional_damage_from_distance_+%_final", "is_area_damage", "use_melee_pattern_range", "shapeshift_ignore_form_check", }, levels = { [1] = {40, 16, 8, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WolfHowlMinion"] = { name = "[DNT] Howl", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[DNT] Loud noise", skillTypes = { [SkillType.Spell] = true, [SkillType.Cooldown] = true, [SkillType.Triggerable] = true, [SkillType.Wolf] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "wolf_minion_howl_critical_strike_chance_+%_against_enemies", "shapeshift_ignore_form_check", }, levels = { [1] = {6000, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |