狼の相棒



monster no drops or experience [1]
Wolf Companion
Spectre | N |
---|---|
Tags | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
ライフ
90%
+20%
回避力
+30%
耐性




Damage
218%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 9
アタックタイム
0.8 Second
Damage Spread
±20%
経験値
150%
Model Size
90%
Type
WolfPlayerSummoned
Metadata
WolfCompanionPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,981
2,896
920
Damage
508
スペルダメージ
508
命中力
2,464
アタックタイム
0.8
経験値
42,951
Minion Life
6,237
Minion Damage
2,112
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 407–610
クリティカルヒット率: 5%
アタックタイム: 0.8 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 50 set_action_attack_or_cast_time_uses_animation_length = 0 } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummoned"] = { name = "Wolf Companion", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.18, damageSpread = 0.2, attackTime = 0.8, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedWolfCompanion", "WolfLeapAttackMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWolfCompanion"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WolfLeapAttackMinion"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_added_attack_time_by_distance_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {250, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
狼の相棒



monster no drops or experience [1]
Wolf Companion
Spectre | N |
---|---|
Tags | beast, fast_movement, mammal_beast, not_int, Snap_onhit_audio |
ライフ
90%
+20%
回避力
+30%
耐性




Damage
218%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 9
アタックタイム
0.8 Second
Damage Spread
±20%
経験値
150%
Model Size
90%
Type
WolfPlayerSummoned
Metadata
IceWolfPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
6,981
2,896
920
Damage
508
スペルダメージ
508
命中力
2,464
アタックタイム
0.8
経験値
42,951
Minion Life
6,237
Minion Damage
2,112
Minion Armour
3,861
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 407–610
クリティカルヒット率: 5%
アタックタイム: 0.8 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 has_quadruped_head_control = 1 quadruped_head_turn_duration_ms = 50 set_action_attack_or_cast_time_uses_animation_length = 0 } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );" } Render { fade_arrows = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wolves/IceWolfPlayerSummoned"] = { name = "Wolf Companion", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.18, damageSpread = 0.2, attackTime = 0.8, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedWolfCompanion", "WolfLeapAttackMinion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWolfCompanion"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WolfLeapAttackMinion"] = { name = "Leap Slam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are pushed out of the way.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, [SkillType.Travel] = true, [SkillType.Jumping] = true, [SkillType.ConsumesFullyBrokenArmour] = true, [SkillType.NoAttackInPlace] = true, }, statDescriptionScope = "leap_slam", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_added_attack_time_by_distance_ms", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {250, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.