狼の相棒
monster no drops or experience [1]
Wolf Companion
SpectreN
Tagsbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
ライフ
90%
回避力
+30%
耐性
0 0 0 0
Damage
218%
命中力
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
4 ~ 9
アタックタイム
0.8 Second
Damage Spread
±20%
経験値
150%
Model Size
90%
Type
WolfPlayerSummoned
Metadata
WolfCompanionPlayerSummoned
IsSummoned
Y
レベル
68
ライフ
6,981
Damage
508
スペルダメージ
508
命中力
2,464
アタックタイム
0.8
経験値
42,951
Minion Life
6,237
Minion Damage
2,112
Minion Armour
3,861
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
基本アタック
Base Damage: 407–610
アタックタイム: 0.8 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
リープスラム
Base Damage: 407–610
アタックタイム: 0.8 秒
空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。 着地点にいる敵は押し出される。
合計アタックタイム 秒、
プラス最大 +0.25
衝撃の半径は1m
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 50
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

Render
{
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummoned"] = {
    name = "Wolf Companion",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 0.8,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedWolfCompanion",
        "WolfLeapAttackMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Travel] = true,
        [SkillType.Jumping] = true,
        [SkillType.ConsumesFullyBrokenArmour] = true,
        [SkillType.NoAttackInPlace] = true,
    },
    statDescriptionScope = "leap_slam",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_added_attack_time_by_distance_ms",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
    },
    levels = {
        [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 狼の相棒
    monster no drops or experience [1]
    Wolf Companion
    SpectreN
    Tagsbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
    ライフ
    90%
    回避力
    +30%
    耐性
    0 0 0 0
    Damage
    218%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 9
    アタックタイム
    0.8 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    90%
    Type
    WolfPlayerSummoned
    Metadata
    IceWolfPlayerSummoned
    IsSummoned
    Y
    レベル
    68
    ライフ
    6,981
    Damage
    508
    スペルダメージ
    508
    命中力
    2,464
    アタックタイム
    0.8
    経験値
    42,951
    Minion Life
    6,237
    Minion Damage
    2,112
    Minion Armour
    3,861
    MeleeAtAnimationSpeedWolfCompanion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 407–610
    アタックタイム: 0.8 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WolfLeapAttackMinion
    Attack, Area, Melee, Slam, Totemable, Travel, Jumping, ConsumesFullyBrokenArmour, NoAttackInPlace
    リープスラム
    Base Damage: 407–610
    アタックタイム: 0.8 秒
    空中に飛び上がり、着地点にいる敵にメイスでダメージを与えノックバックさせる。 着地点にいる敵は押し出される。
    合計アタックタイム 秒、
    プラス最大 +0.25
    衝撃の半径は1m
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	has_quadruped_head_control = 1
    	quadruped_head_turn_duration_ms = 50
    	set_action_attack_or_cast_time_uses_animation_length = 0
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Render
    {
    	fade_arrows = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/IceWolfPlayerSummoned"] = {
        name = "Wolf Companion",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.18,
        damageSpread = 0.2,
        attackTime = 0.8,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWolfCompanion",
            "WolfLeapAttackMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWolfCompanion"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WolfLeapAttackMinion"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and [Knockback|Knocking Back] enemies with your mace where you land. Enemies you would land on are
    pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Travel] = true,
            [SkillType.Jumping] = true,
            [SkillType.ConsumesFullyBrokenArmour] = true,
            [SkillType.NoAttackInPlace] = true,
        },
        statDescriptionScope = "leap_slam",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_added_attack_time_by_distance_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
        },
        levels = {
            [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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