Compañero lobo
Bestiamonster no drops or experience [1]
Wolf Companion
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
Vida
110%
Evasión
+30%
Resistencia
Damage
70%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 12
Tiempo de ataque
0.8 Second
Damage Spread
±20%
Experiencia
100%
Model Size
108%
Type
WolfPlayerSummoned
Metadata
WolfCompanionPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,533
2,413
920
Damage
163
Daño de hechizos
163
Precisión
2,502
Tiempo de ataque
0.8
Experiencia
28,634
Minion Life
7,623
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 131—196
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.8 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
Salto con impacto
Base Damage: 131—196
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.8 seg
Tiempo de recarga: 7 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino.
active skill base area of effect radius [10]
is area damage [1]
suppress weapon surges [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase"
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummoned"] = {
name = "Wolf Companion",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 0.8,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedWolfCompanion",
"WolfLeapAttackMinion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_added_attack_time_by_distance_ms",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"suppress_weapon_surges",
},
levels = {
[1] = {250, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Compañero lobo
Bestiamonster no drops or experience [1]
Wolf Companion
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
Vida
110%
Evasión
+30%
Resistencia
Damage
70%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 12
Tiempo de ataque
0.8 Second
Damage Spread
±20%
Experiencia
100%
Model Size
108%
Type
WolfPlayerSummoned
Metadata
WolfCompanionPlayerSummonedBloody
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,533
2,413
920
Damage
163
Daño de hechizos
163
Precisión
2,502
Tiempo de ataque
0.8
Experiencia
28,634
Minion Life
7,623
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 131—196
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.8 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
Salto con impacto
Base Damage: 131—196
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.8 seg
Tiempo de recarga: 7 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino.
active skill base area of effect radius [10]
is area damage [1]
suppress weapon surges [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase"
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummonedBloody"] = {
name = "Wolf Companion",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 0.8,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedWolfCompanion",
"WolfLeapAttackMinion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_added_attack_time_by_distance_ms",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"suppress_weapon_surges",
},
levels = {
[1] = {250, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Compañero lobo
Bestiamonster no drops or experience [1]
Wolf Companion
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
Vida
110%
Evasión
+30%
Resistencia
Damage
70%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 12
Tiempo de ataque
0.8 Second
Damage Spread
±20%
Experiencia
100%
Model Size
108%
Type
WolfPlayerSummoned
Metadata
IceWolfPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
8,533
2,413
920
Damage
163
Daño de hechizos
163
Precisión
2,502
Tiempo de ataque
0.8
Experiencia
28,634
Minion Life
7,623
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 131—196
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.8 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
Salto con impacto
Base Damage: 131—196
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.8 seg
Tiempo de recarga: 7 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino.
active skill base area of effect radius [10]
is area damage [1]
suppress weapon surges [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase"
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/IceWolfPlayerSummoned"] = {
name = "Wolf Companion",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 0.8,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedWolfCompanion",
"WolfLeapAttackMinion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_added_attack_time_by_distance_ms",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"suppress_weapon_surges",
},
levels = {
[1] = {250, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.