Compañero lobo
Bestia
monster no drops or experience [1]
Wolf Companion
SpectreN
Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
Vida
110%
Evasión
+30%
Resistencia
0 0 0 0
Damage
70%
Precisión
100%
Attack Distance
6 ~ 12
Tiempo de ataque
0.8 Second
Damage Spread
±20%
Experiencia
100%
Model Size
108%
Type
WolfPlayerSummoned
Metadata
WolfCompanionPlayerSummoned
IsSummoned
Y
Nivel
68
Vida
8,533
Damage
163
Daño de hechizos
163
Precisión
2,502
Tiempo de ataque
0.8
Experiencia
28,634
Minion Life
7,623
Minion Damage
678
Minion Armour
2,413
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 131—196
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.8 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
Salto con impacto
Base Damage: 131—196
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 0.8 seg
Tiempo de recarga: 7 seg
Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino.
segundos al tiempo de ataque total, más hasta
+0.25 segundos en función de la distancia recorrida
active skill base area of effect radius [10]
is area damage [1]
suppress weapon surges [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummoned"] = {
    name = "Wolf Companion",
    life = 1.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 0.8,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedWolfCompanion",
        "WolfLeapAttackMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Cooldown] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_added_attack_time_by_distance_ms",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "suppress_weapon_surges",
    },
    levels = {
        [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Compañero lobo
    Bestia
    monster no drops or experience [1]
    Wolf Companion
    SpectreN
    Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
    Vida
    110%
    Evasión
    +30%
    Resistencia
    0 0 0 0
    Damage
    70%
    Precisión
    100%
    Attack Distance
    6 ~ 12
    Tiempo de ataque
    0.8 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    108%
    Type
    WolfPlayerSummoned
    Metadata
    WolfCompanionPlayerSummonedBloody
    IsSummoned
    Y
    Nivel
    68
    Vida
    8,533
    Damage
    163
    Daño de hechizos
    163
    Precisión
    2,502
    Tiempo de ataque
    0.8
    Experiencia
    28,634
    Minion Life
    7,623
    Minion Damage
    678
    Minion Armour
    2,413
    MeleeAtAnimationSpeedWolfCompanion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 131—196
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.8 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WolfLeapAttackMinion
    Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
    Salto con impacto
    Base Damage: 131—196
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.8 seg
    Tiempo de recarga: 7 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino.
    segundos al tiempo de ataque total, más hasta
    +0.25 segundos en función de la distancia recorrida
    active skill base area of effect radius [10]
    is area damage [1]
    suppress weapon surges [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummonedBloody"] = {
        name = "Wolf Companion",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.8,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWolfCompanion",
            "WolfLeapAttackMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWolfCompanion"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WolfLeapAttackMinion"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_added_attack_time_by_distance_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "suppress_weapon_surges",
        },
        levels = {
            [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Compañero lobo
    Bestia
    monster no drops or experience [1]
    Wolf Companion
    SpectreN
    Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
    Vida
    110%
    Evasión
    +30%
    Resistencia
    0 0 0 0
    Damage
    70%
    Precisión
    100%
    Attack Distance
    6 ~ 12
    Tiempo de ataque
    0.8 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    108%
    Type
    WolfPlayerSummoned
    Metadata
    IceWolfPlayerSummoned
    IsSummoned
    Y
    Nivel
    68
    Vida
    8,533
    Damage
    163
    Daño de hechizos
    163
    Precisión
    2,502
    Tiempo de ataque
    0.8
    Experiencia
    28,634
    Minion Life
    7,623
    Minion Damage
    678
    Minion Armour
    2,413
    MeleeAtAnimationSpeedWolfCompanion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque básico
    Base Damage: 131—196
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.8 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WolfLeapAttackMinion
    Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
    Salto con impacto
    Base Damage: 131—196
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.8 seg
    Tiempo de recarga: 7 seg
    Saltas por los aires para infligir daño y empujar a los enemigos con tu arma en el lugar donde caes. Empujas a los enemigos sobre los que caerías fuera de tu camino.
    segundos al tiempo de ataque total, más hasta
    +0.25 segundos en función de la distancia recorrida
    active skill base area of effect radius [10]
    is area damage [1]
    suppress weapon surges [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/IceWolfPlayerSummoned"] = {
        name = "Wolf Companion",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.8,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWolfCompanion",
            "WolfLeapAttackMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWolfCompanion"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WolfLeapAttackMinion"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_added_attack_time_by_distance_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "suppress_weapon_surges",
        },
        levels = {
            [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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