IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Companheiro Lobo
CategoryBeastsFera
IconEnemyEvasion
monster no drops or experience [1]
Wolf Companion
Spectre
Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
Vida
110%
Evasão
+30%
Resistência
IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
70%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
0.8 Second
Damage Spread
±20%
Experiência
100%
Model Size
108%
Type
WolfPlayerSummoned
Metadata
WolfCompanionPlayerSummoned
IsSummoned
Y
Nível
68
Vida
9,083
Damage
163
Dano Mágico
163
Precisão
2,502
Tempo de Ataque
0.8
Experiência
28,634
Minion Life
7,623
Minion Damage
678
Minion Armour
2,413
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 131196
Chance de Golpe Crítico: 5%
Tempo de Ataque: 0.8 s
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
WolfLeapAttackMinion
Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
Salto Impactante
Base Damage: 131196
Chance de Golpe Crítico: 5%
Tempo de Ataque: 0.8 s
Tempo de Recarga: 7 s
Você salta e golpeia com sua arma o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda é empurrado para o lado.
Até +0.25 segundos ao tempo total do
ataque com base na distância percorrida
active skill base area of effect radius [10]
is area damage [1]
suppress weapon surges [1]
BruteLeapSlam

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummoned"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Wolf Companion",
    life = 1.1,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 0.8,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedWolfCompanion",
        "WolfLeapAttackMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Cooldown] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_added_attack_time_by_distance_ms",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "suppress_weapon_surges",
    },
    levels = {
        [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Companheiro Lobo
    CategoryBeastsFera
    IconEnemyEvasion
    monster no drops or experience [1]
    Wolf Companion
    Spectre
    Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
    Vida
    110%
    Evasão
    +30%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    70%
    Precisão
    100%
    Attack Distance
    6 ~ 12
    Tempo de Ataque
    0.8 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    108%
    Type
    WolfPlayerSummoned
    Metadata
    WolfCompanionPlayerSummonedBloody
    IsSummoned
    Y
    Nível
    68
    Vida
    9,083
    Damage
    163
    Dano Mágico
    163
    Precisão
    2,502
    Tempo de Ataque
    0.8
    Experiência
    28,634
    Minion Life
    7,623
    Minion Damage
    678
    Minion Armour
    2,413
    MeleeAtAnimationSpeedWolfCompanion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 131196
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 0.8 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    WolfLeapAttackMinion
    Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
    Salto Impactante
    Base Damage: 131196
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 0.8 s
    Tempo de Recarga: 7 s
    Você salta e golpeia com sua arma o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda é empurrado para o lado.
    Até +0.25 segundos ao tempo total do
    ataque com base na distância percorrida
    active skill base area of effect radius [10]
    is area damage [1]
    suppress weapon surges [1]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummonedBloody"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wolf Companion",
        life = 1.1,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.8,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWolfCompanion",
            "WolfLeapAttackMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWolfCompanion"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WolfLeapAttackMinion"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_added_attack_time_by_distance_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "suppress_weapon_surges",
        },
        levels = {
            [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Lobo Companheiro
    CategoryBeastsFera
    IconEnemyEvasion
    monster no drops or experience [1]
    Wolf Companion
    Spectre
    Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
    Vida
    110%
    Evasão
    +30%
    Resistência
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    70%
    Precisão
    100%
    Attack Distance
    6 ~ 12
    Tempo de Ataque
    0.8 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    108%
    Type
    WolfPlayerSummoned
    Metadata
    IceWolfPlayerSummoned
    IsSummoned
    Y
    Nível
    68
    Vida
    9,083
    Damage
    163
    Dano Mágico
    163
    Precisão
    2,502
    Tempo de Ataque
    0.8
    Experiência
    28,634
    Minion Life
    7,623
    Minion Damage
    678
    Minion Armour
    2,413
    MeleeAtAnimationSpeedWolfCompanion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 131196
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 0.8 s
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    WolfLeapAttackMinion
    Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
    Salto Impactante
    Base Damage: 131196
    Chance de Golpe Crítico: 5%
    Tempo de Ataque: 0.8 s
    Tempo de Recarga: 7 s
    Você salta e golpeia com sua arma o local onde cair, causando dano e empurrando inimigos. Quem estiver no local da queda é empurrado para o lado.
    Até +0.25 segundos ao tempo total do
    ataque com base na distância percorrida
    active skill base area of effect radius [10]
    is area damage [1]
    suppress weapon surges [1]
    BruteLeapSlam

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/IceWolfPlayerSummoned"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Wolf Companion",
        life = 1.1,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.8,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWolfCompanion",
            "WolfLeapAttackMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWolfCompanion"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WolfLeapAttackMinion"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_added_attack_time_by_distance_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "suppress_weapon_surges",
        },
        levels = {
            [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 1 Global Unscalable Value
  • Edit

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