Companheiro Lobo
monster no drops or experience [1]
Wolf Companion
SpectreN
Tagsbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
Vida
90%
Armadura
+20%
Evasão
+30%
Ailment Threshold
%
Resistência
0 0 0 0
Damage
218%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 9
Attack Time
0.8 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
WolfPlayerSummoned
Metadata
SummonedWolfCompanion
IsSummoned
Y
Nível
68
Vida
6,981
Armadura
4,141
Evasão
620
Energy Shield
0
Damage
508
Dano Mágico
508
Precisão
1,090
Attack Time
0.8
Experiência
42,951
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Básico
Base Damage: 407–610
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 0.8 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Melee, MeleeSingleTarget, Wolf
[DNT] Leaping Claw
Base Damage: 407–610
Chance de [Critical|Acerto Crítico]: 5%
Attack Time: 0.8 seg
[DNT] Not a claw attack, more like a bite
Causa até 50% mais Dano, baseado na distância percorrida
attack maximum action distance + [8]
base melee dash range [40]
is area damage [1]
shapeshift ignore form check [1]
use melee pattern range [1]
wolf leap attack bite maximum distance [16]
WolfHowlMinion
Spell, Cooldown, Triggerable, Wolf
[DNT] Howl
Tempo de Conjuração: 1.33 seg
[DNT] Loud noise
base skill effect duration [6000]
shapeshift ignore form check [1]
wolf minion howl critical strike chance +% against enemies [10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 50
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

Render
{
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/SummonedWolfCompanion"] = {
    name = "Wolf Companion",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 0.8,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedWolfCompanion",
        "WolfLeapAttackMinion",
        "WolfHowlMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
    name = "[DNT] Leaping Claw",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Not a claw attack, more like a bite",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Wolf] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_melee_dash_range",
        "wolf_leap_attack_bite_maximum_distance",
        "attack_maximum_action_distance_+",
        "base_dash_additional_damage_from_distance_+%_final",
        "is_area_damage",
        "use_melee_pattern_range",
        "shapeshift_ignore_form_check",
    },
    levels = {
        [1] = {40, 16, 8, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfHowlMinion"] = {
    name = "[DNT] Howl",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Loud noise",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Wolf] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "wolf_minion_howl_critical_strike_chance_+%_against_enemies",
        "shapeshift_ignore_form_check",
    },
    levels = {
        [1] = {6000, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global