Companheiro Lobo
Besta
monster no drops or experience [1]
Wolf Companion
SpectreN
Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
Vida
110%
Evasão
+30%
Resistência
0 0 0 0
Damage
70%
Precisão
100%
Attack Distance
6 ~ 12
Tempo de Ataque
0.8 Second
Damage Spread
±20%
Experiência
100%
Model Size
108%
Type
WolfPlayerSummoned
Metadata
WolfCompanionPlayerSummoned
IsSummoned
Y
Nível
68
Vida
8,533
Damage
163
Dano Mágico
163
Precisão
2,502
Tempo de Ataque
0.8
Experiência
28,634
Minion Life
7,623
Minion Damage
678
Minion Armour
2,413
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque Básico
Base Damage: 131—196
Chance de Acerto Crítico: 5%
Tempo de Ataque: 0.8 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
Salto Impactante
Base Damage: 131—196
Chance de Acerto Crítico: 5%
Tempo de Ataque: 0.8 seg
Recarga: 7 seg
Saltar no ar, causando dano e empurrando inimigos com sua arma onde você cair. Inimigos sobre os quais você cairia são empurrados para fora do caminho.
segundos ao Tempo Total do Ataque, mais até
+0.25 segundos baseado na distância percorrida
active skill base area of effect radius [10]
is area damage [1]
suppress weapon surges [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummoned"] = {
    name = "Wolf Companion",
    life = 1.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 0.8,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedWolfCompanion",
        "WolfLeapAttackMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Cooldown] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_added_attack_time_by_distance_ms",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "suppress_weapon_surges",
    },
    levels = {
        [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Companheiro Lobo
    Besta
    monster no drops or experience [1]
    Wolf Companion
    SpectreN
    Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
    Vida
    110%
    Evasão
    +30%
    Resistência
    0 0 0 0
    Damage
    70%
    Precisão
    100%
    Attack Distance
    6 ~ 12
    Tempo de Ataque
    0.8 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    108%
    Type
    WolfPlayerSummoned
    Metadata
    WolfCompanionPlayerSummonedBloody
    IsSummoned
    Y
    Nível
    68
    Vida
    8,533
    Damage
    163
    Dano Mágico
    163
    Precisão
    2,502
    Tempo de Ataque
    0.8
    Experiência
    28,634
    Minion Life
    7,623
    Minion Damage
    678
    Minion Armour
    2,413
    MeleeAtAnimationSpeedWolfCompanion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 131—196
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 0.8 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WolfLeapAttackMinion
    Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
    Salto Impactante
    Base Damage: 131—196
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 0.8 seg
    Recarga: 7 seg
    Saltar no ar, causando dano e empurrando inimigos com sua arma onde você cair. Inimigos sobre os quais você cairia são empurrados para fora do caminho.
    segundos ao Tempo Total do Ataque, mais até
    +0.25 segundos baseado na distância percorrida
    active skill base area of effect radius [10]
    is area damage [1]
    suppress weapon surges [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummonedBloody"] = {
        name = "Wolf Companion",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.8,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWolfCompanion",
            "WolfLeapAttackMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWolfCompanion"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WolfLeapAttackMinion"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_added_attack_time_by_distance_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "suppress_weapon_surges",
        },
        levels = {
            [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Lobo Companheiro
    Besta
    monster no drops or experience [1]
    Wolf Companion
    SpectreN
    Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
    Vida
    110%
    Evasão
    +30%
    Resistência
    0 0 0 0
    Damage
    70%
    Precisão
    100%
    Attack Distance
    6 ~ 12
    Tempo de Ataque
    0.8 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    108%
    Type
    WolfPlayerSummoned
    Metadata
    IceWolfPlayerSummoned
    IsSummoned
    Y
    Nível
    68
    Vida
    8,533
    Damage
    163
    Dano Mágico
    163
    Precisão
    2,502
    Tempo de Ataque
    0.8
    Experiência
    28,634
    Minion Life
    7,623
    Minion Damage
    678
    Minion Armour
    2,413
    MeleeAtAnimationSpeedWolfCompanion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Ataque Básico
    Base Damage: 131—196
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 0.8 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WolfLeapAttackMinion
    Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
    Salto Impactante
    Base Damage: 131—196
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 0.8 seg
    Recarga: 7 seg
    Saltar no ar, causando dano e empurrando inimigos com sua arma onde você cair. Inimigos sobre os quais você cairia são empurrados para fora do caminho.
    segundos ao Tempo Total do Ataque, mais até
    +0.25 segundos baseado na distância percorrida
    active skill base area of effect radius [10]
    is area damage [1]
    suppress weapon surges [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/IceWolfPlayerSummoned"] = {
        name = "Wolf Companion",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.8,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWolfCompanion",
            "WolfLeapAttackMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWolfCompanion"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WolfLeapAttackMinion"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_added_attack_time_by_distance_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "suppress_weapon_surges",
        },
        levels = {
            [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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