恶狼同伴
野兽
monster no drops or experience [1]
Wolf Companion
SpectreN
Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
生命
110%
闪避
+30%
抗性
0 0 0 0
伤害
70%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 12
攻击间隔
0.8 Second
Damage Spread
±20%
经验值
100%
Model Size
108%
Type
WolfPlayerSummoned
Metadata
WolfCompanionPlayerSummoned
IsSummoned
Y
等级
68
生命
8,533
2,413
伤害
163
法术伤害
163
命中
2,502
攻击间隔
0.8
经验值
28,634
召唤物生命
7,623
召唤物伤害
678
召唤物护甲
2,413
MeleeAtAnimationSpeedWolfCompanion
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 131—196
暴击率: 5%
攻击间隔: 0.8 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能, 冷却, AttackInPlace
跃击
Base Damage: 131—196
暴击率: 5%
攻击间隔: 0.8 秒
冷却时间: 7 秒
跃向空中,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
攻击时间 +0.25 秒,
并根据移动的距离最多 +0.25
active skill base area of effect radius [10]
is area damage [1]
suppress weapon surges [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummoned"] = {
    name = "Wolf Companion",
    life = 1.1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.7,
    damageSpread = 0.2,
    attackTime = 0.8,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedWolfCompanion",
        "WolfLeapAttackMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
    name = "Leap Slam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
        [SkillType.Cooldown] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_added_attack_time_by_distance_ms",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "suppress_weapon_surges",
    },
    levels = {
        [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Wolf Companion
    野兽
    monster no drops or experience [1]
    SpectreN
    Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
    生命
    110%
    闪避
    +30%
    抗性
    0 0 0 0
    伤害
    70%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 12
    攻击间隔
    0.8 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    108%
    Type
    WolfPlayerSummoned
    Metadata
    WolfCompanionPlayerSummonedBloody
    IsSummoned
    Y
    等级
    68
    生命
    8,533
    2,413
    伤害
    163
    法术伤害
    163
    命中
    2,502
    攻击间隔
    0.8
    经验值
    28,634
    召唤物生命
    7,623
    召唤物伤害
    678
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedWolfCompanion
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 131—196
    暴击率: 5%
    攻击间隔: 0.8 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WolfLeapAttackMinion
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能, 冷却, AttackInPlace
    跃击
    Base Damage: 131—196
    暴击率: 5%
    攻击间隔: 0.8 秒
    冷却时间: 7 秒
    跃向空中,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
    攻击时间 +0.25 秒,
    并根据移动的距离最多 +0.25
    active skill base area of effect radius [10]
    is area damage [1]
    suppress weapon surges [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummonedBloody"] = {
        name = "Wolf Companion",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.8,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWolfCompanion",
            "WolfLeapAttackMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWolfCompanion"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WolfLeapAttackMinion"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_added_attack_time_by_distance_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "suppress_weapon_surges",
        },
        levels = {
            [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 恶狼同伴
    野兽
    monster no drops or experience [1]
    Wolf Companion
    SpectreN
    Tagsbeast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio
    生命
    110%
    闪避
    +30%
    抗性
    0 0 0 0
    伤害
    70%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 12
    攻击间隔
    0.8 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    108%
    Type
    WolfPlayerSummoned
    Metadata
    IceWolfPlayerSummoned
    IsSummoned
    Y
    等级
    68
    生命
    8,533
    2,413
    伤害
    163
    法术伤害
    163
    命中
    2,502
    攻击间隔
    0.8
    经验值
    28,634
    召唤物生命
    7,623
    召唤物伤害
    678
    召唤物护甲
    2,413
    MeleeAtAnimationSpeedWolfCompanion
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
    基础攻击
    Base Damage: 131—196
    暴击率: 5%
    攻击间隔: 0.8 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    WolfLeapAttackMinion
    攻击, 范围, 近战, 位移, 快行, Slam, 图腾技能, 冷却, AttackInPlace
    跃击
    Base Damage: 131—196
    暴击率: 5%
    攻击间隔: 0.8 秒
    冷却时间: 7 秒
    跃向空中,落地时用武器对敌人造成伤害,并击退敌人。被踩到的敌人将被推离。
    攻击时间 +0.25 秒,
    并根据移动的距离最多 +0.25
    active skill base area of effect radius [10]
    is area damage [1]
    suppress weapon surges [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wolves/IceWolfPlayerSummoned"] = {
        name = "Wolf Companion",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.8,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedWolfCompanion",
            "WolfLeapAttackMinion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedWolfCompanion"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WolfLeapAttackMinion"] = {
        name = "Leap Slam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
            [SkillType.Cooldown] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_added_attack_time_by_distance_ms",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "suppress_weapon_surges",
        },
        levels = {
            [1] = {250, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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