Wolf Companion
monster no drops or experience [1]
SpectreN
Tagsbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
Life
90%
Armour
+20%
Evasion
+30%
Resistance
0 0 0 0
Damage
218%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 9
Attack Time
0.8 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
WolfPlayerSummoned
Metadata
SummonedWolfCompanion
IsSummoned
Y
Level
68
Life
6,981
Armour
4,141
Evasion Rating
620
Damage
508
Spell Damage
508
Accuracy
2,180
Attack Time
0.8
Experience
42,951
Minion Life
10,152
Minion Damage
4,134
Minion Armour
5,522
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 407–610
Critical Hit Chance: 5%
Attack Time: 0.8 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Melee, MeleeSingleTarget, Wolf
[DNT] Leaping Claw
Base Damage: 407–610
Critical Hit Chance: 5%
Attack Time: 0.8 sec
[DNT] Not a claw attack, more like a bite
Deals up to 50% more Damage, based on the distance travelled
attack maximum action distance + [8]
base melee dash range [40]
is area damage [1]
shapeshift ignore form check [1]
use melee pattern range [1]
wolf leap attack bite maximum distance [16]
WolfHowlMinion
Spell, Cooldown, Triggerable, Wolf
[DNT] Howl
Cast Time: 1.33 sec
[DNT] Loud noise
base skill effect duration [6000]
shapeshift ignore form check [1]
wolf minion howl critical strike chance +% against enemies [10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 50
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

Render
{
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/SummonedWolfCompanion"] = {
    name = "Wolf Companion",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 0.8,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedWolfCompanion",
        "WolfLeapAttackMinion",
        "WolfHowlMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
    name = "[DNT] Leaping Claw",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Not a claw attack, more like a bite",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Wolf] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_melee_dash_range",
        "wolf_leap_attack_bite_maximum_distance",
        "attack_maximum_action_distance_+",
        "base_dash_additional_damage_from_distance_+%_final",
        "is_area_damage",
        "use_melee_pattern_range",
        "shapeshift_ignore_form_check",
    },
    levels = {
        [1] = {40, 16, 8, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfHowlMinion"] = {
    name = "[DNT] Howl",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Loud noise",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Wolf] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "wolf_minion_howl_critical_strike_chance_+%_against_enemies",
        "shapeshift_ignore_form_check",
    },
    levels = {
        [1] = {6000, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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