늑대 동료
monster no drops or experience [1]
Wolf Companion
SpectreN
Tagsbeast, fast_movement, mammal_beast, not_int, Snap_onhit_audio
생명력
90%
방어도
+20%
회피
+30%
저항
0 0 0 0
Damage
218%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
4 ~ 9
공격 속도
0.8 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
WolfPlayerSummoned
Metadata
SummonedWolfCompanion
IsSummoned
Y
레벨
68
생명력
6,981
방어도
4,141
회피
620
Damage
508
주문 피해
508
정확도
2,180
공격 속도
0.8
경험치
42,951
Minion Life
10,152
Minion Damage
4,134
Minion Armour
5,522
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 407–610
치명타 명중 확률: 5%
공격 속도: 0.8 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Melee, MeleeSingleTarget, Wolf
[DNT] Leaping Claw
Base Damage: 407–610
치명타 명중 확률: 5%
공격 속도: 0.8 초
[DNT] Not a claw attack, more like a bite
이동한 거리에 따라 주는 피해 최대 50% 증폭
attack maximum action distance + [8]
base melee dash range [40]
is area damage [1]
shapeshift ignore form check [1]
use melee pattern range [1]
wolf leap attack bite maximum distance [16]
WolfHowlMinion
Spell, Cooldown, Triggerable, Wolf
[DNT] Howl
시전 속도: 1.33 초
[DNT] Loud noise
base skill effect duration [6000]
shapeshift ignore form check [1]
wolf minion howl critical strike chance +% against enemies [10]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	has_quadruped_head_control = 1
	quadruped_head_turn_duration_ms = 50
	set_action_attack_or_cast_time_uses_animation_length = 0
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
}

Render
{
	fade_arrows = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/SummonedWolfCompanion"] = {
    name = "Wolf Companion",
    life = 0.9,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.18,
    damageSpread = 0.2,
    attackTime = 0.8,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedWolfCompanion",
        "WolfLeapAttackMinion",
        "WolfHowlMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
    name = "[DNT] Leaping Claw",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Not a claw attack, more like a bite",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Wolf] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_melee_dash_range",
        "wolf_leap_attack_bite_maximum_distance",
        "attack_maximum_action_distance_+",
        "base_dash_additional_damage_from_distance_+%_final",
        "is_area_damage",
        "use_melee_pattern_range",
        "shapeshift_ignore_form_check",
    },
    levels = {
        [1] = {40, 16, 8, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WolfHowlMinion"] = {
    name = "[DNT] Howl",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[DNT] Loud noise",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Wolf] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "wolf_minion_howl_critical_strike_chance_+%_against_enemies",
        "shapeshift_ignore_form_check",
    },
    levels = {
        [1] = {6000, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
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