늑대 반려수
야수monster no drops or experience [1]
Wolf Companion
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
생명력
110%
회피
+30%
저항
Damage
70%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
6 ~ 12
공격 속도
0.8 Second
Damage Spread
±20%
경험치
100%
Model Size
108%
Type
WolfPlayerSummoned
Metadata
WolfCompanionPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,533
2,413
920
Damage
163
주문 피해
163
정확도
2,502
공격 속도
0.8
경험치
28,634
Minion Life
7,623
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 131—196
치명타 명중 확률: 5%
공격 속도: 0.8 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
도약 강타
Base Damage: 131—196
치명타 명중 확률: 5%
공격 속도: 0.8 초
재사용 대기시간: 7 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다.
active skill base area of effect radius [10]
is area damage [1]
suppress weapon surges [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase"
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummoned"] = {
name = "Wolf Companion",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 0.8,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedWolfCompanion",
"WolfLeapAttackMinion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_added_attack_time_by_distance_ms",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"suppress_weapon_surges",
},
levels = {
[1] = {250, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
늑대 반려수
야수monster no drops or experience [1]
Wolf Companion
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
생명력
110%
회피
+30%
저항
Damage
70%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
6 ~ 12
공격 속도
0.8 Second
Damage Spread
±20%
경험치
100%
Model Size
108%
Type
WolfPlayerSummoned
Metadata
WolfCompanionPlayerSummonedBloody
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,533
2,413
920
Damage
163
주문 피해
163
정확도
2,502
공격 속도
0.8
경험치
28,634
Minion Life
7,623
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 131—196
치명타 명중 확률: 5%
공격 속도: 0.8 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
도약 강타
Base Damage: 131—196
치명타 명중 확률: 5%
공격 속도: 0.8 초
재사용 대기시간: 7 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다.
active skill base area of effect radius [10]
is area damage [1]
suppress weapon surges [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase"
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/WolfCompanionPlayerSummonedBloody"] = {
name = "Wolf Companion",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 0.8,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedWolfCompanion",
"WolfLeapAttackMinion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_added_attack_time_by_distance_ms",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"suppress_weapon_surges",
},
levels = {
[1] = {250, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
늑대 반려수
야수monster no drops or experience [1]
Wolf Companion
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, mammal_beast, not_int, not_str, Snap_onhit_audio |
생명력
110%
회피
+30%
저항
Damage
70%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
6 ~ 12
공격 속도
0.8 Second
Damage Spread
±20%
경험치
100%
Model Size
108%
Type
WolfPlayerSummoned
Metadata
IceWolfPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,533
2,413
920
Damage
163
주문 피해
163
정확도
2,502
공격 속도
0.8
경험치
28,634
Minion Life
7,623
Minion Damage
678
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWolfCompanion
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
기본 공격
Base Damage: 131—196
치명타 명중 확률: 5%
공격 속도: 0.8 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
WolfLeapAttackMinion
Attack, Area, Melee, Movement, Travel, Slam, Totemable, Cooldown, AttackInPlace
도약 강타
Base Damage: 131—196
치명타 명중 확률: 5%
공격 속도: 0.8 초
재사용 대기시간: 7 초
공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다.
active skill base area of effect radius [10]
is area damage [1]
suppress weapon surges [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase"
Object Type Codes
version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"
Life
{
on_death = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Wolves/IceWolfPlayerSummoned"] = {
name = "Wolf Companion",
life = 1.1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 0.8,
attackRange = 12,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedWolfCompanion",
"WolfLeapAttackMinion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWolfCompanion"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WolfLeapAttackMinion"] = {
name = "Leap Slam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
[SkillType.Cooldown] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_added_attack_time_by_distance_ms",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"suppress_weapon_surges",
},
levels = {
[1] = {250, 10, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.