[DNT] TwilightExecratusAlchemist
Spectre | Y |
---|---|
Tags | cultist, human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
Life
100%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
TwilightOrderExecratusAlchemist
Metadata
ExecratusAlchemist
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,757
Armour
3,451
Evasion
477
Energy Shield
0
Damage
233
Spell Damage
233
Accuracy
0
Attack Time
1.5
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSExecratusAlchemistFlask1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1093]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1093]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
MPSExecratusAlchemistFlask2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1094]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1094]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
CGEExecratusAlchemistGround1
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 7.4 Base Fire Damage per second
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1012]
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1012]
CGEExecratusAlchemistGround2
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 7.4 Base Fire Damage per second
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1013]
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1013]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 175.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderExecratus/ExecratusAlchemist"] = { name = "[DNT] TwilightExecratusAlchemist", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSExecratusAlchemistFlask1", "MPSExecratusAlchemistFlask2", "CGEExecratusAlchemistGround1", "CGEExecratusAlchemistGround2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSExecratusAlchemistFlask1"] = { name = "MPSExecratusAlchemistFlask1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1093, -37, 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSExecratusAlchemistFlask2"] = { name = "MPSExecratusAlchemistFlask2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1094, -37, 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEExecratusAlchemistGround1"] = { name = "CGEExecratusAlchemistGround1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -25, 10000, 1012, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEExecratusAlchemistGround2"] = { name = "CGEExecratusAlchemistGround2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -25, 10000, 1013, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
[DNT] TwilightExecratusAlchemist
Spectre | Y |
---|---|
Tags | cultist, human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
Life
100%
Ailment Threshold
%
Resistance
0
0
0
0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
TwilightOrderExecratusAlchemist
Metadata
ExecratusAlchemistSIEGE__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
7,757
Armour
3,451
Evasion
477
Energy Shield
0
Damage
233
Spell Damage
233
Accuracy
0
Attack Time
1.5
Experience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSExecratusAlchemistFlask1
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1093]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1093]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
MPSExecratusAlchemistFlask2
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Strike Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1094]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1094]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
CGEExecratusAlchemistGround1
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 7.4 Base Fire Damage per second
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1012]
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1012]
CGEExecratusAlchemistGround2
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Deals 7.4 Base Fire Damage per second
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1013]
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1013]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 175.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderExecratus/ExecratusAlchemistSIEGE__"] = { name = "[DNT] TwilightExecratusAlchemist", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSExecratusAlchemistFlask1", "MPSExecratusAlchemistFlask2", "CGEExecratusAlchemistGround1", "CGEExecratusAlchemistGround2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSExecratusAlchemistFlask1"] = { name = "MPSExecratusAlchemistFlask1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1093, -37, 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSExecratusAlchemistFlask2"] = { name = "MPSExecratusAlchemistFlask2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1094, -37, 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEExecratusAlchemistGround1"] = { name = "CGEExecratusAlchemistGround1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -25, 10000, 1012, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEExecratusAlchemistGround2"] = { name = "CGEExecratusAlchemistGround2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -25, 10000, 1013, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }