[DNT] TwilightExecratusAlchemist
Spectre | Y |
---|---|
Tags | cultist, human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
TwilightOrderExecratusAlchemist
Metadata
ExecratusAlchemist
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,757
Armour
3,451
闪避值
477
能量护盾
0
伤害
233
法术伤害
233
命中
0
Attack Time
1.5
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSExecratusAlchemistFlask1
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1093]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1093]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
MPSExecratusAlchemistFlask2
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1094]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1094]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
CGEExecratusAlchemistGround1
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 7.4 基础[火焰]伤害
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1012]
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1012]
CGEExecratusAlchemistGround2
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 7.4 基础[火焰]伤害
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1013]
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1013]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 175.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderExecratus/ExecratusAlchemist"] = { name = "[DNT] TwilightExecratusAlchemist", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSExecratusAlchemistFlask1", "MPSExecratusAlchemistFlask2", "CGEExecratusAlchemistGround1", "CGEExecratusAlchemistGround2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSExecratusAlchemistFlask1"] = { name = "MPSExecratusAlchemistFlask1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1093, -37, 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSExecratusAlchemistFlask2"] = { name = "MPSExecratusAlchemistFlask2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1094, -37, 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEExecratusAlchemistGround1"] = { name = "CGEExecratusAlchemistGround1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -25, 10000, 1012, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEExecratusAlchemistGround2"] = { name = "CGEExecratusAlchemistGround2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -25, 10000, 1013, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
[DNT] TwilightExecratusAlchemist
Spectre | Y |
---|---|
Tags | cultist, human, humanoid, medium_movement, red_blood, Unarmed_onhit_audio |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
TwilightOrderExecratusAlchemist
Metadata
ExecratusAlchemistSIEGE__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,757
Armour
3,451
闪避值
477
能量护盾
0
伤害
233
法术伤害
233
命中
0
Attack Time
1.5
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPSExecratusAlchemistFlask1
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1093]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1093]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
MPSExecratusAlchemistFlask2
法术, 投射物, 玩家投射物, 可触发, 伤害
攻击暴击率: 5%
施放间隔: 1 秒
action attack or cast time uses animation length [1]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1094]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
base is projectile [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1094]
projectile ballistic angle from reference event [1]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-37]
CGEExecratusAlchemistGround1
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 7.4 基础[火焰]伤害
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1012]
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1012]
CGEExecratusAlchemistGround2
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
每秒造成 7.4 基础[火焰]伤害
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1013]
active skill area of effect radius +% final [-25]
base skill effect duration [10000]
ground fire art variation [1013]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { selection_height_override = 175.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwilightOrderExecratus/ExecratusAlchemistSIEGE__"] = { name = "[DNT] TwilightExecratusAlchemist", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSExecratusAlchemistFlask1", "MPSExecratusAlchemistFlask2", "CGEExecratusAlchemistGround1", "CGEExecratusAlchemistGround2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSExecratusAlchemistFlask1"] = { name = "MPSExecratusAlchemistFlask1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1093, -37, 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSExecratusAlchemistFlask2"] = { name = "MPSExecratusAlchemistFlask2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", }, levels = { [1] = {1094, -37, 3, critChance = 5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEExecratusAlchemistGround1"] = { name = "CGEExecratusAlchemistGround1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -25, 10000, 1012, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEExecratusAlchemistGround2"] = { name = "CGEExecratusAlchemistGround2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {1, -25, 10000, 1013, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }