Adelina, Guardian of the Pearl



Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/BrineMaiden/BrineMaiden |
Tags | allows_additional_projectiles, beast, Beast_onhit_audio, Caster, cold_affinity, humanoid, medium_movement, melee, not_str, physical_affinity, red_blood |
Life
125%
Energy Shield From Life
10%
Evasion
+25%
Resistance




Damage
125%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
125%
Model Size
100%
Type
BrineMaiden
Metadata
BrineMaidenClamEncounter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
8,727
Armour
2,413
Evasion Rating
885
Energy Shield
970
Damage
291
Spell Damage
291
Accuracy
2,464
Attack Time
1.5
Experience
35,793
Minion Life
7,796
Minion Energy Shield
866
Minion Damage
1,211
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 233–350
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GTBrineMaidenScreech
Triggerable
Cooldown Time: 5 sec
spell maximum action distance +% [-60]
GSBrineMaidenScreech
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 0.15 sec
20% chance for Hits to be Freezing
is area damage [1]
BrineMaidenIceBarage
Cooldown Time: 6 sec
10% chance for Hits to be Freezing
base is projectile [1]
eyrie barrage fire forward [1]
eyrie barrage offset override [20]
spell maximum action distance +% [-50]
MPSBrineMaidenIceProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
50% more Freeze Buildup
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1059]
projectile spread radius [3]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]

GSSirenArenaEmergeStalagmiteBreakInwardEG
Triggerable, Spell, Damage
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BrineMaiden/BrineMaidenAggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/BrineMaiden/BrineMaidenAggroAudio.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrineMaiden/BrineMaidenClamEncounter"] = { name = "Adelina, Guardian of the Pearl", life = 1.25, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPSBrineMaidenIceProjectile", "GSBrineMaidenScreech", "GSSirenArenaEmergeStalagmiteBreakInwardEG", "GTBrineMaidenScreech", "BrineMaidenIceBarage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSBrineMaidenIceProjectile"] = { name = "MPSBrineMaidenIceProjectile", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "monster_projectile_variation", "projectile_spread_radius", "active_skill_hit_damage_freeze_multiplier_+%_final", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "check_for_targets_between_initiator_and_projectile_source", "maintain_projectile_direction_when_using_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 1059, 3, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSBrineMaidenScreech"] = { name = "GSBrineMaidenScreech", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 0.15, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_chance_to_freeze_%", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSSirenArenaEmergeStalagmiteBreakInwardEG"] = { name = "GSSirenArenaEmergeStalagmiteBreakInwardEG", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBrineMaidenScreech"] = { name = "GTBrineMaidenScreech", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineMaidenIceBarage"] = { name = "BrineMaidenIceBarage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.57, baseFlags = { projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_maximum_action_distance_+%", "eyrie_barrage_offset_override", "base_chance_to_freeze_%", "base_is_projectile", "eyrie_barrage_fire_forward", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 20, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
Name | TBD |
---|---|
Family | MonsterModIcePrison |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 16 (Effective: 12) |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.