Bone Wall
Constructmonster no drops or experience [1]
| Spectre | N |
|---|---|
| Tags | bones, construct, Stab_onhit_audio, very_slow_movement |
Life
150%
Resistance
Damage
0%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
150%
Model Size
125%
Type
SerpentClanCasterBossBoneWall
Metadata
SerpentClanCasterBossBoneWall
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
BaseEvents
{
on_construction_complete =
"
Delay( 0.1, { SetObjectSize( 4 ); } );
"
}
Stats
{
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_immune_to_culling_strike = 1
}
Positioned
{
blocking = true
ignore_being_pushed = true
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance3"
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state = "tilted;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
Render
{
hide_mini_life_bar = true
}
Animated
{
on_event_contact_fo_upStay_01 = "SetXYTilt( -20, 0 );"
}
BaseEvents
{
on_construction_complete = "StartStateTimer( tilt, 0.033 );"
}
StateMachine
{
on_or_create_state_tilted_1 = "SetXYTilt( -17, 0 );"
on_timer_tilt = "SetStateTo( tilted, 1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBossBoneWall"] = {
name = "Bone Wall",
life = 1.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Bone Wall
Constructmonster no drops or experience [1]
| Spectre | N |
|---|---|
| Tags | bones, construct, not_dex, not_int, very_slow_movement |
Life
50%
Armour
+50%
Resistance
Damage
50%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
70%
Type
SavageBoneWall
Metadata
SavageBoneWall
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
}
Positioned
{
blocking = true
}
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
hide_mini_life_bar = true
hide_info_display = true
}
Targetable
{
no_highlight = true
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalSavage/bonewall/SavageBoneWall"] = {
name = "Bone Wall",
life = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.5,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.cannot_be_knocked_back | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true, true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge |
| Actor.slow_animations_go_to_idle | false |
| Life.corpse_usable | false |
Bone Wall
Constructmonster no drops or experience [1]
| Spectre | N |
|---|---|
| Tags | bones, construct, Stab_onhit_audio, very_slow_movement |
Life
50%
Resistance
Damage
7%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
125%
Type
WifeMonsterBoneWall
Metadata
WifeMonsterBoneWall
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
Stats
{
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_immune_to_culling_strike = 1
}
Positioned
{
blocking = true
ignore_being_pushed = true
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance3"
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state = "tilted;"
}
BaseEvents
{
on_construction_complete = "Delay( 0.1, { SetObjectSize( 3 ); } );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
Render
{
hide_mini_life_bar = true
}
Animated
{
on_event_contact_fo_upStay_01 = "SetXYTilt( -20, 0 );"
}
BaseEvents
{
on_construction_complete = "StartStateTimer( tilt, 0.033 );"
}
StateMachine
{
on_or_create_state_tilted_1 = "SetXYTilt( -17, 0 );"
on_timer_tilt = "SetStateTo( tilted, 1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/WifeMonster/WifeMonsterBoneWall"] = {
name = "Bone Wall",
life = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.07,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Bone Wall
Constructmonster no drops or experience [1]
| Spectre | N |
|---|---|
| Tags | bones, construct, medium_movement, Unarmed_onhit_audio, undead |
Life
33%
Resistance
Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
EssenceBoneWall
Metadata
EssenceBoneWall
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
Stats
{
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_immune_to_culling_strike = 1
immune_to_auras_from_other_entities = 1
}
Positioned
{
blocking = true
ignore_being_pushed = true
on_initial_position_set = "Delay( 0.1, { SetObjectSize( 4 ); } );"
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance3"
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state = "tilted;"
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
Render
{
hide_mini_life_bar = true
}
Animated
{
on_event_contact_fo_upStay_01 = "SetXYTilt( -20, 0 );"
}
BaseEvents
{
on_construction_complete = "StartStateTimer( tilt, 0.033 );"
}
StateMachine
{
on_or_create_state_tilted_1 = "SetXYTilt( -17, 0 );"
on_timer_tilt = "SetStateTo( tilted, 1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/EssenceModDaemons/EssenceModDefense1/EssenceBoneWall"] = {
name = "Bone Wall",
life = 0.33,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 14,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Pathfinding.immobile | true |
| Stats.immune_to_cheats | 1 |
| Stats.no_mana_cost | 1 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_marks | 1 |
| Stats.immune_to_auras_from_other_entities | 0, 1, 1 |
| Stats.item_drop_slots | 0 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.base_cannot_be_stunned | 1, 1 |
| Stats.base_cannot_evade | 1 |
| Stats.base_cannot_be_electrocuted | 1 |
| Stats.base_cannot_be_pinned | 1 |
| Stats.cannot_be_knocked_back | 1, 1 |
| Stats.immune_to_status_ailments | 1 |
| Stats.cannot_be_converted_or_dominated | 1 |
| Stats.monster_slain_flask_charges_granted_+% | -100 |
| Stats.base_cannot_be_leeched_from | 1 |
| Stats.immune_vaal_lighting_warp | 1 |
| Stats.cannot_recover_life | 1 |
| Stats.cannot_be_poisoned | 1 |
| Stats.immune_to_bleeding | 1 |
| Stats.immune_to_wither | 1 |
| Stats.cannot_be_armour_broken | 1 |
| Stats.unaffected_by_life_modifiers | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.cannot_be_splashed_from | 1 |
| Stats.cannot_be_afflicted | 1 |
| Stats.monster_no_beyond_portal | 1 |
| Stats.ignore_on_kill_effects_on_self | 1 |
| Stats.cannot_grant_charges_from_self | 1 |
| Stats.cannot_be_culled | 1 |
| Stats.is_inanimate_object | 1 |
| Stats.ignore_energy_gain_from_self | 1 |
| Stats.ignore_monster_power_from_self | 0 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.immune_to_culling_strike | 1 |
| Life.corpse_usable | false, false |
| Positioned.blocking | true |
| Positioned.ignore_being_pushed | true |
| Positioned.on_initial_position_set | Delay( 0.1, { SetObjectSize( 4 ); } ); |
| Actor.basic_action | Emerge, ChangeToStance2, ChangeToStance1, ChangeToStance3 |
| StateMachine.define_shared_state | tilted; |
Bone Wall
Constructmonster no drops or experience [1]
| Spectre | N |
|---|---|
| Tags | bones, construct, Stab_onhit_audio, very_slow_movement |
Life
50%
Resistance
Damage
7%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
125%
Type
VampireQueenBoneWall
Metadata
VampireQueenBoneWall
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
Stats
{
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_immune_to_culling_strike = 1
}
Positioned
{
blocking = true
ignore_being_pushed = true
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance3"
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state = "tilted;"
}
BaseEvents
{
on_construction_complete = "Delay( 0.1, { SetObjectSize( 3 ); } );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
Render
{
hide_mini_life_bar = true
}
Animated
{
on_event_contact_fo_upStay_01 = "SetXYTilt( -20, 0 );"
}
BaseEvents
{
on_construction_complete = "StartStateTimer( tilt, 0.033 );"
}
StateMachine
{
on_or_create_state_tilted_1 = "SetXYTilt( -17, 0 );"
on_timer_tilt = "SetStateTo( tilted, 1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/WifeMonster/VampireQueenBoneWall"] = {
name = "Bone Wall",
life = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.07,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
Bone Wall
Constructmonster no drops or experience [1]
| Spectre | N |
|---|---|
| Tags | construct, Stab_onhit_audio, very_slow_movement |
Life
50%
Resistance
Damage
7%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
5 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
125%
Type
TwilightOrderBarrierSegment
Metadata
TwilightOrderBarrierSegment
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
Stats
{
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_immune_to_culling_strike = 1
set_cannot_die = 1
set_base_cannot_evade = 1
}
Positioned
{
blocking = true
ignore_being_pushed = true
}
Actor
{
basic_action = "Emerge"
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state = "tilted;"
}
BaseEvents
{
on_construction_complete = "Delay( 0.1, { SetObjectSize( 3 ); } );"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
Render
{
hide_mini_life_bar = true
}
Animated
{
on_event_contact_fo_upStay_01 = "SetXYTilt( -20, 0 );"
}
BaseEvents
{
on_construction_complete = "DisableTargetable();"
}
StateMachine
{
on_or_create_state_tilted_1 = "SetXYTilt( -17, 0 );"
on_timer_tilt = "SetStateTo( tilted, 1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrder/TwilightOrderSorceror/TwilightOrderBarrierSegment"] = {
name = "Bone Wall",
life = 0.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0.07,
damageSpread = 0,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Pathfinding.immobile | true |
| Stats.immune_to_cheats | 1 |
| Stats.no_mana_cost | 1 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_marks | 1 |
| Stats.immune_to_auras_from_other_entities | 0, 1 |
| Stats.item_drop_slots | 0 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.base_cannot_be_stunned | 1, 1 |
| Stats.base_cannot_evade | 1 |
| Stats.base_cannot_be_electrocuted | 1 |
| Stats.base_cannot_be_pinned | 1 |
| Stats.cannot_be_knocked_back | 1, 1 |
| Stats.immune_to_status_ailments | 1 |
| Stats.cannot_be_converted_or_dominated | 1 |
| Stats.monster_slain_flask_charges_granted_+% | -100 |
| Stats.base_cannot_be_leeched_from | 1 |
| Stats.immune_vaal_lighting_warp | 1 |
| Stats.cannot_recover_life | 1 |
| Stats.cannot_be_poisoned | 1 |
| Stats.immune_to_bleeding | 1 |
| Stats.immune_to_wither | 1 |
| Stats.cannot_be_armour_broken | 1 |
| Stats.unaffected_by_life_modifiers | 1 |
| Stats.monster_no_additional_player_scaling | 1 |
| Stats.cannot_be_chained_from | 1 |
| Stats.cannot_be_splashed_from | 1 |
| Stats.cannot_be_afflicted | 1 |
| Stats.monster_no_beyond_portal | 1 |
| Stats.ignore_on_kill_effects_on_self | 1 |
| Stats.cannot_grant_charges_from_self | 1 |
| Stats.cannot_be_culled | 1 |
| Stats.is_inanimate_object | 1 |
| Stats.ignore_energy_gain_from_self | 1 |
| Stats.ignore_monster_power_from_self | 0 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.immune_to_culling_strike | 1 |
| Stats.cannot_die | 1 |
| Life.corpse_usable | false, false |
| Positioned.blocking | true |
| Positioned.ignore_being_pushed | true |
| Actor.basic_action | Emerge |
| StateMachine.define_shared_state | tilted; |
| BaseEvents.on_construction_complete | Delay( 0.1, { SetObjectSize( 3 ); } ); |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.