Knochenmauer
Konstrukt
monster no drops or experience [1]
Bone Wall
SpectreN
Tagsbones, construct, Stab_onhit_audio, very_slow_movement
Leben
150%
Widerstand
0 0 0 0
Damage
0%
Genauigkeit
100%
Attack Distance
5 ~ 6
Angriffszeit
1.5 Second
Damage Spread
±0%
Erfahrung
150%
Model Size
125%
Type
SerpentClanCasterBossBoneWall
Metadata
SerpentClanCasterBossBoneWall

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"

BaseEvents
{
	on_construction_complete =
	"
		Delay( 0.1, { SetObjectSize( 4 ); } );
	"
}

Stats
{
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_immune_to_culling_strike = 1
}

Positioned
{
	blocking = true
	ignore_being_pushed = true
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance3"
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "tilted;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"

Render
{
	hide_mini_life_bar = true
}

Animated
{
	on_event_contact_fo_upStay_01 = "SetXYTilt( -20, 0 );"
}

BaseEvents
{
	on_construction_complete = "StartStateTimer( tilt, 0.033 );"
}

StateMachine
{
	on_or_create_state_tilted_1 = "SetXYTilt( -17, 0 );"
	on_timer_tilt = "SetStateTo( tilted, 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SerpentClanMonster/SerpentClanCasterBossBoneWall"] = {
    name = "Bone Wall",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Knochenwand
    Konstrukt
    monster no drops or experience [1]
    Bone Wall
    SpectreN
    Tagsbones, construct, not_dex, not_int, very_slow_movement
    Leben
    50%
    Widerstand
    0 0 0 0
    Damage
    50%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 6
    Angriffszeit
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    70%
    Type
    SavageBoneWall
    Metadata
    SavageBoneWall

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    }
    
    Positioned
    {
    	blocking = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
        hide_mini_life_bar = true
        hide_info_display = true
    }
    
    Targetable
    {
        no_highlight = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/VaalSavage/bonewall/SavageBoneWall"] = {
        name = "Bone Wall",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.5,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges0
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.immune_to_auras_from_other_entities1
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue, true
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, Emerge
    Actor.slow_animations_go_to_idlefalse
    Life.corpse_usablefalse
    Knochenmauer
    Konstrukt
    monster no drops or experience [1]
    Bone Wall
    SpectreN
    Tagsbones, construct, Stab_onhit_audio, very_slow_movement
    Leben
    50%
    Widerstand
    0 0 0 0
    Damage
    7%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 6
    Angriffszeit
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    125%
    Type
    WifeMonsterBoneWall
    Metadata
    WifeMonsterBoneWall

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Utility/InanimateObject"
    
    Stats
    {
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_immune_to_culling_strike = 1
    }
    
    Positioned
    {
    	blocking = true
    	ignore_being_pushed = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    		basic_action = "ChangeToStance1"
    			basic_action = "ChangeToStance3"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "tilted;"
    }
    
    
    BaseEvents
    {
    	on_construction_complete = "Delay( 0.1, { SetObjectSize( 3 ); } );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Utility/InanimateObject"
    
    Render
    {
    	hide_mini_life_bar = true
    }
    
    Animated
    {
    	on_event_contact_fo_upStay_01 = "SetXYTilt( -20, 0 );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "StartStateTimer( tilt, 0.033 );"
    }
    
    StateMachine
    {
    	on_or_create_state_tilted_1 = "SetXYTilt( -17, 0 );"
    	on_timer_tilt = "SetStateTo( tilted, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WifeMonster/WifeMonsterBoneWall"] = {
        name = "Bone Wall",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.07,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Knochenmauer
    Konstrukt
    monster no drops or experience [1]
    Bone Wall
    SpectreN
    Tagsbones, construct, medium_movement, Unarmed_onhit_audio, undead
    Leben
    33%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 14
    Angriffszeit
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    EssenceBoneWall
    Metadata
    EssenceBoneWall

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Utility/InanimateObject"
    
    Stats
    {
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_immune_to_culling_strike = 1
    	immune_to_auras_from_other_entities = 1
    }
    
    Positioned
    {
    	blocking = true
    	ignore_being_pushed = true
    	on_initial_position_set = "Delay( 0.1, { SetObjectSize( 4 ); } );"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    		basic_action = "ChangeToStance1"
    			basic_action = "ChangeToStance3"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "tilted;"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Utility/InanimateObject"
    
    Render
    {
    	hide_mini_life_bar = true
    }
    
    Animated
    {
    	on_event_contact_fo_upStay_01 = "SetXYTilt( -20, 0 );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "StartStateTimer( tilt, 0.033 );"
    }
    
    StateMachine
    {
    	on_or_create_state_tilted_1 = "SetXYTilt( -17, 0 );"
    	on_timer_tilt = "SetStateTo( tilted, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/EssenceModDaemons/EssenceModDefense1/EssenceBoneWall"] = {
        name = "Bone Wall",
        life = 0.33,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • keyval
    Pathfinding.immobiletrue
    Stats.immune_to_cheats1
    Stats.no_mana_cost1
    Stats.immune_to_curses1
    Stats.immune_to_marks1
    Stats.immune_to_auras_from_other_entities0, 1, 1
    Stats.item_drop_slots0
    Stats.max_endurance_charges0
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.base_cannot_be_stunned1, 1
    Stats.base_cannot_evade1
    Stats.base_cannot_be_electrocuted1
    Stats.base_cannot_be_pinned1
    Stats.cannot_be_knocked_back1, 1
    Stats.immune_to_status_ailments1
    Stats.cannot_be_converted_or_dominated1
    Stats.monster_slain_flask_charges_granted_+%-100
    Stats.base_cannot_be_leeched_from1
    Stats.immune_vaal_lighting_warp1
    Stats.cannot_recover_life1
    Stats.cannot_be_poisoned1
    Stats.immune_to_bleeding1
    Stats.immune_to_wither1
    Stats.cannot_be_armour_broken1
    Stats.unaffected_by_life_modifiers1
    Stats.monster_no_additional_player_scaling1
    Stats.cannot_be_chained_from1
    Stats.cannot_be_splashed_from1
    Stats.cannot_be_afflicted1
    Stats.monster_no_beyond_portal1
    Stats.ignore_on_kill_effects_on_self1
    Stats.cannot_grant_charges_from_self1
    Stats.cannot_be_culled1
    Stats.is_inanimate_object1
    Stats.ignore_energy_gain_from_self1
    Stats.ignore_monster_power_from_self0
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.immune_to_culling_strike1
    Life.corpse_usablefalse, false
    Positioned.blockingtrue
    Positioned.ignore_being_pushedtrue
    Positioned.on_initial_position_setDelay( 0.1, { SetObjectSize( 4 ); } );
    Actor.basic_actionEmerge, ChangeToStance2, ChangeToStance1, ChangeToStance3
    StateMachine.define_shared_statetilted;
    Knochenmauer
    Konstrukt
    monster no drops or experience [1]
    Bone Wall
    SpectreN
    Tagsbones, construct, Stab_onhit_audio, very_slow_movement
    Leben
    50%
    Widerstand
    0 0 0 0
    Damage
    7%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 6
    Angriffszeit
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    125%
    Type
    VampireQueenBoneWall
    Metadata
    VampireQueenBoneWall

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Utility/InanimateObject"
    
    Stats
    {
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_immune_to_culling_strike = 1
    }
    
    Positioned
    {
    	blocking = true
    	ignore_being_pushed = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "ChangeToStance2"
    		basic_action = "ChangeToStance1"
    			basic_action = "ChangeToStance3"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "tilted;"
    }
    
    
    BaseEvents
    {
    	on_construction_complete = "Delay( 0.1, { SetObjectSize( 3 ); } );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Utility/InanimateObject"
    
    Render
    {
    	hide_mini_life_bar = true
    }
    
    Animated
    {
    	on_event_contact_fo_upStay_01 = "SetXYTilt( -20, 0 );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "StartStateTimer( tilt, 0.033 );"
    }
    
    StateMachine
    {
    	on_or_create_state_tilted_1 = "SetXYTilt( -17, 0 );"
    	on_timer_tilt = "SetStateTo( tilted, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/WifeMonster/VampireQueenBoneWall"] = {
        name = "Bone Wall",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.07,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Knochenmauer
    Konstrukt
    monster no drops or experience [1]
    Bone Wall
    SpectreN
    Tagsconstruct, Stab_onhit_audio, very_slow_movement
    Leben
    50%
    Widerstand
    0 0 0 0
    Damage
    7%
    Genauigkeit
    100%
    Attack Distance
    5 ~ 6
    Angriffszeit
    1.5 Second
    Damage Spread
    ±0%
    Erfahrung
    100%
    Model Size
    125%
    Type
    TwilightOrderBarrierSegment
    Metadata
    TwilightOrderBarrierSegment

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Utility/InanimateObject"
    
    Stats
    {
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_immune_to_culling_strike = 1
    	set_cannot_die = 1
    	set_base_cannot_evade = 1
    }
    
    Positioned
    {
    	blocking = true
    	ignore_being_pushed = true
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    StateMachine
    {
    	define_shared_state = "tilted;"
    }
    
    
    BaseEvents
    {
    	on_construction_complete = "Delay( 0.1, { SetObjectSize( 3 ); } );"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Utility/InanimateObject"
    
    Render
    {
    	hide_mini_life_bar = true
    }
    
    Animated
    {
    	on_event_contact_fo_upStay_01 = "SetXYTilt( -20, 0 );"
    }
    
    BaseEvents
    {
    	on_construction_complete = "DisableTargetable();"
    }
    
    StateMachine
    {
    	on_or_create_state_tilted_1 = "SetXYTilt( -17, 0 );"
    	on_timer_tilt = "SetStateTo( tilted, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrder/TwilightOrderSorceror/TwilightOrderBarrierSegment"] = {
        name = "Bone Wall",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.07,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • keyval
    Pathfinding.immobiletrue
    Stats.immune_to_cheats1
    Stats.no_mana_cost1
    Stats.immune_to_curses1
    Stats.immune_to_marks1
    Stats.immune_to_auras_from_other_entities0, 1
    Stats.item_drop_slots0
    Stats.max_endurance_charges0
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.base_cannot_be_stunned1, 1
    Stats.base_cannot_evade1
    Stats.base_cannot_be_electrocuted1
    Stats.base_cannot_be_pinned1
    Stats.cannot_be_knocked_back1, 1
    Stats.immune_to_status_ailments1
    Stats.cannot_be_converted_or_dominated1
    Stats.monster_slain_flask_charges_granted_+%-100
    Stats.base_cannot_be_leeched_from1
    Stats.immune_vaal_lighting_warp1
    Stats.cannot_recover_life1
    Stats.cannot_be_poisoned1
    Stats.immune_to_bleeding1
    Stats.immune_to_wither1
    Stats.cannot_be_armour_broken1
    Stats.unaffected_by_life_modifiers1
    Stats.monster_no_additional_player_scaling1
    Stats.cannot_be_chained_from1
    Stats.cannot_be_splashed_from1
    Stats.cannot_be_afflicted1
    Stats.monster_no_beyond_portal1
    Stats.ignore_on_kill_effects_on_self1
    Stats.cannot_grant_charges_from_self1
    Stats.cannot_be_culled1
    Stats.is_inanimate_object1
    Stats.ignore_energy_gain_from_self1
    Stats.ignore_monster_power_from_self0
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.immune_to_culling_strike1
    Stats.cannot_die1
    Life.corpse_usablefalse, false
    Positioned.blockingtrue
    Positioned.ignore_being_pushedtrue
    Actor.basic_actionEmerge
    StateMachine.define_shared_statetilted;
    BaseEvents.on_construction_completeDelay( 0.1, { SetObjectSize( 3 ); } );
    Edit

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