Creeping Darkness
Light Radius, Item Rarity and Item Quantity decays over time, and is increased by kills.
base_item_found_quantity_+%
base_item_found_rarity_+%
light_radius_+%
Attribute /3

cagan_darkness

KeyValue
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID2
Light Radius +%
Codelight radius +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Increased Item Quantity %
Codebase item found quantity +%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Base Item Found Rarity +%
Codebase item found rarity +%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage