Tips /63
| Name |
|---|
| Remember to use flasks ({1-2} on the keyboard). |
| Boss Checkpoints and Waypoints will refill your flasks as well as replenishing your life, energy shield, and mana. |
| Dying in an area will send you back to your most recent checkpoint, respawning all enemies. |
| Flask Charges are recovered in combat by slaying Enemies. Magic, Rare and Unique enemies grant progressively more Charges. |
| Instances reset after being empty for 8-15 minutes, destroying any connected Portals. |
| The more modifiers an item has, the more |
| Players in the same party will join the same areas. |
| Press {Spacebar} to Dodge Roll. |
| You can assign your skills to a specific weapon set in the Skills Panel (G). |
| Hold {Shift} to attack from your current location. |
| Waypoints can be used to travel quickly between some areas. |
| Flasks on your belt refill when you kill Monsters, refilling more from more powerful Monsters. |
| To use a |
| Hold {Shift} and click a stack of items to unstack them. |
| Never tell anyone your password. |
| Remember to return to a {Well} to refill your flasks and replenish your Life and Mana. |
| Partying with other players makes enemies harder and gives more rewards. |
| You can change your key bindings in the {Options} menu. |
| You can move the overlay map around using the {arrow keys}. |
| Use the mouse wheel to zoom in and out. |
| The Hooded One can help you by identifying your items. |
| Monsters that deal cold damage can freeze you. |
| Lightning damage can shock you, increasing damage taken. |
| Fire damage can ignite targets, causing them to burn for extra damage. |
| Holding your highlight key (default: {Alt}) will show items on the ground, and pressing {Z} will toggle always displaying items. |
| Activating a new {Waypoint} is a way of saving your exploration through Wraeclast. |
| Track your current quests in the world map by pressing {U}. |
| Hold {Alt} while viewing items in your inventory to compare them with their equipped counterpart. |
| Hold {Ctrl} and click area transitions and waypoint icons to forcibly create new instances of areas. |
| Dodge Rolling can be done during almost any other action. |
| After being {Stunned} or {Frozen}, both you and enemies are more resistant to being {Stunned} or {Frozen} again. |
| Some items can grant you specific skills when wielded. |
| Repeatedly damaging enemies can cause them to be {Stunned}. |
| Culling strike will instantly kill {Normal}, {Magic}, {Rare} and {Unique} enemies below 30%, 20%, 10% and 5% Maximum Life respectively. |
| Vendors will have new items when you gain a level, be sure to check them. |
| Many Unique bosses can grant permanent buffs for defeating them. |
| Larger enemies can push you around if you get in their way. |
| Once you have set up an Item Filter, you can press {Z} to view all items. |
| Many melee attacks will gap-close to nearby enemies if you're not quite close enough. |
| Energy Shield will begin recharging after 4 seconds without taking damage. |
| Herald skills are a kind of Spirit reservation that grant various bonuses to Attack skills. |
| {Right-click} a |
| Attribute Requirements for your |
| Items can be {Disenchanted} at some Vendors in Town, granting Currency Shards in return. |
| You can customise key bindings via the {Input} tab in the {options menu}. |
| Gold is useful in shops and also to respec your character. |
| {Right-click} an Uncut Skill Gem to craft it in a Skill Gems panel. |
| Spend your skill points in the Passive Skill Tree to improve your character's chance of survival. |
| You can allocate Spirit reserves via the {Skills} menu to activate Auras and spawn Minions. |
| Spirit reserves can be allocated per weapon set via the {Advanced Info} panel for an equipped skillgem. |
| Assign your purchased skill cosmetics from your {Skills} menu using {Ctrl + Shift Left-click} on an assign skill. |
| Hold Spacebar after Dodge Rolling to go into a Sprint! |
| Only one copy of any given {Skill Gem} can be socketed at a time. |
| {Desecrated} items can be Revealed at the {Well of Souls} in Act Two. |
| {Rogue Exiles} defeated near an {Abyss} will be revived with powerful modifiers! |
| Right click on the weapon set numerals to use the same weapon in both weapon sets. |
| Elemental Resistances are vital to your survival. Don't neglect them! |
| Each animal form provides passive benefits, detailed in their keywords. |
| Characters wanting to mix Attacks and Spells will benefit greatly from Weapon Set Passive Skill Points. |
| Shapeshifting into an animal form requires a {Talisman}, but can be done on any character class. |
| Cutting a level 3 or higher |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.