IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Infested Turtle
CategoryBeastsBeast
IconEnemyArmourStrong
SpectreY
AreaIsle of Decay
Tagsbeast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
Packs
  • Isle of Decay: Infested Turtle, Infested Turtle
  • Life
    100%
    Armour
    +75%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    TurtleParasite
    Metadata
    TurtleParasite__
    Level
    53
    Life
    3,102
    Armour
    1,708
    Evasion Rating
    499
    Damage
    144
    Spell Damage
    144
    Accuracy
    1,376
    Attack Time
    1.5
    Experience
    10,300
    Minion Life
    4,144
    Minion Damage
    435
    Minion Armour
    3,172
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 115—172
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/ParasiteMonsters/ParasiteCorpse"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiteMonsters/TurtleParasite__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infested Turtle",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Infested Turtle
    CategoryBeastsBeast
    IconEnemyArmourStrong
    SpectreY
    AreaIsle of Decay
    Tagsbeast, medium_movement, MonsterStab_onhit_audio, not_dex, not_int, red_blood
    Packs
  • Isle of Decay: Infested Turtle
  • Infested Turtle
  • Life
    100%
    Armour
    +75%
    Resistance
    IconEnemyResistanceFire0 IconEnemyResistanceCold0 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    100%
    Accuracy
    100%
    5%
    Attack Distance
    5 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    TurtleParasite
    Metadata
    TurtleParasiteDead
    Level
    53
    Life
    3,102
    Armour
    1,708
    Evasion Rating
    499
    Damage
    144
    Spell Damage
    144
    Accuracy
    1,376
    Attack Time
    1.5
    Experience
    10,300
    Minion Life
    4,144
    Minion Damage
    435
    Minion Armour
    3,172
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 115—172
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/ParasiteMonsters/ParasiteCorpse"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiteMonsters/TurtleParasiteDead"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Infested Turtle",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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