Nameless Imp
SpectreY
Tagsbeast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio
Packs
  • Nameless Hulk, Nameless Imp
  • Life
    70%
    Evasion
    +50%
    Resistance
    -30 0 0 0
    Damage
    70%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 6
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experience
    70%
    Model Size
    100%
    Type
    BrambleMonkey
    Metadata
    DemonMonkey
    Level
    68
    Life
    5,430
    Armour
    3,451
    Evasion Rating
    716
    Damage
    163
    Spell Damage
    163
    Accuracy
    2,180
    Attack Time
    0.99
    Experience
    20,044
    Minion Life
    7,896
    Minion Damage
    1,328
    Minion Armour
    3,451
    MonsterMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 131–196
    Critical Hit Chance: 5%
    Attack Time: 0.99 sec
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2733
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueRitual/DemonFaction/DemonMonkey"] = {
        name = "Nameless Imp",
        life = 0.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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