Namenloser Kobold
Nameless Imp
Spectre | Y |
---|---|
Tags | beast, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, Unarmed_onhit_audio |
Packs |
Leben
70%
Ausweichen
+50%
Ailment Threshold
%
Widerstand
-30
0
0
0
Damage
70%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 6
Attack Time
0.99 Second
Damage Spread
±20%
Erfahrung
70%
Model Size
100%
Type
BrambleMonkey
Metadata
DemonMonkey
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
5,430
Rüstung
3,451
Ausweichen
477
Energieschild
0
Damage
163
Zauberschaden
163
Genauigkeit
0
Attack Time
0.99
Erfahrung
20,044
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basisangriff
Base Damage: 131–196
[Critical|Kritische Trefferchance]: 5%
Attack Time: 0.99 Sek.
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_base_heavy_stun_duration_ms = 2733 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueRitual/DemonFaction/DemonMonkey"] = { name = "Nameless Imp", life = 0.7, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.7, damageSpread = 0.2, attackTime = 0.99, attackRange = 6, accuracy = 1, skillList = { "MonsterMelee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterMelee"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }