Placeholder 4
Construct
+99999 to maximum Life
cannot die [1]
SpectreN
Tagsconstruct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio
Life
0%
Resistance
0 0 0 0
Damage
100%
Accuracy
100%
5%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
DummyFixedLife
Metadata
Placeholder4
Level
68
Life
0
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,502
Attack Time
1.5
Experience
28,634
Minion Life
0
Minion Damage
969
Minion Armour
2,413
ReviveAfterDuration
Spell, Triggerable
Cast Time: 1 sec
100% chance to Trigger this Spell on Death
base skill effect duration [6000]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Stats
{
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_no_physical_damage_reduction_rating = 1
	set_no_energy_shield = 1
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

-- src\Data\Spectres.lua
minions["Metadata/Monsters/Dummy/Placeholder4"] = {
    name = "Placeholder 4",
    life = 0,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
+99999 to maximum Life
FamilyIncreasedLife
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base maximum life Min: 99999 Max: 99999 Global
  • Craft Tagsresource Life
    cannot die [1]
    FamilyMonsterAura
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot die Min: 1 Max: 1 Global
  • Edit

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