Placeholder 4

+99999 to maximum Life
cannot die [1]
cannot die [1]
Spectre | N |
---|---|
Tags | construct, immobile, is_unarmed, light_armour, medium_height, Unarmed_onhit_audio |
Life
0%
Resistance




Damage
100%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
DummyFixedLife
Metadata
Placeholder4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
0
Armour
2,413
Evasion Rating
708
Damage
233
Spell Damage
233
Accuracy
2,502
Attack Time
1.5
Experience
28,634
Minion Life
0
Minion Damage
969
Minion Armour
2,413
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
ReviveAfterDuration
Spell, Triggerable
Cast Time: 1 sec
100% chance to Trigger this Spell on Death
base skill effect duration [6000]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Stats { set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_no_physical_damage_reduction_rating = 1 set_no_energy_shield = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Dummy/Placeholder4"] = { name = "Placeholder 4", life = 0, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "ReviveAfterDuration", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ReviveAfterDuration"] = { name = "ReviveAfterDuration", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "cast_on_death_%", }, levels = { [1] = {6000, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
+99999 to maximum Life
Family | IncreasedLife |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource Life |
cannot die [1]
Family | MonsterAura |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.